Goblin-F

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CrayModerator
12/15/14 11:00 PM
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Heavy Metal Thunder (HMT) is a small mercenary force that is most noted for its lance of assault 'Mechs that heroically turned many a battle along the Capellan-Suns border. While the 'Mechs get the glory, and the advertising deals, and the syndicated HPG-distributed reality show, and the merchandising, HMT recognizes and respects other units. Its elite infantry platoon leaving HMT's MechWarriors quivering in fear, and broke the 5th Sword of Light at Quentin by infiltrating the DCMS's camp and leaving a selection of sex toys and Halloween masks on a general's cot. Its team of elite doctors get good press for their heroic operation of HMT's MASH, but are more critical in their training of Periphery planet doctors and sharing vital, lost medical knowledge. Likewise, the elite squads of technicians that have kept centuries-old assault 'Mechs in good shape earn HMT a fortune by updating and assisting the industries of Periphery planets. HMT is barely more than a lance of 'Mechs, but it can train and educate a Periphery planet to defend itself in a few short years.

One of the other unsung features of "those 4 assault 'Mechs" is their minimal logistics footprint. The Victor and Battlemasters of the assault lance are almost entirely armed with energy weapons. Their modified Union-class DropShip and its rudely malfunctioning drive, the Le Petomaine, has been retrofitted primarily with lasers. The Slayers that guard their Invader, the Event Horizon, and the escort the Le Petomaine traded AC/10s for a pair of PPCs. The infantry platoon is primarily armed with blazer rifles, except for the SRM squad that supplies "some righteous high order energetics." In a universe where a ton of missile ammunition costs most than a MechWarrior's annual salary and fueling a tank can wreck a merc force's budget, HMT is able to wander the Periphery without watching its accounts slide into the red simply keeping its war machines in fighting form.

HMT's choice of battle taxi for its infantry, the Goblin, is a case study in some of HMT's thinking. HMT was presented with a glut of 180-rated fusion engines after several years service with the AFFS along the Capellan border (Vindicators died in droves before HMT's assault 'Mechs). Its elite technicians put those to good use on some scrapped Goblins it picked up on the cheap. Freed of fuel and granted extra heat sinks, HMT's Goblin-F is an interesting contrast to conventionally-powered vehicles.

[edit 2]

GOBLIN-F
45 tons
4.5 tons internal structure
10.5 tons 180 fusion engine
....Cruise: 4
....Flank: 6
6 tons 16 SHS
2.5 tons controls
1.5 tons turret
8 tons armor
....Front: 32
....Sides: 22/22
....Rear: 22
....Turret: 30
10 tons 2xLarge Laser (turret)
.5 tons MG (turret)
.5 tons MG ammo (turret)
1 ton infantry bay (body)
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (12/19/14 01:20 PM)
ghostrider
12/16/14 12:10 AM
67.49.78.45

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Dual lasers? Nice.
I am going to assume this was before the clan invasion, since no advanced stuff.
Now one question. It isn't listed in the equipment, so it does still have the infantry bay?

Now I don't know if you posted the Victor mech before, but I would like to see what was done to make it energy based, since the normal one has the ac 20 on it.
His_Most_Royal_Highass_Donkey
12/16/14 08:14 AM
172.56.16.112

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Light mechs be warned don't be thinking that this Goblin is a easy kill!

Not to my specific taste in a tank but its a well thought out design. A possible variant drop a large laser for three medium lasers, a heat sink, and a ton of armor.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
CrayModerator
12/16/14 05:34 PM
67.8.171.23

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Quote:
ghostrider writes:

Now one question. It isn't listed in the equipment, so it does still have the infantry bay?



D'oh! I even left the tonnage in there for it. Edited the first post to show the bay.

Quote:
Now I don't know if you posted the Victor mech before, but I would like to see what was done to make it energy based, since the normal one has the ac 20 on it.



I'm going to roll out the various unusual designs of Heavy Metal Thunder over time. The Victor will be one.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
GiovanniBlasini
12/18/14 08:17 PM
172.56.15.165

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Quote:
Cray writes:

Heavy Metal Thunder (HMT) is a small mercenary force that is most noted for its lance of assault 'Mechs that heroically turned many a battle along the Capellan-Suns border.




Let me guess the pilot roster:

John Kay
Goldy McJohn
Jerry Edmonton
Dennis Edmonton

Quote:
While the 'Mechs get the glory, and the advertising deals, and the syndicated HPG-distributed reality show, and the merchandising, HMT recognizes and respects other units. Its elite infantry platoon leaving HMT's MechWarriors quivering in fear, and broke the 5th Sword of Light at Quentin by infiltrating the DCMS's camp and leaving a selection of sex toys and Halloween masks on a general's cot. Its team of elite doctors get good press for their heroic operation of HMT's MASH, but are more critical in their training of Periphery planet doctors and sharing vital, lost medical knowledge. Likewise, the elite squads of technicians that have kept centuries-old assault 'Mechs in good shape earn HMT a fortune by updating and assisting the industries of Periphery planets. HMT is barely more than a lance of 'Mechs, but it can train and educate a Periphery planet to defend itself in a few short years.

One of the other unsung features of "those 4 assault 'Mechs" is their minimal logistics footprint. The Victor and Battlemasters of the assault lance are almost entirely armed with energy weapons. Their DropShip and its rudely malfunctioning drive, the Le Petomaine, has been retrofitted primarily with lasers.




What you did there, I see it.

Quote:
The Slayers that guard their Invader, the Event Horizon, and the escort the Le Petomaine traded AC/10s for a pair of PPCs. The infantry platoon is primarily armed with blazer rifles, except for the SRM squad that supplies "some righteous high order energetics." In a universe where a ton of missile ammunition costs most than a MechWarrior's annual salary and fueling a tank can wreck a merc force's budget, HMT is able to wander the Periphery without watching its accounts slide into the red simply keeping its war machines in fighting form.




The Event Horizon? You don't like these guys much, do you?

Quote:

HMT's choice of battle taxi for its infantry, the Goblin, is a case study in some of HMT's thinking. HMT was presented with a glut of 180-rated fusion engines after several years service with the AFFS along the Capellan border (Vindicators died in droves before HMT's assault 'Mechs). Its elite technicians put those to good use on some scrapped Goblins it picked up on the cheap. Freed of fuel and granted extra heat sinks, HMT's Goblin-F is an interesting contrast to conventionally-powered vehicles.

GOBLIN-F
45 tons
4.5 tons internal structure
10.5 tons 180 fusion engine
....Cruise: 4
....Flank: 6
6 tons 16 SHS
2.5 tons controls
2 tons turret
8.5 tons armor
....Front: 32
....Sides: 24/24
....Rear: 24
....Turret: 32
16 tons 2xLarge Laser (turret)
.5 tons MG (turret)
.5 tons MG ammo (turret)
1 ton infantry bay (body)



Very nice, actually: passes the AC/20 test everywhere, and the turret and front can take two gauss rifle hits, even.

Two questions, though: wouldn't turret mass be 1.5 tons for it, since you've got 5 + 5 + 0.5 tons in it, for 10.5 tons total, which divided by 10 would be 1.05 tons, rounding up to 1.5 for the nearest half-ton? Second question would be whether it'd be worth it to move the MG to the front arc in order to gain back a ton of mass from the turret, which would, in turn, allow you to mount an additional machine gun on each side of the vehicle.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
His_Most_Royal_Highass_Donkey
12/19/14 12:29 AM
172.56.15.115

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Quote:

GOBLIN-F
45 tons
4.5 tons internal structure
10.5 tons 180 fusion engine
....Cruise: 4
....Flank: 6
6 tons 16 SHS
2.5 tons controls
2 tons turret
8.5 tons armor
....Front: 32
....Sides: 24/24
....Rear: 24
....Turret: 32
16 tons 2xLarge Laser (turret)
.5 tons MG (turret)
.5 tons MG ammo (turret)
1 ton infantry bay (body)



First, its a ton over weight. Its at 46 tons. I added it up four times and got the same results each time. If the MG was moved to the front and the turret was dropped to one ton that would fix the over weight issue.

There is a typo, two large lasers weigh 10 tons and not 16.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
12/19/14 12:52 AM
67.49.78.45

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Donkey is correct in the 46 tons this comes up to be. That is with the proper weight for the large lasers, the 10 tons, not 16. The mg move would put it back into specs as long as the ammo went with it.

Still usable.

Though it would be interesting to hear what type of dropship is used.
CrayModerator
12/19/14 01:17 PM
97.101.96.171

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Quote:
GiovanniBlasini writes:
Let me guess the pilot roster:

John Kay
Goldy McJohn
Jerry Edmonton
Dennis Edmonton



Names haven't been assigned, actually.

Quote:
Quote:
Their DropShip and its rudely malfunctioning drive, the Le Petomaine, has been retrofitted primarily with lasers.




What you did there, I see it.



PPBBBBBBBBTTTTTT

Quote:
The Event Horizon? You don't like these guys much, do you?



Quoting the description on the Roll20 forum: "The Invader, the "Event Horizon," is another salvaged kludge. It was used as a space station in planetary orbit until purchased by Heavy Metal Thunder c3005. Early in the Succession Wars, its fusion drive had been shot to **** and it passed through about a dozen owners. Its last role was as an orbital love hotel - with a working Kearny-Fuchida drive. It was repaired with a pair of Union-class DropShip engines, which nominally bit into its cargo capacity. (In practice, the crew tends to overload the **** out of its cargo bays since the thrust required to hold station at a jump point is way below what the engines can deliver.) It retains working hydroponics decks. Though hardly enough to feed the whole force, they do produce a range of fresh herbs, fruits, vegetables, shrimp, snails, and fish that really supplement military rations. Visitors should be wary of any offer to try its "mild" "Dr. Weir Peppers," which are the end result of 200 years of selective breeding of Star League-era Ghost Peppers. For unknown reasons, its interior was rebuilt to resemble a fusion reactor, and the crew watches a 20th Century horror film every Halloween. (Since it is in untranslated 20th Century Middle English, no one can understand it. Something about ghosts on a fictional JumpShip.)"

Quote:
Two questions, though: wouldn't turret mass be 1.5 tons for it, since you've got 5 + 5 + 0.5 tons in it, for 10.5 tons total, which divided by 10 would be 1.05 tons, rounding up to 1.5 for the nearest half-ton?



There's a lot of numerical errors in the transcription from MekLab. Ignoring the 16-ton pair of large lasers, the tank is still about a ton overweight.

Quote:
Second question would be whether it'd be worth it to move the MG to the front arc in order to gain back a ton of mass from the turret, which would, in turn, allow you to mount an additional machine gun on each side of the vehicle.



Worth it? Probably. But I liked the idea of a coax weapon.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
CrayModerator
12/19/14 01:21 PM
97.101.96.171

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Quote:
ghostrider writes:

Though it would be interesting to hear what type of dropship is used.



Edited.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
GiovanniBlasini
12/19/14 02:09 PM
75.80.176.62

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Quote:
Cray writes:

Quote:
GiovanniBlasini writes:
Let me guess the pilot roster:

John Kay
Goldy McJohn
Jerry Edmonton
Dennis Edmonton



Names haven't been assigned, actually.




I'd been riffing off the name "heavy metal thunder", which is a line from "Born to Be Wild" by Steppenwolf, of which those four are the key members.

Quote:

Quote:
Quote:
Their DropShip and its rudely malfunctioning drive, the Le Petomaine, has been retrofitted primarily with lasers.




What you did there, I see it.



PPBBBBBBBBTTTTTT




Well now you're just talking out of your posterior. 8D

Quote:

Quote:
The Event Horizon? You don't like these guys much, do you?



Quoting the description on the Roll20 forum: "The Invader, the "Event Horizon," is another salvaged kludge. It was used as a space station in planetary orbit until purchased by Heavy Metal Thunder c3005. Early in the Succession Wars, its fusion drive had been shot to **** and it passed through about a dozen owners. Its last role was as an orbital love hotel - with a working Kearny-Fuchida drive. It was repaired with a pair of Union-class DropShip engines, which nominally bit into its cargo capacity. (In practice, the crew tends to overload the **** out of its cargo bays since the thrust required to hold station at a jump point is way below what the engines can deliver.)




I'm getting 0.14 thrust point using the following simple math:

3600 tons * 3 thrust points * 2 / 152000 tons = 0.1421 thrust points. Sure, that's lower than 0.2 thrust points, but not massively so.

Quote:
It retains working hydroponics decks. Though hardly enough to feed the whole force, they do produce a range of fresh herbs, fruits, vegetables, shrimp, snails, and fish that really supplement military rations. Visitors should be wary of any offer to try its "mild" "Dr. Weir Peppers," which are the end result of 200 years of selective breeding of Star League-era Ghost Peppers. For unknown reasons, its interior was rebuilt to resemble a fusion reactor, and the crew watches a 20th Century horror film every Halloween. (Since it is in untranslated 20th Century Middle English, no one can understand it. Something about ghosts on a fictional JumpShip.)"




20th Century Middle English? Assuming that the ability to continue to watch/listen to recorded media persists, I'd actually expect less linguistic drift in English at this point.

Beyond that, though, LMAO. 8D

Quote:

Quote:
Two questions, though: wouldn't turret mass be 1.5 tons for it, since you've got 5 + 5 + 0.5 tons in it, for 10.5 tons total, which divided by 10 would be 1.05 tons, rounding up to 1.5 for the nearest half-ton?



There's a lot of numerical errors in the transcription from MekLab. Ignoring the 16-ton pair of large lasers, the tank is still about a ton overweight.

Quote:
Second question would be whether it'd be worth it to move the MG to the front arc in order to gain back a ton of mass from the turret, which would, in turn, allow you to mount an additional machine gun on each side of the vehicle.



Worth it? Probably. But I liked the idea of a coax weapon.



True, true.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
CrayModerator
12/19/14 03:46 PM
97.101.96.171

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Quote:
GiovanniBlasini writes:
I'd been riffing off the name "heavy metal thunder", which is a line from "Born to Be Wild" by Steppenwolf, of which those four are the key members.



Ah! While I like the song and own the Steppenwolf cassette (was inspired to buy it after seeing Star Trek: First Contact and the Magic Carpet Ride cover in there), I was actually thinking of Sammy Hagar's "Heavy Metal" and lamenting that song would be a bit better if he used the term "heavy metal thunder" rather than the more abrupt "heavy metal." So, the name came from Sammy Hagar's work rather than Steppenwolf.

Quote:
I'm getting 0.14 thrust point using the following simple math:

3600 tons * 3 thrust points * 2 / 152000 tons = 0.1421 thrust points. Sure, that's lower than 0.2 thrust points, but not massively so.



And 3 engines gets me to 0.21315 thrust points. Geez, I'm an engineer, not a mathematician. It's not like I've ever worked on a rocket engine before...oh, wait.

Quote:
20th Century Middle English? Assuming that the ability to continue to watch/listen to recorded media persists, I'd actually expect less linguistic drift in English at this point.



It was playing up something I'd mentioned in StratOps or TacOps about "mutually assured destruction" being still comprehensible in modern English. I always hoped for fairly mutual comprehension, at least at the level of Shakesperian-vs-Modern English.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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