Valkyrie VLK-QB

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Reiter
06/13/14 04:41 PM
98.154.219.23

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               BattleMech Technical Readout

Type/Model: Valkyrie VLK-QB
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design

Mass: 30 tons
Chassis: Corean Model 1AA Standard
Power Plant: 150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Norse Industries 3S Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Riese-470 Standard
Armament:
1 Harmon Large Laser
1 Bical SRM 2
Manufacturer: Corean Enterprises
Location: New Avalon
Communications System: Lynx-Shur
Targeting & Tracking System: Sync Tracker (39-42071)

------------------------------------------------------------------------------
==Overview:==
The Valkyrie is a 'Mech design unique to the Federated Suns. Although
commissioned by the League's Regular Army, it did not enter production until
2787, after the start of the First Succession War. Because the Corean
facilities were within the Federated Suns, all Valkyries produced became the
exclusive property of House Davion. Despite the chaos of the Succession Wars,
the Corean plants on New Avalon are still functional, a large industrial
complex still capable of manufacturing up to 130 Valkyries per year.
Future concerns aside, the Valkyrie has become an important part of the
Davion forces. It generally replaces the lighter Stingers and Wasps in the
Federated Sun's crack combat regiments, giving their units improved firepower.
Because the VLK carries twice the armor of either a WSP or STG, it can last
longer under fire.
A variant of the standard Valkyrie, it was decided that an upgrade was needed
to combat House Kurita's successful and popular Panther. The -QB variant is a
rather rare model, seen mostly in the crack companies or special forces.

==Capabilities:==
The Valkyrie is a highly regarded light 'Mech. Its six tons of armor, top
speed of 86.4 kilometers per hour, and 150-meter jump capacity allow it to
outmaneuver heavier units on the battlefield and to absorb a fair amount of
damage. At the same time, the VLK's eleven heat sinks allow a high rate of
activity without overheating. These abilities are why the mech was chosen to
compete against the popular Panther used by the House Kurita.
The Devastator LRM in the left torso is removed and replaced with a Bical
SRM-2 as used in the Wasp, a common enough weapon system that acquiring it
relatively easy. The extra weight allowed the installation of the large
Harmon Large Laser carried by the Phoniex Hawk, sans the pistol grip.
The Valkyrie's eleven heat sinks allow it to jump as often and as far as
desired without decreasing its rate of fire, unless the large laser is fired
consecutively. Because of the increased heat at full output, this model is
given to only the best and most veteran pilots, who have given it glorious reviews.

--------------------------------------------------------
Type/Model: Valkyrie VLK-QB
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Standard 0 3.00
Engine: 150 Fusion 6 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Single 5 1.00
(Heat Sink Loc: 3 RA, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 96 pts Standard 0 6.00

Internal Armor
Structure Value
Head: 3 8
Center Torso: 10 14
Center Torso (Rear): 4
L/R Side Torso: 7 12/12
L/R Side Torso (Rear): 2/2
L/R Arm: 5 9/9
L/R Leg: 7 12/12

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 SRM 2 LT 2 50 2 2.00
(Ammo Locations: 1 LT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 10 44 30.00
Crits & Tons Left: 34 .00

Calculated Factors:
Total Cost: 2,162,420 C-Bills
Battle Value 2: 725 (old BV = 595)
Cost per BV2: 2,982.65
Weapon Value: 254 / 254 (Ratio = .35 / .35)
Damage Factors: SRDmg = 9; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 2/3
Damage PB/M/L: 2/1/-, Overheat: 0
Class: ML; Point Value: 7


HMP crashed before I can fluff it out a bit more, so I was done at this point, didn't get to mention how three heatsinks alone where installed in an arrangement similar to the Panther's arm near the PPC of 3025.
CrayModerator
06/13/14 10:06 PM
67.8.171.23

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Nice 3025-era variant.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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