Rotwang
09/30/14 04:44 PM
94.226.248.136
|
Spadroon SPD-4G
Mass: 65 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: E/X-X-E-A Production Year: 3132 Cost: 14.225.530 C-Bills Battle Value: 1.781
Chassis: Unknown Endo-Steel Power Plant: Unknown 325 Fusion XL Engine Walking Speed: 54,0 km/h Maximum Speed: 86,4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor w/ CASE Armament: 1 Heavy PPC 1 MRM-30 2 ER Medium Lasers 1 Small Pulse Laser 1 Guardian ECM Suite Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Spadroon is Randam Mechwerks’ latest offering in the field of command mechs. A fast, durable and well-armed mech, equipped with state of the art tech and battlefield management technology.
Capabilities: Equipped with advanced communications technology and field command management tech, the Spadroon is highly suitable for commanders from battalion level onwards who like to remain close to the action. To this end the mech does not have any C3 link as this would involve the officer in combat and distract from command duties at a higher level. The radio and communications suite is one of the most advanced currently available. Tightband radio, microwave, laser and ground induction are all available. Battlefield data is shared by other units and gives the commander a “god’s-eye view” of the run and flow of a battle, allowing all available resources to be used as efficiently as possible.
Despite the attention paid to the electronics suite, Randam did not neglect combat capabilities. With a speed topping 85kph on flat terrain, the Spadroon is able to move to any spot on the battlefield and either join the fight or avoid it altogether.
Armed with a heavy PPC and an MRM 30, the Spadroon can generally hold its own in a fight, it is fast enough to avoid bigger threats like assault mechs. The secondary armament is made up of a pair of ER Medium Lasers and a Small Pulse Laser. Twelve and a half tons of armour give the Spadroon ample protection while a Guardian ECM suite protects it from enemy advanced electronics. Thirteen double strength heat sinks give excellent cooling ability for the main weaponry.
Deployment: The Spadroon is found in many battalion and regimental command units, less so as a company or lance command.
Variants: A “Royal” variant just finished field trials and will be available shortly. It replaces the PPC and MRM with a Clan ER PPC and an LRM-20 with Artemis IV. The lasers are upgraded to X-Pulse versions and adds a Supercharger to give it a speed boost should it be required.
Additional: Quirks
Command BattleMech
Improved Communications
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 104 points 3,50 Internal Locations: 1 HD, 1 LT, 3 RT, 3 LA, 2 RA, 2 LL, 2 RL Engine: XL Fusion Engine 325 12,00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double Heat Sink 13(26) 3,00 Gyro: Standard 4,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA Armor: Standard Armor AV - 200 12,50 CASE Locations: 1 LT 0,50
Internal Armor Structure Factor Head 3 9 Center Torso 21 31 Center Torso (rear) 8 L/R Torso 15 22 L/R Torso (rear) 8 L/R Arm 10 20 L/R Leg 15 26
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Heavy PPC RA 15 4 10,00 Small Pulse Laser LA 2 1 1,00 Guardian ECM Suite RT 0 2 1,50 MRM-30 LT 10 5 10,00 2 ER Medium Lasers CT 10 2 2,00 @MRM-30 (16) LT - 2 2,00 Free Critical Slots: 11
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18 5 4 4 2 0 3 1 Structure: 3 Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA
|
KamikazeJohnson
10/01/14 09:34 AM
50.72.218.68
|
Very similar in concept to a Thunderbolt, which means, of course, that I like it A bit light on long-range by modern standards, but it has the speed and close-range capability to make up for it.
Not a huge fan of MRMs overall, because of the targeting penalty, but this 'Mech's stared role as a Command 'Mech implies a skilled pilot. I'd be tempted to reduce the MRM to a 20 to add some AMS and/or an Apollo system, but that's just personal preference.
Any particular reason NOT to put a TSM on this thing? Give your valuable commander every possible edge if he gets pressed...you have enough overheat to activate the system if you're firing everything for a couple rounds, abd a bit of extra speed and brawling ability can come in handy when yoy're getting overwhelmed.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
|