Ben Gurion Omnitank

Pages: 1
Karagin
07/27/14 10:13 PM
70.118.139.48

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Ben Gurion (Base)
Tech: Inner Sphere / 3060
Config: Tracked Omni Vehicle
Rules: Level 2-FA, Standard design

Mass: 40 tons
Power Plant: 160 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
1 SRM 2
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ben Gurion (Base)
Mass: 40 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 160 I.C.E. 0 12.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Front: 4 32
Left / Right Sides: 4 22/22
Rear: 4 20
Turret: 4 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 2 Front 0 25 2 1.50
--------------------------------------------------------
TOTALS: 0 2 27.00
Items & Tons Left: 11 13.00

Calculated Factors:
Total Cost: 464,042 C-Bills
Battle Value 2: 404 (old BV = 150)
Cost per BV: 1,148.62
Weapon Value: 27 / 27 (Ratio = .07 / .07)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 4
Specials: omni


Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Ben Gurion Mk1A
Tech: Inner Sphere / 3060
Config: Tracked Omni Vehicle
Rules: Level 2-FA, Standard design

Mass: 40 tons
Power Plant: 160 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
1 SRM 2
1 Autocannon/5
1 Machine Gun
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ben Gurion Mk1A
Mass: 40 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 160 I.C.E. 0 12.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .85
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Front: 4 32
Left / Right Sides: 4 22/22
Rear: 4 20
Turret: 4 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 2 Front 0 25 2 1.50
1 Autocannon/5 Turret 0 60 2 11.00
1 Machine Gun Turret 0 130 2 1.15
--------------------------------------------------------
TOTALS: 0 6 40.00
Items & Tons Left: 7 .00

Calculated Factors:
Total Cost: 723,742 C-Bills
Battle Value 2: 519 (old BV = 265)
Cost per BV: 1,394.49
Weapon Value: 142 / 142 (Ratio = .27 / .27)
Damage Factors: SRDmg = 7; MRDmg = 4; LRDmg = 1
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 5
Specials: omni


Code:
           BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Ben Gurion Mk1B
Tech: Inner Sphere / 3060
Config: Tracked Omni Vehicle
Rules: Level 2-FA, Standard design

Mass: 40 tons
Power Plant: 160 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
1 SRM 2
1 Ultra AC/5
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ben Gurion Mk1B
Mass: 40 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 160 I.C.E. 0 12.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .90
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Front: 4 32
Left / Right Sides: 4 22/22
Rear: 4 20
Turret: 4 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 2 Front 0 25 2 1.50
1 Ultra AC/5 Turret 0 62 2 12.10
--------------------------------------------------------
TOTALS: 0 4 40.00
Items & Tons Left: 9 .00

Calculated Factors:
Total Cost: 870,742 C-Bills
Battle Value 2: 578 (old BV = 324)
Cost per BV: 1,506.47
Weapon Value: 150 / 150 (Ratio = .26 / .26)
Damage Factors: SRDmg = 8; MRDmg = 5; LRDmg = 3
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 6
Specials: omni


Code:
           BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Ben Gurion Mk1C
Tech: Inner Sphere / 3060
Config: Tracked Omni Vehicle
Rules: Level 2-FA, Standard design

Mass: 40 tons
Power Plant: 160 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
1 SRM 2
1 Rotary AC/5
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ben Gurion Mk1C
Mass: 40 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 160 I.C.E. 0 12.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 1.00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Front: 4 32
Left / Right Sides: 4 22/22
Rear: 4 20
Turret: 4 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 2 Front 0 25 2 1.50
1 Rotary AC/5 Turret 0 40 2 12.00
--------------------------------------------------------
TOTALS: 0 4 40.00
Items & Tons Left: 9 .00

Calculated Factors:
Total Cost: 996,042 C-Bills
Battle Value 2: 750 (old BV = 496)
Cost per BV: 1,328.06
Weapon Value: 328 / 328 (Ratio = .44 / .44)
Damage Factors: SRDmg = 19; MRDmg = 11; LRDmg = 1
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GM; Point Value: 8
Specials: omni


Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Ben Gurion Mk1D
Tech: Inner Sphere / 3060
Config: Tracked Omni Vehicle
Rules: Level 2-FA, Standard design

Mass: 40 tons
Power Plant: 160 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
1 SRM 2
1 LB 5-X AC
1 Machine Gun
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ben Gurion Mk1D
Mass: 40 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 160 I.C.E. 0 12.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 3 Members 0 .00
Turret Equipment: 0 .85
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Front: 4 32
Left / Right Sides: 4 22/22
Rear: 4 20
Turret: 4 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 SRM 2 Front 0 25 2 1.50
1 LB 5-X AC Turret 0 60 2 11.00
1 Machine Gun Turret 0 130 2 1.15
--------------------------------------------------------
TOTALS: 0 6 40.00
Items & Tons Left: 7 .00

Calculated Factors:
Total Cost: 966,117 C-Bills
Battle Value 2: 537 (old BV = 283)
Cost per BV: 1,799.1
Weapon Value: 146 / 146 (Ratio = .27 / .27)
Damage Factors: SRDmg = 7; MRDmg = 4; LRDmg = 2
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 5
Specials: omni
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
07/28/14 01:01 AM
24.30.141.170

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Wouldn't it have been easier just to list the variants of the base instead of the full listing?

Also with it being an omni, the srm 2 should be replacable as well, but it does have some merits..
Karagin
07/28/14 06:02 AM
70.118.139.48

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Nope, sorry full stats, that way it avoids issues.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
07/31/14 02:53 PM
70.118.139.48

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SRM2 is fixed equipment, just as some omni units have flamers as an item they can not move and each config has to work with it
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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