Catapult CPLT-Lx2

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Rotwang
08/17/14 05:59 PM
94.226.248.136

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Catapult CPLT-Lx2

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 6.182.825 C-Bills
Battle Value: 1.527

Chassis: Unknown Endo-Steel
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 PPC
1 LRM-15
1 MML-9
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The second in the export series of mechs by the Capellan Confederation, the
Catapult Lx2 made some changes to make this fire-support mech somewhat more
efficient.


Capabilities:
The Lx2 made several changes to the weaponry of the orignal Catapult. Dropping
about half the original weaponry and replacing it with an MML9 and a surplus
PPC from Cataphract upgrades.


Major improvements include an Endo-Steel skeleton and double strength heat
sinks, allowing enough weight to be saved to add the PPC. CASE protects the
mech from explosions.


The removal of two medium lasers has caused some criticism, but the PPC will
fire accurately at ranges where LRM's might still go wild and the MML can pack
a close range wallop when firing SRM.


Overall the changes have made the Catapult slightly less effective as an
indirect fire support unit, but the broader mix of weapons makes it more
versatile.


Variants:
One variant uses an MML7 launcher and adds Artemis to all launchers. This
version is sold mainly in the Inner Sphere because Artemis-capable ammo can be
hard to find in some areas of the Periphery.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3,50
Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine: Fusion Engine 260 13,50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 160 10,00
CASE Locations: 1 LT, 1 RT 1,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 25
Center Torso (rear) 6
L/R Torso 15 21
L/R Torso (rear) 5
L/R Arm 10 15
L/R Leg 15 19

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 3 7,00
MML-9 LA 5 5 6,00
PPC LT 10 3 7,00
2 Medium Lasers CT 6 2 2,00
@LRM-15 (16) RT - 2 2,00
@MML-9 (LRM) (26) LT - 2 2,00
@MML-9 (SRM) (11) LT - 1 1,00
Free Critical Slots: 13

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
4j 3 3 2 0 3 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 0/1/1, IF 1
Maurer
08/19/14 03:20 AM
98.154.219.23

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Wouldn't it be easier to simplify logistics with 2 MML-9s?
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Rotwang
08/19/14 11:43 AM
194.78.67.210

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Capellans are cheapskates who want to re-use old stocks of weapons and parts in addition to the lure of some measure of advanced tech. Enough to wow the Periphery and still basic enough that they have a chance to maintain it. Nothing like a inrate customer trying to smash you over the head with a gauss rifle part that fell off and they can't fix ...
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