Compeller(95 ton Omni, with a fun fixed weapon)

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LegatusDavoke
06/05/14 12:22 PM
198.62.219.3

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This mech was created as a "what-if" concept, what if we hard-wired an MRM40 and an Apollo to a 95 ton 4/6 chassis,
and then messed around with it as an omni-mech? I think it turned out pretty well.


Compeller

Mass: 95 tons
Tech Base: Mixed
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3140
Cost: 31,310,094 C-Bills
Battle Value: 1,606

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 (IS) MRM-40 w/ Apollo FCS
21.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 1 HD, 3 RT, 3 LA
Engine: XL Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 CT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 288 18.00
CASE Locations: RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 47
Center Torso (rear) 12
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 31
L/R Leg 20 39

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
@MRM-40 (18) RT - 3 3.00
Free Critical Slots: 25

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 16
4 3 3 0 0 4 0 Structure: 5
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Prime Cost: 32,181,134
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,603

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
(CL) ER PPC LA 15 2 6.00
2 (CL) Micro Pulse Lasers LA 2 2 1.00
(CL) Gauss Rifle LT 1 6 12.00
2 (CL) ER Micro Lasers LT 2 2 0.50
@MRM-40 (18) RT - 3 3.00
@Gauss Rifle (24) RT - 3 3.00
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26
4 7 6 3 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Alpha Cost: 32,265,472
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,642
Overview:
An able combatant at medium ranges, the Alpha variant can
dish out some serious punishment with a HAG/30 backing the
fixed MRM-40.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
(CL) Medium Pulse Laser LA 4 1 2.00
(CL) ER Small Laser LA 2 1 0.50
(CL) ER Medium Laser LA 5 1 1.00
(CL) Small Pulse Laser LA 2 1 1.00
(CL) Hyper Assault Gauss 30 LT 6 8 13.00
@MRM-40 (18) RT - 3 3.00
@HAG-30 (12) RT - 3 3.00
@HAG-30 (4) RL - 1 1.00
@HAG-30 (4) LL - 1 1.00
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26
4 7 7 2 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 2/2/2


================================================================================
Loadout Name: Beta Cost: 34,295,300
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,614
Overview:
A SLRM-15 provides a solid back-up punch, but this machine's main draw
lies in a battery of weapons to disable enemy mechs. A Taser and TSEMP
allow hostiles to be disabled or shutdown, and a battery of smaller lasers
provides solid CQB damage.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
(IS) TSEMP LA 10 5 6.00
(IS) BattleMech Taser RT 6 3 4.00
(CL) Streak LRM-15 LT 5 3 7.00
Light Active Probe LT 0 1 0.50
@MRM-40 (18) RT - 3 3.00
@Streak LRM-15 (24) LT - 3 3.00
@BattleMech Taser (10) LT - 2 2.00
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26
4 4 4 2 0 4 0 Structure: 5
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Gamma Cost: 32,508,613
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,119
Overview:
Infantry and Battle Armor cower as the Gamma variant hunts them, armed with
fragmentation missiles, a Plasma Rifle, and Large VSP.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: (CL) Double Heat Sink 18(36) 2.00
Heat Sink Locations: 1 CT, 1 LL, 1 RL
CASE Locations: RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
(IS) Large Variable Speed Pulse Laser LA 10 4 9.00
(CL) SRM-6 RT 4 1 1.50
(IS) Plasma Rifle LT 10 2 6.00
@MRM-40 (18) RT - 3 3.00
@SRM-6 (Frag) (15) RT - 1 1.00
@SRM-6 (15) RT - 1 1.00
@Plasma Rifle (20) LT - 2 2.00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21
4 6 6 0 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Delta Cost: 33,223,775
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,312
Overview:
Need to fight in a city? We got ya covered. An Improved Heavy Large
Laser and LBX20 back-up the fixed MRM40 to brutalize any hostiles
who draw too close.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: (CL) Double Heat Sink 19(38) 3.00
Heat Sink Locations: 1 CT, 1 LA, 1 LL, 1 RL
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
Light Active Probe RA 0 1 0.50
(CL) Improved Heavy Large Laser LA 18 3 4.00
(CL) LB 20-X AC LT 6 9 12.00
@MRM-40 (18) RT - 3 3.00
@LB 20-X (Slug) (10) RT - 2 2.00
@LB 20-X (Cluster) (5) RT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
4 6 6 0 0 4 0 Structure: 5
Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: Epsilon Cost: 32,786,488
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,245
Overview:
Another city-fighter, this variant makes use of a rapid-fire RAC/2
and twin Improved Heavy Medium Lasers. A Light TAG allows some
spotting capability for artillery support.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 LL, 2 RL 8.00
Heat Sinks: (CL) Double Heat Sink 18(36) 2.00
Heat Sink Locations: 1 CT, 1 LT, 1 RT
CASE Locations: LT, RT, LA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
2 (CL) Improved Heavy Medium Lasers LA 14 4 2.00
(CL) Rotary AC/2 LT 1 4 8.00
Light TAG LT 0 1 0.50
@MRM-40 (18) RT - 3 3.00
@Rotary AC/2 (90) LT - 2 2.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
4j 6 6 1 0 4 0 Structure: 5
Special Abilities: OMNI, LTAG, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Zeta Cost: 38,600,900
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,376
Overview:
Designed as a command mech, the Zeta variant features a well equipped
electronics suite, and the original's MRM40 is backed by twin Clan ER Large
Lasers. An AMS system provides additional protection.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: (CL) Double Heat Sink 20(40) 4.00
Heat Sink Locations: 1 CT, 2 LA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
2 (CL) ER Large Lasers LA 24 2 8.00
Bloodhound Active Probe RT 0 3 2.00
Angel ECM LT 0 2 2.00
(CL) Anti-Missile System LT 1 1 0.50
C3 Computer (Master) LT 0 5 5.00
@MRM-40 (18) RT - 3 3.00
@Anti-Missile System (24) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 24
4 5 5 2 0 4 0 Structure: 5
Special Abilities: OMNI, AECM, BH, RCN, AMS, C3M, TAG, CASE, MHQ5, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Eta Cost: 32,850,472
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,584
Overview:
It's a Streak LRM boat. With lasers as backup. I would start running
before it gets angry and volleys off 70 missiles at you.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
(CL) Streak LRM-15 LA 5 3 7.00
(CL) Small Pulse Laser LA 2 1 1.00
(CL) ER Small Laser LA 2 1 0.50
(CL) ER Medium Laser RT 5 1 1.00
(CL) Streak LRM-15 LT 5 3 7.00
@MRM-40 (18) RT - 3 3.00
@Streak LRM-15 (8) RT - 1 1.00
@Streak LRM-15 (40) LT - 5 5.00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26
4 7 7 3 0 4 0 Structure: 5
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: Theta Cost: 33,866,300
Tech Rating/Era Availability: X/X-X-X-A BV2: 2,287
Overview:
Only four were produced for a shady mercenary company, but the
Theta's purpose is pretty clear...a head-hunting mech.

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: (CL) Double Heat Sink 18(36) 2.00
Heat Sink Locations: 1 CT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) MRM-40 RA 12 7 12.00
MRM Apollo FCS RA - 1 1.00
Chain Whip LA - 2 3.00
Searchlight LA 0 1 0.50
3 (CL) Medium Pulse Lasers RT 12 3 6.00
Angel ECM LT 0 2 2.00
(IS) BattleMech Taser LT 6 3 4.00
(CL) Medium Pulse Laser LT 4 1 2.00
@MRM-40 (18) RT - 3 3.00
@BattleMech Taser (15) LT - 3 3.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
4 6 6 0 0 4 0 Structure: 5
Special Abilities: OMNI, MEL, AECM, SRCH, CASE, SRCH, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
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