Rotwang
06/09/14 08:01 AM
81.165.120.251
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Hustler HLR-1Z
Mass: 75 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: F/X-X-X-A Production Year: 3132 Cost: 23.828.875 C-Bills Battle Value: 2.785
Chassis: Unknown Endo-Composite Power Plant: Unknown 300 Fusion XL Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h (86,4 km/h) Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Standard Armor Armament: 1 TSEMP 1 ER PPC + PPC Capacitor 1 Plasma Rifle 1 MML-9 1 Flamer 1 Angel ECM Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Hustler is a specialized mech, usually attached at battalion or regimental level to support heavy and assault mechs. The Hustler's job is to hinder and disrupt enemy forces, reducing their performance and making them more vulnerable to attack.
Capabilities: The Hustler uses advanced and experimental technology to deal damage and disrupt enemy forces. A TSEMP and Plasma Rifle can weark havoc on most mechs, either by shorting out their controls or by causing devastating heat spikes. An Angel ECM blocks most forms of advanced targetting and C3 networks. An MML-9 loaded with ammo such as Inferno or Acid warheads will do substantial damage. An ER PPC with capacitator allows the Hustler to keep enemy mechs at bay, while an arm mounted flamer allows for incendiary tactics and anti-infantry work.
The Hustler has a respectable top speed of 65 KPH, jump jets and has a supercharger for occasional bursts of speed. With average protection, the Hustler is not designed to stand and fight and will often fall back behind screening forces if targeted and attacked.
Battle History: The Hustler appeared in 3140 and has been accepted in service by most Inner Sphere forces, understandably the Clans have shied away from this design as it does not fit their military traditions.
Hustlers have assisted mechs lances taking down powerful mechs such as Vanquishers, Masakris and Mad Cat IV's. Negating some of their advanced tech and then causing them to shut down through overheating or EMP hits, leaving them vulnerable to enemy barrages.
Variants: The Hustler is a new design and no official variants have been produced as of this writing, but two testbed versions have appeared. One mounting a Clan-spec ER PPC and another replaces the ER PPC with a second Plasma weapon. Whether these variants will be made official has yet to be confirmed.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Composite 114 points 6,00 Internal Locations: 1 HD, 1 CT, 3 LA, 2 RA Engine: XL Fusion Engine 300 9,50 Walking MP: 4 Running MP: 6 (8) Jumping MP: 4 Standard Jump Jet Locations: 2 LL, 2 RL 4,00 Heat Sinks: Double Heat Sink 12(24) 2,00 Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 216 13,50
Internal Armor Structure Factor Head 3 9 Center Torso 23 34 Center Torso (rear) 9 L/R Torso 16 24 L/R Torso (rear) 8 L/R Arm 12 22 L/R Leg 16 28
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER PPC + PPC Capacitor RA 20 3 7,00 ER PPC + PPC Capacitor RA 5* 1 1,00 Flamer LA 3 1 1,00 MML-9 RT 5 5 6,00 Angel ECM RT 0 2 2,00 Plasma Rifle LT 10 2 6,00 TSEMP LT 10 5 6,00 Supercharger CT - 1 1,00 @MML-9 (LRM) (13) RT - 1 1,00 @MML-9 (SRM) (11) RT - 1 1,00 @Plasma Rifle (20) LT - 2 2,00 Free Critical Slots: 6
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28 5/4j 2 2 1 0 3 1 Structure: 1 Special Abilities: AECM, SRCH, ES, SEAL, SOA
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LegatusDavoke
06/09/14 12:30 PM
99.101.200.202
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Personally I would've used a smaller MML to get more armor, but I absolutely love the feel this mech has of making everyone on the other side's day that much more hectic. I'd modify one or two things, but otherwise I'd definitely use this.
There'll be the devil to pay mate. Better make it good, eh?
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