Maurer
08/10/14 02:03 AM
98.154.219.23
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Code: BattleMech Technical Readout Custom* Weapons
Type/Model: Panther II PNT-2-3K Tech: Inner Sphere / 3132 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 35 tons Chassis: Alshain 57-Carrier Endo Steel Power Plant: 140 Hermes Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: 4 Lexington Lifters Standard Jump Jets Jump Capacity: 120 meters Armor Type: Maximillian 49 w. CASE Standard Armament: 1 Lord's Light III Heavy PPC* 1 Diplan M3 Medium Laser 1 Telos Three-Shot MML3 (SRM)* Manufacturer: Alshain Weapons, Gorton, Kingsley & Thorpe Ent. Location: Alshain, Satalice Communications System: Sipher CommCon CSU-4 Targeting & Tracking System: Cat's Eyes 5
------------------------------------------------------------------------------ ==Overview:== The original Panther was designed as a fire support unit for scout units, originally built by the first Star League. The Draconis Combine, the only Successor State who manufactures and fields large number of Panthers, redeveloped and produces the Panther II with more modern systems and upgraded weaponry.
==Capabilities:== The Panther II's main weapon is a Lord Light's III Heavy Particle Projection Cannon. Due to the weapons massive size and heat output, Draconis Combine engineers completely redesign the Panther's chassis and arm assembly to mount and cool the weapon while at the same time providing an adequate amount of armor to protect the weapon. As such, the Panther II lacks a hand actuator on the right arm. A single double heatsink is mounted on the weapon, but due to poor armor plating can be easily disabled. For close-in weaponry, the Panther II mounts a Telos Three-Shot MML-3 in the center torso, along with one ton of ammunition protected by CASE. A single Diplan M3 Medium Laser on the left arm provides additional protection. Seven tons of standard armor protect the mech, while 10 double heatsinks maintain heat levels produced by the mech.
==Variants:== The PNT-2-4K is an minor field change to incorporate the mech into C3 lances. The MML-3 launcher and ammo, along with the CASE system are removed to add a PPC Capacitor to the right arm, along with a C3 Slave into center torso, and one additional heatsink. Other custom variants remove the Medium Laser in favor of a adding a Capacitor to the Heavy PPC, while retaining the multi-missile launcher.
-------------------------------------------------------- Type/Model: Panther II PNT-2-3K Mass: 35 tons
Equipment: Crits Mass Int. Struct.: 58 pts Endo Steel 14 2.00 (Endo Steel Loc: 6 LA, 5 LT, 3 RT) Engine: 140 Fusion 6 5.00 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 10 Double [20] 15 .00 (Heat Sink Loc: 1 RA, 1 LT, 3 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 112 pts Standard 0 7.00
Internal Armor Structure Value Head: 3 9 Center Torso: 11 16 Center Torso (Rear): 5 L/R Side Torso: 8 11/11 L/R Side Torso (Rear): 4/4 L/R Arm: 6 11/11 L/R Leg: 8 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy PPC* RA 15 4 10.00 1 Medium Laser LA 3 1 1.00 1 MML3 (SRM)* CT 2 33 3 2.50 (Ammo Locations: 1 LT) CASE Equipment: LT 1 .50 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 20 72 35.00 Crits & Tons Left: 6 .00
Calculated Factors: Total Cost: 2,787,030 C-Bills Battle Value: 983 Cost per BV: 2,835.23 Weapon Value: 722 / 722 (Ratio = .73 / .73) Damage Factors: SRDmg = 18; MRDmg = 13; LRDmg = 5 BattleForce2: MP: 4J, Armor/Structure: 3/3 Damage PB/M/L: 3/2/2, Overheat: 0 Class: ML; Point Value: 10
A Panther with more fang. I wanted to incorporate the C3 Slave, PPC Capacitor, heatsink, along with a targeting computer in a single mech, but that required increasing the weight to 45 tons. To me, a Panther is a light weight, heavy hitter and at that weight I would dub the mech a Vindicator II.
It also has a good price tag for something mounting such a strong weapon too.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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KamikazeJohnson
08/10/14 11:55 AM
50.72.218.68
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I love putting big guns on little 'Mechs. The original Panther was all about putting a Heavy 'Mech's weapon a Light 'Mech...this takes it to the next level. A lance if these could be highly effective, especially in a defensive action.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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GiovanniBlasini
08/10/14 06:02 PM
172.56.31.115
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Wow, that is brutally awesome.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
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Cray
08/10/14 11:03 PM
97.101.96.171
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Quote: GiovanniBlasini writes:
Wow, that is brutally awesome.
Seconded. That's an excellent use of new weapons technology.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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