Hustler HLR-1Z

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Rotwang
06/09/14 08:01 AM
81.165.120.251

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Hustler HLR-1Z

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-X-A
Production Year: 3132
Cost: 23.828.875 C-Bills
Battle Value: 2.785

Chassis: Unknown Endo-Composite
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 TSEMP
1 ER PPC + PPC Capacitor
1 Plasma Rifle
1 MML-9
1 Flamer
1 Angel ECM
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Hustler is a specialized mech, usually attached at battalion or regimental
level to support heavy and assault mechs. The Hustler's job is to hinder and
disrupt enemy forces, reducing their performance and making them more
vulnerable to attack.


Capabilities:
The Hustler uses advanced and experimental technology to deal damage and
disrupt enemy forces. A TSEMP and Plasma Rifle can weark havoc on most mechs,
either by shorting out their controls or by causing devastating heat spikes.
An Angel ECM blocks most forms of advanced targetting and C3 networks. An
MML-9 loaded with ammo such as Inferno or Acid warheads will do substantial
damage. An ER PPC with capacitator allows the Hustler to keep enemy mechs at
bay, while an arm mounted flamer allows for incendiary tactics and
anti-infantry work.


The Hustler has a respectable top speed of 65 KPH, jump jets and has a
supercharger for occasional bursts of speed. With average protection, the
Hustler is not designed to stand and fight and will often fall back behind
screening forces if targeted and attacked.


Battle History:
The Hustler appeared in 3140 and has been accepted in service by most Inner
Sphere forces, understandably the Clans have shied away from this design as it
does not fit their military traditions.


Hustlers have assisted mechs lances taking down powerful mechs such as
Vanquishers, Masakris and Mad Cat IV's. Negating some of their advanced tech
and then causing them to shut down through overheating or EMP hits, leaving
them vulnerable to enemy barrages.


Variants:
The Hustler is a new design and no official variants have been produced as of
this writing, but two testbed versions have appeared. One mounting a Clan-spec
ER PPC and another replaces the ER PPC with a second Plasma weapon. Whether
these variants will be made official has yet to be confirmed.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 114 points 6,00
Internal Locations: 1 HD, 1 CT, 3 LA, 2 RA
Engine: XL Fusion Engine 300 9,50
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 12(24) 2,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 34
Center Torso (rear) 9
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 28

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC + PPC Capacitor RA 20 3 7,00
ER PPC + PPC Capacitor RA 5* 1 1,00
Flamer LA 3 1 1,00
MML-9 RT 5 5 6,00
Angel ECM RT 0 2 2,00
Plasma Rifle LT 10 2 6,00
TSEMP LT 10 5 6,00
Supercharger CT - 1 1,00
@MML-9 (LRM) (13) RT - 1 1,00
@MML-9 (SRM) (11) RT - 1 1,00
@Plasma Rifle (20) LT - 2 2,00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28
5/4j 2 2 1 0 3 1 Structure: 1
Special Abilities: AECM, SRCH, ES, SEAL, SOA
LegatusDavoke
06/09/14 12:30 PM
99.101.200.202

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Personally I would've used a smaller MML to get more armor, but I absolutely love the feel this mech has of making everyone on the other side's day that much more hectic. I'd modify one or two things, but otherwise I'd definitely use this.
There'll be the devil to pay mate. Better make it good, eh?
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