JMInc. Operation Upgrade -- TRO:3025-3050; Assault

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Karagin
05/29/14 06:19 PM
70.118.139.48

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Nice Job with the Banshee. You took it from bottom of the line to right up there with many of the power houses.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/30/14 04:27 AM
24.30.134.200

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one technical issue. The c3 was Kurita at that time.

It does have some nice features, though not sure if the large pulse was the way to go. I know you wanted to keep to the main design, but maybe the cannon and a large pulse laser should go to a gauss rifle and ammo. That should also free up some space.
KamikazeJohnson
05/30/14 02:54 PM
50.72.218.68

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Quote:
ghostrider writes:

one technical issue. The c3 was Kurita at that time.



Yeah, as previously stated, I didn't pay much attention to who made what and who had what.

Quote:
It does have some nice features, though not sure if the large pulse was the way to go. I know you wanted to keep to the main design, but maybe the cannon and a large pulse laser should go to a gauss rifle and ammo. That should also free up some space.



Beauty of this mod is that there is so much tonnage available that variants are easy. One change I considered was skip on the Endo Steel, drop one of the LPLs, downgrade the MPL to a SPL, reduce the armour back to original, and throw on a Narc Launcher. I'll agree that the Gauss is a natural upgrade for the Banshee though.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/30/14 03:01 PM
50.72.218.68

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Quote:
LegatusDavoke writes:

I personally would've dropped the MPLas for two more Heat Sinks so the ERPPC could be easier used in-close to back the LPLas; but its a beautiful redesign for a lance-commander mech. Twin AMS and ECM will surely foil those pesky Artemis missile boats.



I rarely design a 'Mech (at least a Heavy/Assault) to use ERPPCs in close. My preference is to load up with more efficient weapons to take over inside 6 hexes. YMMV of course. Using a SPL (for anti-infantry, and to stay closer to the original's Small Laser) and adding 1 DHS for better heat control could be a nice modification.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/30/14 11:55 PM
50.72.218.68

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Atlas AS7-JM

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 10,302,000 C-Bills
Battle Value: 2,300

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 Autocannon/20
1 LRM-15
1 SRM-6
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 2 CT, 7 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
Gauss Rifle LA 1 7 15.00
Medium Pulse Laser LA 4 1 2.00
Autocannon/20 RT 7 10 14.00
LRM-15 LT 5 3 7.00
SRM-6 LT 4 2 3.00
@AC/20 (5) RT - 1 1.00
@AC/20 (5) LT - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
@Gauss Rifle (16) LT - 2 2.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3 6 6 3 0 4 0 Structure: 8
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 2/2/0, IF 1

DESIGN NOTES:

Performance or Fuel Efficiency? Both.

French Fries or Onion Rings? Both!

Sex or Cuddling? Both!!!

Gauss Rifle or AC/20? You kidding me? BOTH!!!!!!!!!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/31/14 08:06 AM
24.30.134.200

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Love the ac/gauss combo.
Major problem is no long range energy weapon.
I could see dropping the srm stuff, and the artimis and adding in a large laser or an erll.
I can see that hurting some of the up close damage, but it does allow for doing some damage when it is retreating for another ammo load.


Edited by ghostrider (05/31/14 08:07 AM)
KamikazeJohnson
05/31/14 09:50 AM
50.72.218.68

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Quote:
ghostrider writes:

Love the ac/gauss combo.
Major problem is no long range energy weapon.
I could see dropping the srm stuff, and the artimis and adding in a large laser or an erll.
I can see that hurting some of the up close damage, but it does allow for doing some damage when it is retreating for another ammo load.



I agree it could have been a lot better, but I had too much fun trying to squeeze both big guns on there and still have it look somewhat like an Atlas.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/31/14 11:40 AM
70.118.139.48

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One mean motorfinger there. I can see this playing havoc with both sides of the war zone.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
06/01/14 12:59 AM
24.114.43.9

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Well, that wraps up the project. Thanks for all the comments and discussion!

Hard to believe the original thread is more than 20 pages back already!!

Any comments on the project in general?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
06/01/14 04:01 AM
66.74.185.200

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Now do it without keeping with the book upgrade line. Such as slowing down and speeding up those that could use it. Or variants of the ones using the ideas you had and tossed to give us the ones you did.
Or maybe do some of the vehicles. An erll schrek for instance.

Maybe you could have fun making the starleague ones clan upgrades now. I would love to see an archer fire off 100 missiles at once
Rotwang
06/02/14 09:58 AM
81.165.120.251

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Nice series, really enjoyed it.
His_Most_Royal_Highass_Donkey
06/03/14 11:08 AM
172.56.39.144

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Now that Atlas truly is a scarey mech, unlike the original Atlas.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
06/03/14 11:17 AM
66.74.185.162

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The original came out before people really understood tactics of the game. Stand and deliver standing still at ranges of 3-7. I can take it, can you sort of attitude. After a time or two like that, you learn to use the woods and move a little more. Then comes the idea that range can be your friend.

As I said in another thread, the maps rarely give you a clear line of fire that things like ppcs and lrm can fire without atleast one set of woods in the way.
KamikazeJohnson
06/03/14 04:19 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

Now that Atlas truly is a scarey mech, unlike the original Atlas.



It probably would be a lot nastier if I'd chosen either Gauss or AC/29, rather than both. But I couldn't pass up the chance to use that fluff text
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
06/04/14 12:53 PM
172.56.2.226

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Quote:
KamikazeJohnson writes:

Quote:
His_Most_Royal_Highass_Donkey writes:

Now that Atlas truly is a scarey mech, unlike the original Atlas.



It probably would be a lot nastier if I'd chosen either Gauss or AC/29, rather than both. But I couldn't pass up the chance to use that fluff text



What is a AC/29?

I disagree that it would be as nasty if you dropped either the Gauss or the AC/20. I pity the fool that gets three hexes from this monster. He would be in the perfect place for a major mauling.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
06/04/14 06:49 PM
24.114.43.65

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Quote:
His_Most_Royal_Highass_Donkey writes:
What is a AC/29?



AC/29 = AC/20 + typing on a phone + too lazy to proofread. lol

If I dropped the AC, I could bump the LRM back to a 20wArtemis, throw on an ERPPC and a couple more sinks, and still have room for a few more backup lasers. Much better than hoping to get inside 6 hexes (or 3!) with something this sluggish.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
06/04/14 07:00 PM
172.56.2.226

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That is for restricted terrain.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
06/08/14 01:49 PM
50.72.218.68

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Quote:
ghostrider writes:

Thinking about a command mech, most should be long range units, so you are not trying to run a regiment while having to kick a mech off you.

I am wondering why the large pulse. I would have figured a second erll and add in a sink or two.



I completely forgot I wanted to respond to this. Sorry...

My view of a Command 'Mech is one with simple long-range (not too much effort to contribute firepower to the battle while still watching the big picture), but enough close-range to defend itself is enemies get close to engage. A Battlemaster is an excellent Command unit IMO.

I used the LPL mainly to help make up for the loss of the AC/20. Even with the extra DHS, you can't really use twin ERLLs anyway.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
06/08/14 09:52 PM
172.56.39.132

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I have used twin ERLL lots of times.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
06/08/14 11:39 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

I have used twin ERLL lots of times.



Sure...but I was talking about this specific design. Although on a closer look, the resulting won't be too bad. I don't think there's enough crit space to add tbe two extra DHS though.

EDIT: Just checked it out...1 space short of adding 2 extra sinks, but I shuffled the Endo Steel crits around and added 1 DHS and an extra ton of LRM ammo. Could also have used the extra 2 tons to upgrade to a LRM 15, but I'd probably want to sacrifice something for a second ton of ammo...8 shots just isn't enough.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (06/08/14 11:49 PM)
ghostrider
06/09/14 01:44 AM
66.27.180.69

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I had thought more about some electronics for the unit over additional weapons. 28 heat points should allow you to use both erll and the gauss with a run. Now getting in closer using the secondary weapons will over heat it, but that is a problem with most assault mechs.

But there is no real problems using an er/pulse combination. Range on the pulse is a small issue, but nothing big. If anything, it means you don't need to be as tied up firing as the er would be.
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