Cataphract CTF-XP

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Rotwang
08/17/14 06:22 PM
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Cataphract CTF-XP

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 3132
Cost: 7.420.273 C-Bills
Battle Value: 1.737

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 PPC
1 LB 10-X AC
4 Medium Lasers
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The export version of the Cataphract, this mech is equipped with a well-rounded
comm system and battlefield management software, making it a very effective
command mech, while still being able to hold its own in combat.


Capabilities:
The CTF-XP appears at first sight to be a retread to the original Cataphract
prototype. It uses a conventional mix of weapons including a PPC, LB-10X and
four Medium Lasers. Extremely well-protected and equipped with CASE the CTF-XP
would have been a major contender in 3050.


An ECM protects the CTF-XP from enemy targeting and scanning systems.


With average speed for its size, the CTF-XP adds jump jets that allow the mech
to deal with broken terrain very effectively as well as give it an edge in
tactical combat.


The comm system and C3 management software is modified from Star League vintage
technology. While useful for a battlefield commander it lacks the advanced
features seen in more modern mechs, but like most export Monkey Models it is
designed to be functional while eschewing the use of more advanced Capellan
tech.


Oddly enough the Capellans have taken time to redesign the mech's appearance
and make it look less cobbled-together than earlier versions.


Deployment:
The Cataphract has proven quite popular and is finding customers in the most
unlikely places. Peroformance reviews have been mostly positive and many are
being assigned to lance and company leaders.


Variants:
It has been suggested that a more advanced version featuring Stealth Armour and
sophisticated technology such as a full command suite or even a C3 master
exists, but no sightings or reports have been made so far.


An even simpler variant is available for Periphery customers, dropping the LBX
autocannon and ECM for an AC/10 and adds the ever popular Rocket Launchers.


Inner Sphere and the more affluent customers have rushed to upgrade their XP's
with ER PPC's and even Gauss Rifles, sometimes even of Clan origin.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine: Fusion Engine 280 16,00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 11(22) 1,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 216 13,50
CASE Locations: 1 LT 0,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1,00
Medium Laser LA 3 1 1,00
PPC RT 10 3 7,00
Guardian ECM Suite RT 0 2 1,50
LB 10-X AC LT 2 6 11,00
2 (R) Medium Lasers CT 6 2 2,00
@LB 10-X (Cluster) (10) LT - 1 1,00
@LB 10-X (Slug) (10) LT - 1 1,00
Free Critical Slots: 11

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 3 3 2 0 3 0 Structure: 6
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Pages: 1
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