**TRO:JMInc. 3025** 50-55 Tons

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KamikazeJohnson
01/07/15 07:17 PM
207.161.146.219

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**TRO:JMInc. 3025** 50-55 Tons

Back after a bit of a break. Let's get this project back on track!

Here comes the top half of the Medium weight class. Hope you like them. Comments and evaluations are welcome, and I'd love to hear how you think these designs would have fit into the canon BT universe circa 3025.

**Note**
This thread is best viewed, and replied to, in Threaded mode. Please make generous use of the "Quote" feature, so that everyone can tell which design is being referred to by any given comment. Thanks!!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (01/07/15 07:20 PM)
ghostrider
01/07/15 07:21 PM
75.80.239.165

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Damn it. We made him think.
Now we will never see the end of the mechs.

Quote my butt.

BRRRTTT!



This is just bad humor.
KamikazeJohnson
01/07/15 07:41 PM
207.161.146.219

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Quote:
ghostrider writes:

Damn it. We made him think.
Now we will never see the end of the mechs.



Project update: rather than using 3 designs per weight, I will now be doing 27. Retroactive to the beginning of the project. Brings the total number of designs in my TRO to 459.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Firestarter
01/07/15 08:36 PM
24.94.45.124

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Sooo what is this thread about?
KamikazeJohnson
01/07/15 10:15 PM
207.161.146.219

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Quote:
Firestarter writes:

Sooo what is this thread about?



Scroll down in the Designs forum, and you'll find the previous related threads. The short version: I'm writing an original TRO:3025, featuring 3 designs at each tonnage. I'm posting 2 tonnages (6 'Mechs) per thread. Something to keep me entertained

The first thread should be on page 3-4. I can link to them all if you like.

I'll be posting the first 50 tonner in this thread as soon as I finish the fluff.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
01/07/15 10:55 PM
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Is it possible to have 27 different configurations on a 20 ton mech?
Or even a 25 ton mech?

I guess an light urban mech would be one. But I don't see it running an ac 10 on 20 tons, so it might be interesting.

And what is the fluffs name?
Firestarter
01/07/15 11:41 PM
24.94.45.124

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I'm noobing right now

TRO?
Karagin
01/08/15 12:44 AM
70.118.139.48

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TRO means Technical Readout which is the books that cover all of the mechs stats. Like TRO3025, TRO3050 etc...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
01/08/15 12:07 PM
207.161.146.219

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JMInc. 50A

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 4,071,500 C-Bills
Battle Value: 1,149

Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 LRM-15
3 Medium Lasers
1 SRM-4
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The first entry in the 50-ton category is a general front-line unit, featuring
good speed, substantial armour coverage, anti-infantry capability, and a mix of
long- and short-range weapons.

It's high dependence of ammunition, particularly at long range, make the 50A a
poor choice for extended campaigns without a strong support/resupply chain, but
when that support is available, the 50A is a solid, versatile unit for any type
of situation.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 11 1.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 144 9.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 13
L/R Leg 12 18

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
SRM-4 RA 3 1 2.00
Machine Gun RA 0 1 0.50
Machine Gun LA 0 1 0.50
3 Medium Lasers RT 9 3 3.00
LRM-15 LT 5 3 7.00
@SRM-4 (25) RT - 1 1.00
@MG (1/2) (100) RT - 1 0.50
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 34

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
5 3 3 1 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

MY BLURB:
Yes, I know, I did it again. Add a Large Laser, and what do you have?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
01/08/15 11:10 PM
70.118.139.48

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Clones are fun.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
01/08/15 11:16 PM
75.80.239.165

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What mech in the tros use this configuration?
change the srm 4 to a 2, and add a large laser and yes it does look like a thunderbolt.

Now it may look like a mech that was put up for a look at.
KamikazeJohnson
01/08/15 11:33 PM
207.161.146.219

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Quote:
ghostrider writes:

What mech in the tros use this configuration?
change the srm 4 to a 2, and add a large laser and yes it does look like a thunderbolt.

Now it may look like a mech that was put up for a look at.



Most of my best designs spend at least part of the design process resembling a Thunderbolt.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
01/11/15 02:25 AM
207.161.146.219

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JMInc. 50B

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 3,434,500 C-Bills
Battle Value: 1,015

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 PPC
1 Large Laser
2 Medium Lasers
1 SRM-2
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Another all-purpose design, the 50B is built more around long-range than the
50A, featuring both a PPC and a Large Laser or sustained long-range use. A
missile rack and a cluster of lasers fill out the weaponry at close-range.
Slower and more lightly armoured than the 50A, but much more potent offensively.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 17 7.00
Heat Sink Locations: 1 HD, 2 LT, 2 RT, 2 LL, 2 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 120 7.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 18
Center Torso (rear) 5
L/R Torso 12 15
L/R Torso (rear) 4
L/R Arm 8 11
L/R Leg 12 14

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser LA 3 1 1.00
2 Small Lasers RT 2 2 1.00
SRM-2 LT 2 1 1.00
Medium Laser LT 3 1 1.00
Large Laser CT 8 2 5.00
@SRM-2 (50) LT - 1 1.00
Free Critical Slots: 29

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
4 3 2 1 0 2 1 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA

MY BLURB:
Not sure why, but I've always liked pairing up dissimilar weapons, like the PPC/Large Laser used here. Would it be better if I'd just used a pair of Large Lasers?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
01/11/15 06:49 AM
172.56.21.20

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I really like the 50B. It is a really strong lances fire support mech. It has two really powerful long range weapons and the heat sinks to fire both together. Its weakness is its really light armor which can be over come by its lance mates mechs engaging the enemies mechs at closer range. What would go well with this is a good solid close range tank mech.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
01/11/15 02:15 PM
75.80.239.165

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Armor looks just a little light for typical armor for the weight range. Not a real big problem if you don't let the mechs get too close.
Not sure how efficient the srm 2 will be, but looks like anti infantry use.
Don't normally think it but possibly drop a laser to increase the srm?
Think mg/half ton ammo would be better if srm is anti infantry.
Or 3 mg with half ton ammo if you really want to remove infantry quick.

Granted srm is good for making crits on tanks.
And forgot a crowd pleaser. The inferno ammo.
KamikazeJohnson
01/11/15 07:05 PM
72.143.232.164

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Quote:
ghostrider writes:

Armor looks just a little light for typical armor for the weight range. Not a real big problem if you don't let the mechs get too close.
Not sure how efficient the srm 2 will be, but looks like anti infantry use.
Don't normally think it but possibly drop a laser to increase the srm?
Think mg/half ton ammo would be better if srm is anti infantry.
Or 3 mg with half ton ammo if you really want to remove infantry quick.

Granted srm is good for making crits on tanks.
And forgot a crowd pleaser. The inferno ammo.



Yeah, the armour is pretty light, although by the standards of the original TRO:3025 it's not too bad. I think the Centurion only had 136, just 1 ton more. Lighter than I like, especially without speed for protection, but even so, it should be able to survive 2-3 rounds from most Heavies of the era. As long as it doesn't find itself squaring off against a Warhammer or Awesome, it should be ok.

By modern rules, the SRM 2 isn't much use for anti-infantry, unless Infernos boost the damage potential considerably. Infernos were much better for anti-'Mech back when 3025 was current (late 80s-early 90s) but current rules have nerfed them considerably, to the point that the SRM2 if a poor dekivery system for them. Having Inferno ammo exclusively for use in the SRM2 gave the light rack a much greater purpose. Still, I find a lot of people underestimate it's effect.

I wouldn't drop a Medium Laser to increase the SRM (I rarely use a single ML), but ditching the Small Lasers could be worth it for an SRM 4. Almost thecsame damage, at 3 times the range.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
01/14/15 12:52 AM
207.161.146.219

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JMInc. 50C

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 4,218,500 C-Bills
Battle Value: 1,107

Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
2 Medium Lasers
2 LRM-5s
1 Autocannon/2
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Reminiscent of the classic Shadow Hawk, the JMInc. 50C is a rather eclectic
design. Primary damage is light, but has excellent range, and the 50C's
mobility allow it to maintain optimum firing range. Two full tons of LRM ammo
can be used to provide firing options, or simply to maximize staying power.

In close, the 50C is respectably armed with a pair of medium Lasers, but pilots
are advised to keep at range as much as possible.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 250 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 144 9.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 21
Center Torso (rear) 6
L/R Torso 12 18
L/R Torso (rear) 5
L/R Arm 8 13
L/R Leg 12 18

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/2 LA 1 1 6.00
LRM-5 RT 2 1 2.00
Medium Laser LT 3 1 1.00
Medium Laser CT 3 1 1.00
LRM-5 HD 2 1 2.00
@LRM-5 (48) RT - 2 2.00
@AC/2 (45) LT - 1 1.00
Free Critical Slots: 35

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
5j 2 2 1 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, IF 1

MY BLURB:
AC/2s have been under-represented in my TRO so far, so I figured it was time to throw one in.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CarcerKango
01/14/15 09:25 AM
64.251.51.246

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I like it. More power at range than a shadow hawk and gets rid of that useless SRM-2 rack . I don't like the AC downgrade (In my mind, you only bring out the full potential of light-caliber AC's when you mount them in groups ) but this is a good use, adding a bit of supplemental power to the LRM racks. Does more damage close in than the basic SHD as well. Personally, IDK if the era allows it or not, but it'd be cool to see a variant that lowers the LRM ammo to one ton (because twelve full volleys should be about all you need anyhow; mediums aren't likely to last long enough to get all those shots off so it's more of a liability than anything else unless you're using thunder munitions) and upgrades the AC to an Ultra model for even more range. Or makes it an LBX for even more even more range

tl;dr I like it.
His_Most_Royal_Highass_Donkey
01/14/15 11:17 AM
172.56.40.33

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I would drop a ton of armor from the 50C and add another ton of ammo to the AC2. Since the idea is to keep at range so range and speed is your defense and not armor. If your going to be lobbing AC2 shots at long range you will need lots of ammo because your not going to be hitting your target much of the time. I agree with to two tons of LRM ammo your going to need it if your going to stay at long range.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
01/14/15 01:00 PM
75.80.239.165

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The 50c..

Don't worry too much about not using some weapons alot, kj. Some are just not that great. The ac 2 is one of them. The mechs that could use them are too light to carry them. I think the jagermech and blackjack are the only ones in the canon series to use the ac 2. Too lazy to look them up right now.

Carcer.. The time frame for these mechs is the 3025 era, before the helm core find that started the starleague weapons. So the ultra and lbx are not available yet.
And side note if you didn't know, the ac 2/10/20 were not included in the original box set. It was just the 5 and it was called autocannon. That was it.

45 shots for the ac 2 should be more then enough. I don't know of anyone that plays to be able to go more then even 30 rounds.
If you are going to drop some armor, it might be an idea to upgrade the lrm launchers. But that isn't a great idea. I would suggest if you want a shadow hawk type unit, moving the ac into the left torso.

I personally dislike mechs that don't have a decent single punch. Too much scatter for my tastes but then most games I played have been lance on lance. This is a good mech for larger battles, where you can sand off some armor for other units to finish off. Or get behind the line and worry units about their back sides.
KamikazeJohnson
01/14/15 01:19 PM
207.161.146.219

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Quote:
ghostrider writes:

The 50c..

Don't worry too much about not using some weapons alot, kj. Some are just not that great. The ac 2 is one of them. The mechs that could use them are too light to carry them. I think the jagermech and blackjack are the only ones in the canon series to use the ac 2. Too lazy to look them up right now.

Carcer.. The time frame for these mechs is the 3025 era, before the helm core find that started the starleague weapons. So the ultra and lbx are not available yet.
And side note if you didn't know, the ac 2/10/20 were not included in the original box set. It was just the 5 and it was called autocannon. That was it.

45 shots for the ac 2 should be more then enough. I don't know of anyone that plays to be able to go more then even 30 rounds.
If you are going to drop some armor, it might be an idea to upgrade the lrm launchers. But that isn't a great idea. I would suggest if you want a shadow hawk type unit, moving the ac into the left torso.

I personally dislike mechs that don't have a decent single punch. Too much scatter for my tastes but then most games I played have been lance on lance. This is a good mech for larger battles, where you can sand off some armor for other units to finish off. Or get behind the line and worry units about their back sides.



For the most part I agree about the AC/2...I have fun trying to build workable designs around them, but realistically, they're best used in en masse on a lance of Light Support units, and the best candidate for that is a tank. Although the BlackJack and Mauler can both be used to great effect in the right environment. The JagerMech is a little more limited, due to its pathetic armour.

Just realized the 50C turned out very similar to one of my 30-tonners...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
01/14/15 02:50 PM
172.56.32.29

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If you have 5/8 and they have a 4/6 it can go on for a lot more than 30 rounds.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
01/14/15 05:42 PM
72.143.232.123

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Quote:
His_Most_Royal_Highass_Donkey writes:

If you have 5/8 and they have a 4/6 it can go on for a lot more than 30 rounds.



Sure, but this 'Mech was designed for light support, not duelling.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
01/15/15 01:52 AM
75.80.239.165

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One point about the Mauler. That was not done until later on. I think it has advanced components, such as endosteel but would have to look. Still the ac 2 is hard to use as a primary weapon.

Yes, there are times when you go thru a very long game, but most of the ones I see end up getting cut short. Even a short 5 minutes a round, things seem to come up when you play when you get older. Now being in high school, and you don't have anything to do on the weekend, then the long battles are great.. Until people start getting bored because they tried dfa too many times and their mechs are legless on the field with cockpits crushed in from being stepped on.
I know 5 minutes sounds like a long time for a round, but it isn't when you are dealing with real thinking on both sides. Almost like chess that shoots.
CarcerKango
01/15/15 08:00 AM
32.210.44.189

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Like chess that shoots...I'ma use that quote for something ghostrider that made my day.
KamikazeJohnson
01/15/15 08:14 PM
207.161.146.219

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JMInc. 55A

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 4,768,162 C-Bills
Battle Value: 1,276

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 Large Laser
1 Medium Laser
1 SRM-4
1 Flamer
3 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
I really wanted to put a PPC on this one, but the extra tonage for the weapon
plus required Heat Sinks would take a big bite out of my supporting weapons.
Instead, the Large Laser leaves it with only a slight overheat when using its
full Jump range, and an assortment of tools to stir up trouble. Maximum armour
coverage allows it to stay in the field a long time.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Standard Armor AV - 184 11.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 28
Center Torso (rear) 7
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 18
L/R Leg 13 26

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer RA 3 1 1.00
Large Laser LA 8 2 5.00
Machine Gun LA 0 1 0.50
2 Machine Guns RT 0 2 1.00
Medium Laser LT 3 1 1.00
SRM-4 CT 3 1 2.00
@MG (1/2) (100) RT - 1 0.50
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 32

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
5j 2 2 0 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA

MY BLURB:
Poor man's Griffin?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
CarcerKango
01/15/15 08:30 PM
32.210.44.189

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Love it.
ghostrider
01/15/15 09:06 PM
75.80.239.165

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55a..
Poor mans griffin would have an lrm in there just for the hell of it.

This one looks more like a patrol mech looking for infantry. Jack of all trades but master of none.

I do have a question. Are you left handed, or is there some other reason for alot of big weapons in what is normally considered the off hand?
Just curious.
KamikazeJohnson
01/15/15 09:40 PM
72.143.232.123

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Quote:
ghostrider writes:

I do have a question. Are you left handed, or is there some other reason for alot of big weapons in what is normally considered the off hand?
Just curious.



I'm going for the classic "Left Handed Swordsman" edge...most 'Mech pilots sidestep to the left when circling an opponent, keeping their primary weapon to the "near" side, and it would throw them off when their target "mirrors" te move instead of circling in the same manner. The "Lefty" pilot will of course be used to that type of matchup, and be able to take anvantage of his opponent's confusion. Psychological edge.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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