LegatusDavoke
06/06/14 11:10 AM
198.62.219.3
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Machinae
Overview: Sometimes mech design requires something radical, as with Imperius Rex's "Compeller" Omni, which used a mix-tech base and a fixed MRM40. Next in a new line of Omni's was the Machinae, a IS base chassis designed to be sold to major powers, such as House Marik and House Davion. With a wide variety of variants and some quite strange varaints, Imperius definitely outdid themselves on the "What-the-hell-were-you-thinking???" factor. Visually similiar to an Atlas, though standing at about 20 rather than about 18 meters, and more gaunt as a result, the Machinae features an interesting "waist turret." (In-Game Effect):Any CT mounted weapons can engage a secondary target without the to-hit modifer, and gain a +1 to rolls when attacking infantry, also when engaging targets over 50 tons, the mech receives a +1 to rolls with these CT mounted weapond when the other unit is within 9 hexes.
Mass: 100 tons Tech Base: Inner Sphere Chassis Config: Biped Omnimech Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: E/X-X-X-A Production Year: 3132 Cost: 28,973,750 C-Bills Battle Value: 1,680
Chassis: Unknown Standard Power Plant: Unknown 300 Fusion XL Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: Unknown Jump Capacity: 0 meters Armor: Unknown Ballistic-Reinf. Armor Armament: 44.5 tons of pod space. Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 152 points 10.00 Engine: XL Fusion Engine 300 9.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 12(24) 2.00 Gyro: (A) Compact 5.50 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Ballistic-Reinf. Armor AV - 306 25.50 Armor Locations: 1 HD, 2 LT, 1 RT, 3 LA, 3 RA
Internal Armor Structure Factor Head 3 9 Center Torso 31 48 Center Torso (rear) 13 L/R Torso 21 31 L/R Torso (rear) 11 L/R Arm 17 34 L/R Leg 21 42
================================================================================ Loadout Name: Supremacy Cost: 33,438,750 Tech Rating/Era Availability: E/X-X-X-A BV2: 2,558 Overview: Packing some of the newest and most powerful weapon systems in the Sphere, the Supremacy variant was aimed at House Steiner and House Davion, the R-e Lasers appealing to their fight against new Kuritan designs using massive amounts of Hardened armor, and the iHGR being the wonderful descendant of the original "Thor's Hammer." For fighting infantry, an SRM2 is provided with a bin of inferno munitions, though typically this bin is traded ASAP for Frag rounds, which are notably less devastating if the bin is struck by enemy fire. A Bloodhound Probe allows hostiles with stealth and ECM systems to be located easier, appealing to the scattered former Marik states and House Davion, who are often fighting skirmishes with Capellan units.
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: 1 RT 0.50 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large R-e Laser RA 10 5 8.00 Large R-e Laser LA 10 5 8.00 Bloodhound Active Probe RT 0 3 2.00 SRM-2 RT 2 1 1.00 Imp. Heavy Gauss Rifle CT/LT 2 4/7 20.00 @iHGR (8) RT - 2 2.00 @SRM-2 (Inferno) (50) RT - 1 1.00 @iHGR (4) RL - 1 1.00 @iHGR (4) LL - 1 1.00 Free Critical Slots: 2
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 3 4 5 3 0 4 0 Structure: 4 Special Abilities: OMNI, BH, RCN, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Dominae Cost: 31,584,375 Tech Rating/Era Availability: F/X-X-X-A BV2: 2,617 Overview: Twin Silver Bullet Gauss Rifles scream "CRIT-SEEKER", while a powerful new Enhanced ERPPC provides a lethal 12 damage punch, and is one of the new steps towards matching Clan firepower. An ER Small Laser provides token short range damage, and a Targeting CPU allows the machine to lay down accurate PPC fire.
Equipment Type Rating Mass -------------------------------------------------------------------------------- Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Enhanced ER PPC LA 15 3 7.00 ER Small Laser LA 2 1 0.50 Silver Bullet Gauss RT 1 7 15.00 Silver Bullet Gauss LT 1 7 15.00 Targeting Computer CT - 2 2.00 @Silver Bullet Gauss (8) RT - 1 1.00 @Silver Bullet Gauss (16) RL - 2 2.00 @Silver Bullet Gauss (16) LL - 2 2.00 Free Critical Slots: 10
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 3 4 4 4 0 4 0 Structure: 4 Special Abilities: OMNI, SRCH, ES, SEAL, SOA, FLK 2/2/2
================================================================================ Loadout Name: Rocket Dragon Cost: 34,803,750 Tech Rating/Era Availability: F/X-X-X-A BV2: 2,631 Overview: Long ranged fire support gains a new family member with the Rocket Dragon variant, packing a Light PPC, En.ERPPC, and twin Light Gauss Rifles. Infantry can be countered with twin Small Pulse Lasers, with BAP and AECM providing good electronics coverage.
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE II Locations: 1 LA, 1 RA 2.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Light Gauss Rifle RA 1 5 12.00 Light Gauss Rifle LA 1 5 12.00 Enhanced ER PPC RT 15 3 7.00 Light PPC RT 5 2 3.00 2 Small Pulse Lasers LT 4 2 2.00 Angel ECM CT 0 2 2.00 Beagle Active Probe CT 0 2 1.50 @Light Gauss Rifle (16) RA - 1 1.00 @Light Gauss Rifle (16) LA - 1 1.00 @Light Gauss Rifle (16) LT - 1 1.00 Free Critical Slots: 11
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 3 4 4 4 0 4 0 Structure: 4 Special Abilities: OMNI, AECM, PRB, RCN, CASEII, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: Firecracker Cost: 32,013,750 Tech Rating/Era Availability: E/X-X-X-A BV2: 2,685 Overview: The designers appeared to have been drinking, we'll let you work this one out...
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE II Locations: 1 RT 1.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Small Shield RA - 3 2.00 Guardian ECM Suite RA 0 2 1.50 Small Shield LA - 3 2.00 Rotary AC/5 LT 1 6 10.00 2 Streak SRM-6s CT 8 4 9.00 2 Thunderbolt-5s RL 6 2 6.00 2 Thunderbolt-5s LL 6 2 6.00 @Rotary AC/5 (60) RT - 3 3.00 @Streak SRM-6 (30) RT - 2 2.00 @Thunderbolt-5 (24) RT - 2 2.00 Free Critical Slots: 3
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 27 3 6 6 2 0 4 0 Structure: 4 Special Abilities: OMNI, MEL, SHLD, ECM, CASEII, SRCH, ES, SEAL, SOA, IF 2
================================================================================ Loadout Name: Big Shot Cost: 32,421,875 Tech Rating/Era Availability: E/X-X-X-A BV2: 2,683 Overview: It needs to die? well, twin Thunderbolt-20's helps get that point across.
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE II Locations: 1 LT, 1 RT 2.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Thunderbolt-20 RA 8 5 15.00 Thunderbolt-20 LA 8 5 15.00 Medium Pulse Laser CT 4 1 2.00 2 Small Pulse Lasers CT 4 2 2.00 ER Small Laser CT 2 1 0.50 @Thunderbolt-20 (12) RT - 4 4.00 @Thunderbolt-20 (12) LT - 4 4.00 Free Critical Slots: 9
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 27 3 4 5 4 0 4 0 Structure: 4 Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA, IF 4
================================================================================ Loadout Name: Big Brotha Cost: 32,321,875 Tech Rating/Era Availability: E/X-X-X-A BV2: 2,543 Overview: Another fire-support mech, the "Big Brotha" has a terrible habit of "Rocking the Boat" as it spits out thousands of casings from the autocannons. A Gauss Rifle provides a solid ranged punch, and the mixed lasers are more for warding off light mechs and infantry than anything else.
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE II Locations: 1 LT, 1 RT, 1 LA 3.00 Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Rotary AC/2 LA 1 3 8.00 Gauss Rifle RT 1 7 15.00 Rotary AC/2 LT 1 3 8.00 Medium Pulse Laser CT 4 1 2.00 ER Medium Laser CT 5 1 1.00 ER Small Laser CT 2 1 0.50 @Rotary AC/2 (135) LA - 3 3.00 @Rotary AC/2 (45) LT - 1 1.00 @Gauss Rifle (16) LT - 2 2.00 @Gauss Rifle (8) CT - 1 1.00 Free Critical Slots: 9
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 25 3 5 5 4 0 4 0 Structure: 4 Special Abilities: OMNI, CASEII, SRCH, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
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