Spadroon SPD-4G

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Rotwang
09/30/14 04:44 PM
94.226.248.136

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Spadroon SPD-4G

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 14.225.530 C-Bills
Battle Value: 1.781

Chassis: Unknown Endo-Steel
Power Plant: Unknown 325 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Heavy PPC
1 MRM-30
2 ER Medium Lasers
1 Small Pulse Laser
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Spadroon is Randam Mechwerks’ latest offering in the field of command
mechs. A fast, durable and well-armed mech, equipped with state of the art
tech and battlefield management technology.





Capabilities:
Equipped with advanced communications technology and field command management
tech, the Spadroon is highly suitable for commanders from battalion level
onwards who like to remain close to the action. To this end the mech does not
have any C3 link as this would involve the officer in combat and distract from
command duties at a higher level. The radio and communications suite is one of
the most advanced currently available. Tightband radio, microwave, laser and
ground induction are all available. Battlefield data is shared by other units
and gives the commander a “god’s-eye view” of the run and flow of a battle,
allowing all available resources to be used as efficiently as possible.





Despite the attention paid to the electronics suite, Randam did not neglect
combat capabilities. With a speed topping 85kph on flat terrain, the Spadroon
is able to move to any spot on the battlefield and either join the fight or
avoid it altogether.





Armed with a heavy PPC and an MRM 30, the Spadroon can generally hold its own
in a fight, it is fast enough to avoid bigger threats like assault mechs. The
secondary armament is made up of a pair of ER Medium Lasers and a Small Pulse
Laser. Twelve and a half tons of armour give the Spadroon ample protection
while a Guardian ECM suite protects it from enemy advanced electronics.
Thirteen double strength heat sinks give excellent cooling ability for the main
weaponry.


Deployment:
The Spadroon is found in many battalion and regimental command units, less so
as a company or lance command.


Variants:
A “Royal” variant just finished field trials and will be available shortly. It
replaces the PPC and MRM with a Clan ER PPC and an LRM-20 with Artemis IV. The
lasers are upgraded to X-Pulse versions and adds a Supercharger to give it a
speed boost should it be required.


Additional:
Quirks

Command BattleMech

Improved Communications


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3,50
Internal Locations: 1 HD, 1 LT, 3 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 325 12,00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 200 12,50
CASE Locations: 1 LT 0,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 31
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 26

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy PPC RA 15 4 10,00
Small Pulse Laser LA 2 1 1,00
Guardian ECM Suite RT 0 2 1,50
MRM-30 LT 10 5 10,00
2 ER Medium Lasers CT 10 2 2,00
@MRM-30 (16) LT - 2 2,00
Free Critical Slots: 11

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
5 4 4 2 0 3 1 Structure: 3
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
KamikazeJohnson
10/01/14 09:34 AM
50.72.218.68

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Very similar in concept to a Thunderbolt, which means, of course, that I like it A bit light on long-range by modern standards, but it has the speed and close-range capability to make up for it.

Not a huge fan of MRMs overall, because of the targeting penalty, but this 'Mech's stared role as a Command 'Mech implies a skilled pilot. I'd be tempted to reduce the MRM to a 20 to add some AMS and/or an Apollo system, but that's just personal preference.

Any particular reason NOT to put a TSM on this thing? Give your valuable commander every possible edge if he gets pressed...you have enough overheat to activate the system if you're firing everything for a couple rounds, abd a bit of extra speed and brawling ability can come in handy when yoy're getting overwhelmed.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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