LegatusDavoke
06/05/14 12:22 PM
198.62.219.3
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This mech was created as a "what-if" concept, what if we hard-wired an MRM40 and an Apollo to a 95 ton 4/6 chassis, and then messed around with it as an omni-mech? I think it turned out pretty well.
Compeller
Mass: 95 tons Tech Base: Mixed Chassis Config: Biped Omnimech Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: X/X-X-X-A Production Year: 3140 Cost: 31,310,094 C-Bills Battle Value: 1,606
Chassis: Unknown Endo-Steel Power Plant: Unknown 380 Fusion XL Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Unknown Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 (IS) MRM-40 w/ Apollo FCS 21.5 tons of pod space. Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 145 points 5.00 Internal Locations: 1 HD, 3 RT, 3 LA Engine: XL Engine 380 20.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: (CL) Double Heat Sink 16(32) 6.00 Heat Sink Locations: 1 CT Gyro: Standard 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Standard Armor AV - 288 18.00 CASE Locations: RT 0.00 CASE II Locations: 1 LT, 1 RT 1.00
Internal Armor Structure Factor Head 3 9 Center Torso 30 47 Center Torso (rear) 12 L/R Torso 20 30 L/R Torso (rear) 10 L/R Arm 16 31 L/R Leg 20 39
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 @MRM-40 (18) RT - 3 3.00 Free Critical Slots: 25
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 16 4 3 3 0 0 4 0 Structure: 5 Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Prime Cost: 32,181,134 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,603
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: LT, RT 0.00 Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 (CL) ER PPC LA 15 2 6.00 2 (CL) Micro Pulse Lasers LA 2 2 1.00 (CL) Gauss Rifle LT 1 6 12.00 2 (CL) ER Micro Lasers LT 2 2 0.50 @MRM-40 (18) RT - 3 3.00 @Gauss Rifle (24) RT - 3 3.00 Free Critical Slots: 8
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 4 7 6 3 0 4 0 Structure: 5 Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Alpha Cost: 32,265,472 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,642 Overview: An able combatant at medium ranges, the Alpha variant can dish out some serious punishment with a HAG/30 backing the fixed MRM-40.
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: LT, RT 0.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 (CL) Medium Pulse Laser LA 4 1 2.00 (CL) ER Small Laser LA 2 1 0.50 (CL) ER Medium Laser LA 5 1 1.00 (CL) Small Pulse Laser LA 2 1 1.00 (CL) Hyper Assault Gauss 30 LT 6 8 13.00 @MRM-40 (18) RT - 3 3.00 @HAG-30 (12) RT - 3 3.00 @HAG-30 (4) RL - 1 1.00 @HAG-30 (4) LL - 1 1.00 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 4 7 7 2 0 4 0 Structure: 5 Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 2/2/2
================================================================================ Loadout Name: Beta Cost: 34,295,300 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,614 Overview: A SLRM-15 provides a solid back-up punch, but this machine's main draw lies in a battery of weapons to disable enemy mechs. A Taser and TSEMP allow hostiles to be disabled or shutdown, and a battery of smaller lasers provides solid CQB damage.
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: LT, RT, LA 0.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 (IS) TSEMP LA 10 5 6.00 (IS) BattleMech Taser RT 6 3 4.00 (CL) Streak LRM-15 LT 5 3 7.00 Light Active Probe LT 0 1 0.50 @MRM-40 (18) RT - 3 3.00 @Streak LRM-15 (24) LT - 3 3.00 @BattleMech Taser (10) LT - 2 2.00 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 4 4 4 2 0 4 0 Structure: 5 Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Gamma Cost: 32,508,613 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,119 Overview: Infantry and Battle Armor cower as the Gamma variant hunts them, armed with fragmentation missiles, a Plasma Rifle, and Large VSP.
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: (CL) Double Heat Sink 18(36) 2.00 Heat Sink Locations: 1 CT, 1 LL, 1 RL CASE Locations: RT 0.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 (IS) Large Variable Speed Pulse Laser LA 10 4 9.00 (CL) SRM-6 RT 4 1 1.50 (IS) Plasma Rifle LT 10 2 6.00 @MRM-40 (18) RT - 3 3.00 @SRM-6 (Frag) (15) RT - 1 1.00 @SRM-6 (15) RT - 1 1.00 @Plasma Rifle (20) LT - 2 2.00 Free Critical Slots: 6
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21 4 6 6 0 0 4 0 Structure: 5 Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Delta Cost: 33,223,775 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,312 Overview: Need to fight in a city? We got ya covered. An Improved Heavy Large Laser and LBX20 back-up the fixed MRM40 to brutalize any hostiles who draw too close.
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: (CL) Double Heat Sink 19(38) 3.00 Heat Sink Locations: 1 CT, 1 LA, 1 LL, 1 RL CASE Locations: RT, LA 0.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 Light Active Probe RA 0 1 0.50 (CL) Improved Heavy Large Laser LA 18 3 4.00 (CL) LB 20-X AC LT 6 9 12.00 @MRM-40 (18) RT - 3 3.00 @LB 20-X (Slug) (10) RT - 2 2.00 @LB 20-X (Cluster) (5) RT - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23 4 6 6 0 0 4 0 Structure: 5 Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================ Loadout Name: Epsilon Cost: 32,786,488 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,245 Overview: Another city-fighter, this variant makes use of a rapid-fire RAC/2 and twin Improved Heavy Medium Lasers. A Light TAG allows some spotting capability for artillery support.
Equipment Type Rating Mass -------------------------------------------------------------------------------- Jumping MP: 4 (Standard) Jump Jet Locations: 2 LL, 2 RL 8.00 Heat Sinks: (CL) Double Heat Sink 18(36) 2.00 Heat Sink Locations: 1 CT, 1 LT, 1 RT CASE Locations: LT, RT, LA 0.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 2 (CL) Improved Heavy Medium Lasers LA 14 4 2.00 (CL) Rotary AC/2 LT 1 4 8.00 Light TAG LT 0 1 0.50 @MRM-40 (18) RT - 3 3.00 @Rotary AC/2 (90) LT - 2 2.00 Free Critical Slots: 2
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22 4j 6 6 1 0 4 0 Structure: 5 Special Abilities: OMNI, LTAG, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Zeta Cost: 38,600,900 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,376 Overview: Designed as a command mech, the Zeta variant features a well equipped electronics suite, and the original's MRM40 is backed by twin Clan ER Large Lasers. An AMS system provides additional protection.
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: (CL) Double Heat Sink 20(40) 4.00 Heat Sink Locations: 1 CT, 2 LA, 1 LL, 1 RL CASE Locations: LT, RT 0.00 Actuators: L: SH+UA+LA R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 2 (CL) ER Large Lasers LA 24 2 8.00 Bloodhound Active Probe RT 0 3 2.00 Angel ECM LT 0 2 2.00 (CL) Anti-Missile System LT 1 1 0.50 C3 Computer (Master) LT 0 5 5.00 @MRM-40 (18) RT - 3 3.00 @Anti-Missile System (24) LT - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24 4 5 5 2 0 4 0 Structure: 5 Special Abilities: OMNI, AECM, BH, RCN, AMS, C3M, TAG, CASE, MHQ5, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Eta Cost: 32,850,472 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,584 Overview: It's a Streak LRM boat. With lasers as backup. I would start running before it gets angry and volleys off 70 missiles at you.
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: LT, RT 0.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 (CL) Streak LRM-15 LA 5 3 7.00 (CL) Small Pulse Laser LA 2 1 1.00 (CL) ER Small Laser LA 2 1 0.50 (CL) ER Medium Laser RT 5 1 1.00 (CL) Streak LRM-15 LT 5 3 7.00 @MRM-40 (18) RT - 3 3.00 @Streak LRM-15 (8) RT - 1 1.00 @Streak LRM-15 (40) LT - 5 5.00 Free Critical Slots: 6
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 4 7 7 3 0 4 0 Structure: 5 Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Theta Cost: 33,866,300 Tech Rating/Era Availability: X/X-X-X-A BV2: 2,287 Overview: Only four were produced for a shady mercenary company, but the Theta's purpose is pretty clear...a head-hunting mech.
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: (CL) Double Heat Sink 18(36) 2.00 Heat Sink Locations: 1 CT, 1 LL, 1 RL CASE Locations: LT, RT 0.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) MRM-40 RA 12 7 12.00 MRM Apollo FCS RA - 1 1.00 Chain Whip LA - 2 3.00 Searchlight LA 0 1 0.50 3 (CL) Medium Pulse Lasers RT 12 3 6.00 Angel ECM LT 0 2 2.00 (IS) BattleMech Taser LT 6 3 4.00 (CL) Medium Pulse Laser LT 4 1 2.00 @MRM-40 (18) RT - 3 3.00 @BattleMech Taser (15) LT - 3 3.00 Free Critical Slots: 2
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23 4 6 6 0 0 4 0 Structure: 5 Special Abilities: OMNI, MEL, AECM, SRCH, CASE, SRCH, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
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