BLR-1P BattleMaster (RetroTech)

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GiovanniBlasini
01/13/15 02:26 AM
75.80.176.62

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Bit of an odd idea I've been playing around with. No fluff yet - considering making it a blend of canon and FGC Niops post 3145, as FGC Niops fielded BLR-1Gb Royal BattleMasters, making this an amusing RetroTech replacement for those and Niops' Highlanders.

Went with RetroTech rather than Prmitive because of the command console (I like 2 seats on my BLRs), and jump jets to offset some of the loss of mobility, which, in turn, meant losing the SRMs. Other options include making this the BLR-1Pc, with the standard BLR-1P swapping the command console for six RL-10 packs, or 2 RL-10s and anti-personnel guns. You could also swap all six medium lasers forward, but that could lead tons potential heat issues with only 16 single heat sinks.

Edit: Non-command-console version posted below as the BLR-1P, with the command console version renamed the BLR-1Pc.

Code:

BattleMaster BLR-1P

Mass: 85 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/E-X-F-A
Production Year: 2750
Cost: 8,712,143 C-Bills
Battle Value: 1,542

Chassis: Unknown Primitive Structure
Power Plant: Unknown 310 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Primitive
Armament:
1 PPC
6 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 130 points 8.50
Engine: Primitive Fusion Engine 310 20.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 1 CT, 1 RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Primitive 5.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Primitive AV - 235 22.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 12
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 24
L/R Leg 18 27

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
2 Medium Lasers RT 6 2 2.00
(R) Medium Laser RT 3 1 1.00
2 Medium Lasers LT 6 2 2.00
(R) Medium Laser LT 3 1 1.00
Command Console HD - 1 3.00
Free Critical Slots: 30

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 15
3j 3 3 1 0 4 0 Structure: 7
Special Abilities: ENE, SRCH, ES, SEAL, SOA
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003


Edited by GiovanniBlasini (01/13/15 12:47 PM)
CarcerKango
01/13/15 10:45 AM
64.251.51.246

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I don't know why but this is hilarious somehow.
GiovanniBlasini
01/13/15 12:50 PM
75.80.176.62

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Quote:
CarcerKango writes:

I don't know why but this is hilarious somehow.



Oh, I agree entirely.

Worked up a straight combat version, as well:

Code:

BattleMaster BLR-1P

Mass: 85 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Dark Ages
Tech Rating/Era Availability: D/X-X-F-A
Production Year: 3132
Cost: 7,691,868 C-Bills
Battle Value: 1,515

Chassis: Unknown Primitive Structure
Power Plant: Unknown 310 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Primitive
Armament:
1 PPC
6 Medium Lasers
6 Rocket Launcher 10s
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 130 points 8.50
Engine: Primitive Fusion Engine 310 20.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 1 CT, 1 RA, 2 LL, 2 RL
Gyro: Standard 4.00
Cockpit: Primitive 5.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Primitive AV - 235 22.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 12
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 24
L/R Leg 18 27

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Flamer LA 3 1 1.00
2 Medium Lasers RT 6 2 2.00
(R) Medium Laser RT 3 1 1.00
3 Rocket Launcher 10s RT 9 3 1.50
2 Medium Lasers LT 6 2 2.00
(R) Medium Laser LT 3 1 1.00
3 Rocket Launcher 10s LT 9 3 1.50
Free Critical Slots: 25

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 15
3 3 3 2 0 4 1 Structure: 7
Special Abilities: SRCH, ES, SEAL, SOA
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
ghostrider
01/13/15 12:58 PM
75.80.239.165

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A little off the subject, but I like this display for stats.
Give all the information at a glance without having to read every last thing to see what it has.

Don't know why, but when I see primitive, I expect club type weapons.
But this does look like something that is still dangerous to other mechs without all that high tech stuff.
CrayModerator
01/13/15 05:55 PM
67.8.171.23

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Interesting. You got most of the high points of a Battlemaster on a primitive chassis. Nicely done.

I was close to posting the Battlemaster that went with the Goblin I posted a couple of weeks ago. I think I'll post the Victor first.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
GiovanniBlasini
01/13/15 06:22 PM
12.69.238.34

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Quote:
Cray writes:

Interesting. You got most of the high points of a Battlemaster on a primitive chassis. Nicely done.

I was close to posting the Battlemaster that went with the Goblin I posted a couple of weeks ago. I think I'll post the Victor first.



I also tried doing a 75-ton "Warlord" version, and found, interestingly enough, you end up losing 2 tons of available mass on a 75-ton, 3/5 primitive BattleMech compared to an 85-ton 3/5 one.

That said, it's still workable:

Code:

BattleMaster BLR-0P

Mass: 75 tons
Tech Base: Inner Sphere (Primitive)
Chassis Config: Biped
Rules Level: Era Specific
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 6,380,500 C-Bills
Battle Value: 1,531

Chassis: Unknown Primitive Structure
Power Plant: Unknown 270 Primitive Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Primitive
Armament:
3 Light PPCs
5 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Primitive Structure 114 points 7.50
Engine: Primitive Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Single Heat Sink 17 7.00
Heat Sink Locations: 2 LT, 2 RT, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Primitive 5.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Primitive AV - 225 21.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 10
L/R Torso 16 25
L/R Torso (rear) 7
L/R Arm 12 24
L/R Leg 16 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Light PPCs RA 10 4 6.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
Light PPC LT 5 2 3.00
(R) Medium Laser CT 3 1 1.00
Free Critical Slots: 26

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 15
3j 3 3 1 0 3 1 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA



A command console version is also straightforward: either lose jump jets or the third light PPC.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
CrayModerator
01/13/15 07:26 PM
67.8.171.23

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Quote:
GiovanniBlasini writes:
I also tried doing a 75-ton "Warlord" version



Flatterer.

Quote:
and found, interestingly enough, you end up losing 2 tons of available mass on a 75-ton, 3/5 primitive BattleMech compared to an 85-ton 3/5 one.



That is interesting. I didn't think about the impact of primitive tech on weight efficiency sweet spots.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
GiovanniBlasini
01/13/15 08:05 PM
12.69.238.34

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Quote:
Cray writes:

Quote:
GiovanniBlasini writes:
I also tried doing a 75-ton "Warlord" version



Flatterer.




LOL. What can I say, I like the idea. Also, in my non-canon 3145 Niops, I'd only had 'em making 270-rating engines, which won't work for a full, 85-ton BLR, but would for a 75-ton one, making it a nice alternative to my retrotech Black Knight.

Quote:

Quote:
and found, interestingly enough, you end up losing 2 tons of available mass on a 75-ton, 3/5 primitive BattleMech compared to an 85-ton 3/5 one.



That is interesting. I didn't think about the impact of primitive tech on weight efficiency sweet spots.



It's not so much the primitive tech here as it is the speed. In fact, with Intro tech, it's even more pronounced:

75-ton, 3/5 BattleMech: 51.5 tons available for armor/weapons
85-ton, 3/5 BattleMech: 57.5 tons available for armor/weapons

The mass curve for engines under 300-rating increases much more slowly than those of over 300-rating, so the base 225-rating engine for the 75-tonner is 10 tons, but the 255-rating engine for the 85-tonner is only 13 tons. With only 1 ton gained in structural mass, your fixed mass only goes up 4 tons, gaining you 6 tons of additional mass - you get to keep 60% of the additional mass towards more warload.

And, actually, it might even begin to peak earlier. Take the intro-tech 100-ton, 3/5 'Mech, with its 19-ton 300-rating engine and 10-ton internal structure. After factoring in fixed mass, it has 65 tons available for weaponry and armor, only 7.5 tons more than an 85-ton 'Mech of the same speed, with the other 7.5 tons going to an increase in fixed mass.
Member of the Pundit Caste
"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go. I'm surprised you didn't know that." -- Col. Saul Tigh, BSG2003
CrayModerator
01/13/15 09:17 PM
67.8.171.23

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Quote:
GiovanniBlasini writes:
And, actually, it might even begin to peak earlier. Take the intro-tech 100-ton, 3/5 'Mech, with its 19-ton 300-rating engine and 10-ton internal structure. After factoring in fixed mass, it has 65 tons available for weaponry and armor, only 7.5 tons more than an 85-ton 'Mech of the same speed, with the other 7.5 tons going to an increase in fixed mass.



That's an interesting point that probably explains the Stalker.

I never noticed that until you pointed it out. Unlike 4/6 and faster SFE designs, you do gain usable tonnage continuously to 100 tons with 3/5 designs and that was good enough for me. Meanwhile, the trouble with gaining more tonnage for large 4/6 designs was burned into my soul with the first 'Mech I ever designed, a 95-ton version of the Archer. All I managed on it was to add 2 extra tons of ammo.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (01/13/15 09:19 PM)
CarcerKango
01/15/15 01:50 PM
64.251.51.246

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I like it. Keeps the soul of the BLR while still making the change to primitive tech.
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