CarcerKango
01/16/15 10:31 AM
64.251.51.246
|
Haunter Mk. II Mass: 35 tons Tech Base: Inner Sphere Motive Type: Wheeled Rules Level: Advanced Rules Era: All Eras (non-canon) Tech Rating/Era Availability: E/X-X-E Production Year: 0 Cost: 930,133 C-Bills Battle Value: 601 Power Plant: ? 155 Fuel Cell Engine Cruise Speed: 54.0 km/h Flanking Speed: 86.4 km/h Armor: Generic Standard Armor Armament: 2 Unknown MML-7s 4 Damage, Inc. Manreaper Mk. IL Light Machine Guns 1 Unknown CASE Manufacturer: Damage, Inc. Primary Factory: ? Communications System: Unknown Targeting and Tracking System: Unknown Overview: Getting feedback from several sources in mercenary units throughout the Inner Sphere, Damage, Inc. modified their Haunter design and designated it the Haunter Mk. II. Capabilities: The Haunter was built on a sturdy, inexpensive, wheeled 35-ton chassis, weighing in at the upper end of the light class of vehicles. A lightweight 155-rated Fuel Cell Engine was selected to keep costs down and to provide speeds on a par with most modern heavy 'Mechs. Eight tons of standard armor provided decent protection from enemy fire, and armament came in the form of twin forward-mounted MML-7's with two tons of ammo to draw on, as well as four turret-mounted Light MG's with a full ton of ammo for ammunition. All ammunition bins were protected by C.A.S.E. to prevent catastrophic consequences of ammo explosions. Battle History: Since this is purely a theoretical design and has not yet been produced, the Haunter obviously has no battle history as of yet, but has performed well in multiple roles in simulations. Deployment: The Haunter, at least in simulations, is often deployed in either lances of three (nicknamed "hauntings") for patrols, or alone as part of a combined-arms group. It seems to have performed well when used for indirect fire support, although other designs eclipse its abilities there. Its greatest asset appears to be its low cost, costing less than a million C-bills and providing the buyer with good bang for their C-bill in terms of both firepower and survivability. Variants: Several theoretical designs for variants exist in the Damage, Inc. files, including one that reduces speed and switches to a tracked chassis to allow more versatility in deployment and possibly more weaponry. Additional: Startup company Damage, Inc., while they have not yet produced this design, keep it in their portfolio of "possible/future products," and should they recieve a contract, they will start producing immediately. ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 20 points 3.50 Engine: Fuel-Cell Engine 155 7.00 Cruise MP: 5 Flank MP: 8 Heat Sinks: Single Heat Sink 1 0.00 Control Equipment: 2.00 Lift Equipment: 0.00 Turret: 0.50 Armor: Standard Armor AV - 120 7.50 Armor Factor Front 29 Left/Right 24/24 Turret 24 Rear 19 ================================================================================ Equipment Location Heat Spaces Mass -------------------------------------------------------------------------------- 2 MML-7s FR 8 2 9.00 4 Light Machine Guns T 0 4 2.00 CASE BD - 1 0.50 @MML-7 (SRM) (14) BD - 0 1.00 @MML-7 (LRM) (17) BD - 0 1.00 @LMG (200) BD - 0 1.00 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6 5 1 1 1 0 1 1 Structure: 2 Special Abilities: CASE, EE
|
Cray
01/17/15 08:48 AM
97.101.96.171
|
Interesting. That'd be hell on infantry if they ever got close.
If I did anything, I'd trim the side armor a few points to bolster the turret. The turret and front of tanks tends to get hit most often.
And try to find a way to carry more ammo. One LMG and a half ton of ammo would give you more endurance.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
|
CarcerKango
01/17/15 09:58 AM
32.210.44.189
|
My favorite part is how many of the soddin' things you can field for just a few million C-bills. Less than 3 mill will give you a light lance
|