Sobek SBK-4G

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Rotwang
06/28/14 06:17 PM
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Sobek SBK-4G

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/D-F-E-A
Production Year: 3132
Cost: 11.936.960 C-Bills
Battle Value: 1.775

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 PPC
1 LRM-15
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
First conceived in the late 3030's the Sobek was to make use of the
rediscovered Helm Core technology heralding new machines the likes of which had
not been seen since the Star League.


The Sobek was designed to be a fast cavalry with good offensive capabilities,
able to cross terrain swifly and gain a positional advantage over the enemy.
To this end the mech uses jump jets, has excellent protection and carries a
well-balanced mix of long and short range firepower.


Development was slow as the designers had to learn their trade almost from
scratch, the first prototypes were tested in 3047, with early pre-production
available in 3050, just in time to be thrown into the front lines to stem the
Clan invasion.



Capabilities:
The early production models suffered many teething problems. The engines had
to be overhauled frequently or risk overheating. The PPC and lasers targeting
were not optimized as a result only one or the other would fire accurately,
while the LRM feeding mechanism was prone to jamming.


Suffering heavy losses at the hands of the Clans the Sobek was retired from the
front lines and relegated to backwater militias or sold off to Mercenaries.
Because the technology was new and parts were rare, many quickly broke down,
leading to the Sobek's reputation of being a lemon.



Battle History:
By 3052 most of the kinks had been worked out and the Sobek performed
adequately, but sales remained very low. It wasn't until Comstar considered it
for adoption that some took note, but the damage was done. Despite good
reviews and brisk sales to Comstar, the rest of the Inner Sphere continued to
consider it a poor design and eschewed purchasing the Sobek in significant
numbers.


There was a resurgence of interest in the design in the 3060's when various
factions in the FedCom Civil War were looking for more machines to field. The
Sobek was slowly becoming an accepted mech, but ironically the once
cutting-edge design was showing its age. The weaponry was Succesion Wars era
tech that was rapidly being supplanted by new and better tech.


Field kits to upgrade the mech were made available, they consisted of an ER PPC
and a pair of medium pulse lasers, but no official variant was put into
production as the Jihad erupted and the decision was made that lesser quality
mechs were better than no mechs at all. The factory was briefly held by World
of Blake forces, but there was no time to make any design changes.


Forced to abandon the factory, the WoB sabotaged it and production was shut
down until 3080, limited production resumed with Comstar and the Republic as
its main customers.



Deployment:
The Sobek is found with Comstar and Republic forces as well as most other
Successor States, Periphery included, where the rugged, older technology is
easier to maintain than cutting edge machines.



Variants:
With the factory becoming part of the Republic in 3081, funds were allocated to
retool the production lines with the latest technology. This variant of the
Sobek has remained the exlusiviity of hand-picked Republic troops. The PPC and
LRM are replaced by Clan tech equivalents, they add CASE II and an Artemis IV
system as well as replacing the medium lasers with Inner Sphere made ER Medium
lasers. Extra heat sinks make up for the increased heat.


Another version that uses conventional Inner Sphere technology is available on
the open market


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6,00
Engine: XL Fusion Engine 300 9,50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 5,00
Heat Sinks: Double Heat Sink 12(24) 2,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 197 11,00
Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 3 LA, 3 RA
CASE Locations: 1 RT 0,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 20 32
Center Torso (rear) 8
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 26

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2,00
2 Medium Lasers LA 6 2 2,00
LRM-15 RT 5 3 7,00
PPC LT 10 3 7,00
@LRM-15 (16) RT - 2 2,00
Free Critical Slots: 9

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5j 3 4 2 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Pages: 1
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