Rotwang
06/15/14 06:31 PM
81.165.120.251
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Kanabo KBB-1K
Mass: 95 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: E/X-X-E-A Production Year: 3132 Cost: 17.214.600 C-Bills Battle Value: 2.149
Chassis: Unknown Standard Power Plant: Unknown 285 Light Fusion Engine Walking Speed: 32,4 km/h Maximum Speed: 54,0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor w/ CASE Armament: 2 ER PPCs 2 MRM-40s 1 ER Medium Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Designed in the later days of the Jihad, the Kanabo never saw full production until hearly half a century later. Originally meant as a stopgap, the simple, but rugged mech was ideal for hastened production in the increasingly volatile situation following the HPG blackout.
Capabilities: A rugged and rough design with little or no fancy technology, the Kanabo relies on proven weapons and technology easily obtained in the Draconis Combine. Despite the mech's size and bulk, the Kanabo can be assembled much faster than similar machines such as the Akuma or the Oroshi.
The main weaponry are a pair of Lord's Light 2 ER PPC's, the same weapon as seen on the Panther. The secondary weaponr for short to medium range work are a pair of MRM-40 launchers, capable of delivering up to 80 warheads it can pack a huge punch against machines already weakened by PPC fire. Should the ammo run out the Kanabo can still protect itself with a single ER Medium Laser.
18 tons of standard armour protect the Kanabo, applied with little regard for design or even esthetics, the mech looks bulky and angular. A series of bumpy ridges on the torso and arms reminded of the ancient Japanese war club after which the mech was named. Despite its rough apearance the Kanabo is quite durable, the Light Engine is less vulnerable than its XL-counterpart and the ammo is protected by CASE. The relatively low speed is a shortcoming, but since this is common to many assault mechs craeful use of time-honed tactics is standard practice.
Lacking anti-infantry weaponry the MRM launchers have proven to be devastating to regular and powered infantry alike and most troops have learned to stay out of the crosshairs and attack only when the MRM ammo is spent.
Battle History: The Kanabo saw action with Katana Tormark's forces against the Republic and the invasion of the Federated Suns. Although somewhat outperformed by more advanced equipment the Kanabo was often used as fire support or as a brawler, doing quite well in dense environments like cities and forests. The punch and durability of the Kanabo often sees it leading assaults or forming a last line of defense, blasting away with PPCs and MRM's until the enemy is broken.
Deployment: The Kanabo is still an uncommon sight in DCMS forces, but numbers are growing. A small number have been sold on the open market to gain insight on how troops with different tactics to the DCMS use the Kanabo in combat.
Variants: A limited production run replaces the PPC's and CASE with Clan-spec versions of Nova Cat origin. the Medium laser is then replaced by a pair of medium pulse lasers. This variant is mostly used by commanders or kept with assault elements in DCMS mechs regiments.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 145 points 9,50 Engine: Light Fusion Engine 285 12,50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 15(30) 5,00 Heat Sink Locations: 2 LA, 2 RA Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 288 18,00 CASE Locations: 1 LT, 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 30 47 Center Torso (rear) 12 L/R Torso 20 30 L/R Torso (rear) 10 L/R Arm 16 31 L/R Leg 20 39
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER PPC RA 15 3 7,00 ER PPC LA 15 3 7,00 MRM-40 RT 12 7 12,00 MRM-40 LT 12 7 12,00 ER Medium Laser CT 5 1 1,00 @MRM-40 (12) RT - 2 2,00 @MRM-40 (12) LT - 2 2,00 Free Critical Slots: 6
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 21 3 4 4 2 0 4 4 Structure: 5 Special Abilities: CASE, SRCH, ES, SEAL, SOA
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LegatusDavoke
06/16/14 02:54 AM
99.101.200.202
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Definitely not on my list of things to run into. I really like the simplistic "let's get firepower on this thing, without sacrificing durability"
There'll be the devil to pay mate. Better make it good, eh?
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