Pulsar PS-1R

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Rotwang
11/18/14 04:05 PM
94.226.248.136

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Pulsar PS-1R

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/C-E-D-A
Production Year: 3132
Cost: 9.970.000 C-Bills
Battle Value: 2.333

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
2 PPCs
2 Large Lasers
4 Medium Lasers
4 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Pulsar was conceived as the ultimate assault mech. "Armed with more energy
weapons than a regular company" may have been an exaggeration, but it wasn't
far from the truth. Able to continue fighting long after other mechs had
exhausted their ammo supplies, the Pulsar was an instant hit with the SLDF, but
the Pulsar ended up facing an enemy it could never hope to defeat.



Capabilities:
The main weaponry came in the form of a pair of shoulder mounted PPC's, a
design feature that is still used today in designs such as the Blood Asp.
PPC's had tradionally been mounted inside the torso or the arms and this raised
position made them more accurate and less likely to be obscured by obstacles.


Hidden inside a pair of classic battlefists, the Large Lasers provided mid- to
short range firepower, while quartets of medium and small lasers dared any foe
to get closer. The battlefist blisters allowed the Pulsar to get into physical
combat with little fear of damaging the vulnerable laser optics and some pilots
made it a point to finish off their adversaries with a few well placed punches.


Equipped with 20 double-strength heat sinks, the Pulsar was an exceptionally
cool-running mech, despite its all-energy arsenal. The heat sinks had an
unusually high cycle rate and used a revolutionary cold air injection system,
which allowed cooling beyond the normal capability of even double strength
heat-sinks.


The heavily armoured chassis later inspired Kerensky when he laid down his
plans for the Atlas.


Battle History:
A popular mech in the SLDF, the Pulsar's success began to worry ammunition
manufacturers that the days of profitability might be over. Realizing that
FNBarco was working on a range of similarly armed and equipped energy weapon
mechs, they secretly hatched a plan to ensure that energy weapon mechs would
never dominate the field again. Setting up a false company they purchased
FNBarco and immediately shut down the production line, allegedly for re-tooling
and maintenance. Production ground to a halt and SLDF-imposed fines began to
mount and within a few years FNBarco was utterly bankrupt. The consortium were
only too happy to provide the SLDF with very cheap replacements which featured
mostly ammunition-based armaments, ensuring a lucrative business for years to
come.


Surviving Pulsars suffered greatly from lack of spare parts. Those that didn't
leave with Kerensky were thrown into the front lines in much the way designs
such as the Flashman. By the end of the Second Succession War only a few
hundred remained. Many became hangar queens, in perpetual repairs and hoarded
to serve as a last ditch reserve.


The greatest problem were the heat sinks. Even more complex that other double
strength models, and none of the Successor States able to produce or maintain
them, Pulsars had to be refitted with standard heat sinks, which dramatically
reduced their combat capabilities. A few variants were produced that attempted
to alleviate the problem, but none were successful until the reintroduction of
freezers.


Variants:
Inner Sphere techs would often remove one of the large lasers to add an extra
five heat sinks, allowing the Pulsar to operate with careful managed volley
fire, though many felt it had become inferior to the Awesome in long range
combat.


By the 3050's the rush to rearm the Pulsar gave uneven results. In their
eagerness to produce a machine that could match the Clans in battle, the Pulsar
4A was equipped with double-strength heat-sinks and replaced the PPCs and Large
Lasers with ER versions. This resulted in an extremely potent mech, but
limited by the dramatic increase in heat.


In the 3100's experiments with pulse weapons and light PPC's showed promise,
but have yet to yield an official variant.


Without a production line, the Pulsar is facing extinction at some point. The
Clan Invasion, Fed Com Civil War and Jihad means that it is now a rare mech due
to combat losses.


Additional:
The mech is considered to have the Combat Computer quirk.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10,00
Engine: Fusion Engine 300 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6,00
Heat Sinks: Double Heat Sink 20(40) 10,00
Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 304 19,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5,00
Medium Laser RA 3 1 1,00
2 Small Lasers RA 2 2 1,00
Large Laser LA 8 2 5,00
Medium Laser LA 3 1 1,00
2 Small Lasers LA 2 2 1,00
PPC RT 10 3 7,00
PPC LT 10 3 7,00
Medium Laser CT 3 1 1,00
Medium Laser HD 3 1 1,00
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3j 5 5 2 0 4 1 Structure: 8
Special Abilities: ENE, SRCH, ES, SEAL, SOA
CarcerKango
01/14/15 01:54 PM
64.251.51.246

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Good design, love the fluff especially
ghostrider
01/15/15 01:34 AM
75.80.239.165

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One minor problem. The fluff says battle fists, but no hand actuators for this. I know the crab and king crab do the same stupid thing.
I would have thought the ppcs would be in the battle fist, since the lasers would benefit from torso mounts when using punches. But it works.

Other then that, it is a good design. The story sounds so much like real life, it isn't even funny... sounds like what the oil companies did with carboraters that got good gas mileage with the v8 engines.
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