Warhammer WHM-13K

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Maurer
06/05/14 07:53 PM
98.154.219.23

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Code:
               BattleMech Technical Readout
Custom* Weapons

Type/Model: Warhammer WHM-13K
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 70 tons
Chassis: StarCorp 100 Endo Steel
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Leviathon Plus Standard
Armament:
2 Snub nose PPCs*
1 SRM 6
2 Medium Pulse Lasers
1 Anti-Missile System
1 Flamer
1 TAG
1 C³ Slave Unit
Manufacturer: StarCorps Industries
Location: (Unknown)
Communications System: O/P 3000 COMSET
Targeting & Tracking System: O/P 1500 ARB

------------------------------------------------------------------------------
==Overview:==
The Warhammer WHM-16K is manufactured by the Draconis Combine as an close
range assault unit, particularly for urban combat.

==Capabilities:==
The primary weapons of the WHM-13K is a pair of Snub Nosed PPCs, a hard
hitting weapon perfect for close range combat and one not to be expected in a
city enviroment. Backing up weaponary consists of a pair of medium pulse
lasers and the standard SRM-6 found on most Warhammer models. A flamer
provides a means of anti-infantry defense, while an AMS provides protection
from missile attack. A TAG unit is equipped to help direct Arrow IV artillary
down on entrenched enemies, while a C3 Slave is able help direct firepower
from its C3 equpped lancements. Finally, the -13K comes equipped with a jump
capability of 120 meters, allow it mobility not expected on most heavy mechs.

--------------------------------------------------------
Type/Model: Warhammer WHM-13K
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.50
(Endo Steel Loc: 3 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 280 Fusion 6 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 3
Heat Sinks: 14 Double [28] 9 4.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 200 pts Standard 0 12.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 30
Center Torso (Rear): 9
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 7/7
L/R Arm: 11 21/21
L/R Leg: 15 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Snub nose PPC* RA 10 2 6.00
1 Snub nose PPC* LA 10 2 6.00
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 Medium Pulse Laser RT 4 1 2.00
1 Anti-Missile System LT 1 12 2 1.50
(Ammo Locations: 1 RT)
1 Medium Pulse Laser LT 4 1 2.00
1 Flamer LT 3 1 1.00
1 TAG LT 0 1 1.00
1 C³ Slave Unit HD 0 1 1.00
CASE Equipment: RT 1 .50
3 Standard Jump Jets: 3 3.00
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 36 70 70.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 7,718,284 C-Bills
Battle Value: 1,384 (+172 for C³)
Cost per BV: 5,576.79
Weapon Value: 1,729 / 1,729 (Ratio = 1.25 / 1.25)
Damage Factors: SRDmg = 30; MRDmg = 16; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 5/3/-, Overheat: 1
Class: MH; Point Value: 14
Specials: tag, c3s


After the Marauder I did, I was envisioning a Warhammer able to fight in the confines of a city. Could of used large pulse lasers, but Snub Nosed PPCs are fairly comparable without the -2 to hit (but having a much longer short range bracket). I thought about putting PPC capacitors on it to help it with long range damage should this mech find itself in a more open terrain, but there were other (many) things I wanted to equipped and the tonnage was adding up. I settled with the TAG and C3 along with Jump Jets.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
LegatusDavoke
06/06/14 10:18 AM
198.62.219.3

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Personally I'm not a fan of SNPPC's, but I like the feel of this design, if I had to play a Kuritan campaign in this era I'd make sure to have one of these as a surprise for city fights.
There'll be the devil to pay mate. Better make it good, eh?
Maurer
06/07/14 04:57 AM
98.154.219.23

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Can't say I'm much of a fan either of any other PPC but your standard PPC, ER PPC (Clan PPC I hate and love given its damage), and the Light PPC, but Snub Noses look pretty nasty under 10 hex in the hands of a good mechwarrior. And on the plus side you gain a ton for something else (adding a PPC Capacitor ot a snub nose would be a personal preferece given the battle conditions and speed of the mech).
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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