**TRO:JMInc. 3025** 20-25 Tons

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ghostrider
11/19/14 03:35 AM
67.49.78.45

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a lighter version of the jenner, minus the jets and srm pack. Sad thing is that could be very dangerous, since the jenner is a real pain to fight against.

Honestly, I would think making strafing runs with donkeys mech would be more like it, then run in, fire a couple of rounds, then try to get out.

But then Kj said he wasn't maxing out the mechs. Most are for thinking on some. And keeping the boards active.
KamikazeJohnson
11/19/14 11:49 AM
24.114.25.219

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Quote:
His_Most_Royal_Highass_Donkey writes:

I dont really like either the 25a or 25b



Then you probably won't like the 25C either...;)

Quote:
I would go with
7/11/0
88 points of armor
4 medium lasers and an extra heat sink.

You have the speed to get in and out and you can do a decent amount of damage. Yes you will build up the heat but you can run in for three rounds of combat then run away to cool off before the heat build up gets to high. Or you can think of it with three medium lasers with a spare laser that can be knocked out with a crit hit.



Effective...almost a lighter Jenner...or more specifically, a lot like the Mongoose, which is why I chose not to go that way.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
11/19/14 12:00 PM
24.114.25.219

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Quote:
ghostrider writes:

Though I do have a small dislike of the large laser. Too much heat for moderate damage. I would prefer the hotter ppc, but if you get lucky to hit the head, you will go internal with it. The large laser just seems mediocre to me.




The Large Laser has its uses...for the most part it seems to be a PPC Lite kind of weapon, slightly less range, same heat-to-damage ratio. No minimum range, which is useful, making it a more effective long-and-short weapon.

On Light 'Mechs, the Large Laser gives a heavier punch ad longer range than the Medium, but it saves two tons, and doesn't require the addition of extra Heat Sinks. And don't forget that the Large still has head-capping potential against most canon Lights and even Mediums...even the Phoenix Hawk has only 6 head armour...the Large is enough for that internal hit.

Worthy subject for debate in a separate thread...PPC vs Large Laser in all their various versions.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
11/19/14 12:34 PM
24.114.25.219

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JMInc. 25C

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 1,923,750 C-Bills
Battle Value: 571

Chassis: Unknown Standard
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Standard Armor
Armament:
1 Medium Laser
1 LRM-5
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Another "concept" 'Mech, rounding out the 25-tonners without a single basic
Combat design. The 25C is a light multipurpose unit, with good speed, full
Jump capacity, and both long- and short-range weaponry. Able to scout, provide
light supporting fire, or mix it up with other 'Mechs of similar size.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 43 points 2.50
Engine: Fusion Engine 150 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT, 1 LL, 1 RL 3.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 80 5.00

Internal Armor
Structure Factor
Head 3 6
Center Torso 8 14
Center Torso (rear) 2
L/R Torso 6 10
L/R Torso (rear) 2
L/R Arm 4 7
L/R Leg 6 10

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser LA 3 1 1.00
LRM-5 HD 2 1 2.00
@LRM-5 (24) RT - 1 1.00
Free Critical Slots: 34

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 6
6j 1 1 1 0 1 0 Structure: 2
Special Abilities: SRCH, ES, SEAL, SOA

MY BLURB:
So I didn't realize until after I finished the 25--tonners that none of them were "standard" Light 'Mech design...oh well.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
11/19/14 03:06 PM
172.56.33.97

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I would drop the jump jets
Increase the speed to 7/11

I would either
add .5 tons of armor and another ton of LRM ammo.

Or
Drop .5 tons armor, then add a medium laser and a ton of LRM ammo.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
11/21/14 10:14 PM
207.161.146.219

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Not sure if an Engine replacement is viewed as a "modification" in the BT universe...although I guess the Banshee at least has a variant that slows it down. Trading Jump for Speed is a fair trade, and I really like the extra ammo (allows either greater staying power, or mission-specific ammo choices). I'd probably choose the extra ML over the armour, given a choice of your options.

Jump is nice though, to allow a 'Mech like this to quickly get into a good firing position, particularly in rough terrain...such as a L3 hill in the middle of a large cluster of Heavy Woods, setting up or some IDF support.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
11/22/14 12:08 AM
67.49.78.45

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how about the charger variants? That is a larger drop in speed, and does wonders to make it an actual assault mech.

Now jets are nice to help get the hell out of dodge, which is where they definitely help. Overheating doesn't slow it down.
And let's face it. Not leaving a jump assist unit when trying to do some recon is helpful in keeping the missions secret.
But I do like having firepower when needed. And jets tend to take away from that.
His_Most_Royal_Highass_Donkey
11/25/14 07:31 PM
172.56.7.135

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Its been 10 days since the last post. How about them 30 and 35s?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
11/26/14 01:41 AM
67.49.78.45

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Now now. He was working on the number of munitions that hit concept. Give him a little time. I would think maybe posting something from assinine industries might help.
KamikazeJohnson
11/26/14 11:51 AM
207.161.146.219

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Quote:
His_Most_Royal_Highass_Donkey writes:

Its been 10 days since the last post. How about them 30 and 35s?



Sorry guys...been busy lol. I'll get the 30-35 thread started later today. Thanks for keeping the discussion going!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
11/26/14 12:43 PM
172.56.21.64

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Quote:
ghostrider writes:

Now now. He was working on the number of munitions that hit concept. Give him a little time. I would think maybe posting something from assinine industries might help.



Well if you insist.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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