Rotwang
11/18/14 04:05 PM
94.226.248.136
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Pulsar PS-1R
Mass: 100 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: E/C-E-D-A Production Year: 3132 Cost: 9.970.000 C-Bills Battle Value: 2.333
Chassis: Unknown Standard Power Plant: Unknown 300 Fusion Engine Walking Speed: 32,4 km/h Maximum Speed: 54,0 km/h Jump Jets: Unknown Jump Capacity: 90 meters Armor: Unknown Standard Armor Armament: 2 PPCs 2 Large Lasers 4 Medium Lasers 4 Small Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Pulsar was conceived as the ultimate assault mech. "Armed with more energy weapons than a regular company" may have been an exaggeration, but it wasn't far from the truth. Able to continue fighting long after other mechs had exhausted their ammo supplies, the Pulsar was an instant hit with the SLDF, but the Pulsar ended up facing an enemy it could never hope to defeat.
Capabilities: The main weaponry came in the form of a pair of shoulder mounted PPC's, a design feature that is still used today in designs such as the Blood Asp. PPC's had tradionally been mounted inside the torso or the arms and this raised position made them more accurate and less likely to be obscured by obstacles.
Hidden inside a pair of classic battlefists, the Large Lasers provided mid- to short range firepower, while quartets of medium and small lasers dared any foe to get closer. The battlefist blisters allowed the Pulsar to get into physical combat with little fear of damaging the vulnerable laser optics and some pilots made it a point to finish off their adversaries with a few well placed punches.
Equipped with 20 double-strength heat sinks, the Pulsar was an exceptionally cool-running mech, despite its all-energy arsenal. The heat sinks had an unusually high cycle rate and used a revolutionary cold air injection system, which allowed cooling beyond the normal capability of even double strength heat-sinks.
The heavily armoured chassis later inspired Kerensky when he laid down his plans for the Atlas.
Battle History: A popular mech in the SLDF, the Pulsar's success began to worry ammunition manufacturers that the days of profitability might be over. Realizing that FNBarco was working on a range of similarly armed and equipped energy weapon mechs, they secretly hatched a plan to ensure that energy weapon mechs would never dominate the field again. Setting up a false company they purchased FNBarco and immediately shut down the production line, allegedly for re-tooling and maintenance. Production ground to a halt and SLDF-imposed fines began to mount and within a few years FNBarco was utterly bankrupt. The consortium were only too happy to provide the SLDF with very cheap replacements which featured mostly ammunition-based armaments, ensuring a lucrative business for years to come.
Surviving Pulsars suffered greatly from lack of spare parts. Those that didn't leave with Kerensky were thrown into the front lines in much the way designs such as the Flashman. By the end of the Second Succession War only a few hundred remained. Many became hangar queens, in perpetual repairs and hoarded to serve as a last ditch reserve.
The greatest problem were the heat sinks. Even more complex that other double strength models, and none of the Successor States able to produce or maintain them, Pulsars had to be refitted with standard heat sinks, which dramatically reduced their combat capabilities. A few variants were produced that attempted to alleviate the problem, but none were successful until the reintroduction of freezers.
Variants: Inner Sphere techs would often remove one of the large lasers to add an extra five heat sinks, allowing the Pulsar to operate with careful managed volley fire, though many felt it had become inferior to the Awesome in long range combat.
By the 3050's the rush to rearm the Pulsar gave uneven results. In their eagerness to produce a machine that could match the Clans in battle, the Pulsar 4A was equipped with double-strength heat-sinks and replaced the PPCs and Large Lasers with ER versions. This resulted in an extremely potent mech, but limited by the dramatic increase in heat.
In the 3100's experiments with pulse weapons and light PPC's showed promise, but have yet to yield an official variant.
Without a production line, the Pulsar is facing extinction at some point. The Clan Invasion, Fed Com Civil War and Jihad means that it is now a rare mech due to combat losses.
Additional: The mech is considered to have the Combat Computer quirk.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 152 points 10,00 Engine: Fusion Engine 300 19,00 Walking MP: 3 Running MP: 5 Jumping MP: 3 Standard Jump Jet Locations: 1 CT, 1 LL, 1 RL 6,00 Heat Sinks: Double Heat Sink 20(40) 10,00 Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 304 19,00
Internal Armor Structure Factor Head 3 9 Center Torso 31 48 Center Torso (rear) 13 L/R Torso 21 31 L/R Torso (rear) 11 L/R Arm 17 33 L/R Leg 21 42
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large Laser RA 8 2 5,00 Medium Laser RA 3 1 1,00 2 Small Lasers RA 2 2 1,00 Large Laser LA 8 2 5,00 Medium Laser LA 3 1 1,00 2 Small Lasers LA 2 2 1,00 PPC RT 10 3 7,00 PPC LT 10 3 7,00 Medium Laser CT 3 1 1,00 Medium Laser HD 3 1 1,00 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23 3j 5 5 2 0 4 1 Structure: 8 Special Abilities: ENE, SRCH, ES, SEAL, SOA
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CarcerKango
01/14/15 01:54 PM
64.251.51.246
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Good design, love the fluff especially
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ghostrider
01/15/15 01:34 AM
75.80.239.165
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One minor problem. The fluff says battle fists, but no hand actuators for this. I know the crab and king crab do the same stupid thing. I would have thought the ppcs would be in the battle fist, since the lasers would benefit from torso mounts when using punches. But it works.
Other then that, it is a good design. The story sounds so much like real life, it isn't even funny... sounds like what the oil companies did with carboraters that got good gas mileage with the v8 engines.
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