PXH-1E Phoenix Hawk

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KamikazeJohnson
08/06/14 04:04 PM
50.72.218.68

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Phoenix Hawk PXH-1E

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 4,519,215 C-Bills
Battle Value: 1,199

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
1 Light PPC + PPC Capacitor
2 Medium Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
A limited refit of the classic PXH-1 Phoenix Hawk, the 1E uses only a few
high-tech components. Intended as a "Sniper" or "Ambush" unit, the biggest
change is the replacement of the Large Laser with a Light PPC. Although the
new weapon has a lighter punch than the original, it has greater range, and the
addition of a Capacitor allows it to hit much harder against targets of
opportunity. With the upgrade to Light Ferro Fibrous Armour and the
elimination of some surplus Machine Gun ammo, enough tonnage is saved to add a
Targeting Computer, making the LPPC even more dangerous.


Finally, the upgrade to Double Heat Sinks lessen the PXH's notorious heat
problem.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.50
Engine: Fusion Engine 270 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Light Ferro-Fibrous AV - 127 7.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 6
Center Torso 14 22
Center Torso (rear) 5
L/R Torso 11 18
L/R Torso (rear) 4
L/R Arm 7 10
L/R Leg 11 15

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Machine Gun RA 0 1 0.50
Medium Laser RA 3 1 1.00
Light PPC + PPC Capacitor RA 10 2 3.00
Light PPC + PPC Capacitor RA 5* 1 1.00
Machine Gun LA 0 1 0.50
Medium Laser LA 3 1 1.00
Targeting Computer LT - 2 2.00
@MG (1/2) (100) CT - 1 0.50
Free Critical Slots: 24

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6j 2 2 1 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA

MY BLURB:
Unlike my usual "complete overhaul", I decided to keep the changes to a minimum on this one. I could have used Endo Steel and XL Engine to add more weapons (to make more efficient use of the 2-ton TC), even upgraded to Standard or Heavy FF, but I decided to stick to minor changes.

Any thoughts on how the LPPC + Cap + TC affects overall use?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Maurer
08/06/14 11:23 PM
98.154.219.23

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No CASE? I'd think dropping one MG or reducing half a ton of armor using standard Ferro-fiberous armor to put it in would be easy. Or just a single flamer with an extra half ton.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
KamikazeJohnson
08/07/14 12:00 AM
50.72.218.68

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Quote:
Maurer writes:

No CASE? I'd think dropping one MG or reducing half a ton of armor using standard Ferro-fiberous armor to put it in would be easy. Or just a single flamer with an extra half ton.



I wanted to keep the changes to a minimum...the MG ammo is in the CT, so CASE is pretty much pointless. If I felt like moving it, FF or HFF would save me enough tonnage. A worthwhile variant.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
GiovanniBlasini
08/07/14 01:53 AM
75.85.176.204

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Not bad at all. Looks like it could be a fairly straightforward field upgrade kit for the standard PXH-1, which is cool.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
KamikazeJohnson
08/08/14 08:43 PM
24.114.27.251

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Still wondering about thoughts on the LPPC vs Large Laser. Would the Capacitor + TC make it the equal of a LL or ERLL?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
08/09/14 02:09 AM
24.30.141.170

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wish I could tell you. Don't have the stats for the capacitor. Though a tc is always nice.
Other issues is not having the information like ranges of the lppc or hppc or some of the other new things like the plasma cannon and stuff.
KamikazeJohnson
08/09/14 10:29 AM
50.72.218.68

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Quote:
ghostrider writes:

wish I could tell you. Don't have the stats for the capacitor. Though a tc is always nice.
Other issues is not having the information like ranges of the lppc or hppc or some of the other new things like the plasma cannon and stuff.



LPPC and HPPC have the same range as the standard PPC.

LPPC is 3 tons, 2 crits, 5 dmg, 5 heat, HPPC is 10 tons, 4 crits, 15 dmg, 15 heat.

Capacitor is 1 ton, 1 crit, attaches to any PPC. Any turn the PPC is not fired, you can spend 5 heat to charge the capacitor. On the following turn, it adds 5 dmg to the PPC shot, so a LPPC would hit for 10 instead of 5.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
GiovanniBlasini
08/10/14 05:56 PM
172.56.31.115

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While the average damage is less, the range curve on a light PPC is a significant advantage over a standard large laser. The ER large has an advantage over the light PPC, though, at 7/14/19 with no minimum range. That extra heat is painful, though, without doubles, and when you start mounting multiple guns.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
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