Dune Rover

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Retry
02/01/15 05:02 PM
76.7.225.145

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Dune Rover Prime
Clan experimental
30 tons
BV: 1,031
Cost: 1,448,281 C-bills
Source:Clan Hell's Horses

Movement: 6/9 (Wheeled) (5/8 due to dune buggy modification)
Engine: 160 SFE

Internal: 15
Armor: 134 (Ferro-Fibrous)
Internal Armor
Front 3 36
Right 3 26
Left 3 26
Rear 3 16
Turret 3 30

Weapons Loc Heat
Plasma Cannon TU 7
Medium Pulse Laser TU 4

Ammo Loc Shots
Plasma Cannon Ammo BD 10
Plasma Cannon Ammo BD 10

Equipment Loc
Dune Buggy BD
Targeting Computer BD
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The Dune Rover Omnivehicle is a highly adaptable chassis that was designed to excel in sandy terrains such as deserts or beaches, although it's design is solid enough to be an adequate alternative to other light armored units outside of it's element. Many variations of the omnivehicle are tuned for different roles such as fire support, transportation, reconnaissance, anti-air, and electronics-warfare. While this buggy itself has 9 tons of pod space, only five of which can actually fit into the turret. This means the Dune Rover cannot carry most types of heavy autocannons and is often dependent on an energy weapon loadout. The base cost per Dune Rover frame is a little over 800k C-Bills.

The Prime configuration is equipped for an anti-infantry role, but it is also well equipped for damaging vehicles and harassing 'Mechs. A plasma cannon with enough ammunition for more than three minutes of continuous firing vaporizes light infantry with ease and is devastating on most types of BA. It's heat transferring effects make it ideal for use against 'Mechs in hot climates, especially against those who are already prone to overheat. A MPL is equipped for backup, providing a solid if not unimpressive punch to any armored vehicle, and enabling the Dune Rover to defend itself better against any speedy assets such as hovercrafts and VTOLs. All weapon systems are tied to a targeting computer to make the most out of what little is available.
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A:
1x ERLL
1x SPL
The A configuration is geared towards more armor-heavy forces, having a more consistently damaging extended-range large laser to take out 'Mechs and tanks from a distance. A small pulse laser is also present to make sure that the Dune Rover isn't completely defenseless against conventional infantry.
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B:
2x HML
2x 'Mech Mortar 1 (1 ton ammo)
The B configuration is equipped for close quarters action, and has one of the heaviest damage outputs possible for it's tiny turret. Two heavy medium lasers, if they both connect, deals an incredible amount of damage that's equivalent of a AC/20 blast. If available, the HMLs are often replaced with iHMLs. The two Mech Mortars can be useful but are often more situational. These mortars are usually removed for dual LRM5s or SRM4s instead.
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C:
1x LRM15 (3 tons ammo)
1x HML
1x Flamer
1x ECM Suite
The C configuration specializes in long-ranged fire support. The LRM-15 is a powerful weapon and is given excellent staying power with 3 tons of ammunition, allowing for four minutes of continuous firing. A heavy medium laser and flamer are equipped in case armored vehicles or infantry get too close for comfort, and the flamer can be used for unconventional(and arguably dishonorable) flora-burning tactics. Subvariants of the C configuration often remove the ECM suite for another ton of ammo, or remove one or both secondary weapons for an Artemis system.
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D:
1x LB 2-X AC(2 tons ammo)
1x Targeting Computer
1x ECM Suite
The D configuration has one of the longest ranged, yet weakest, vehicle-scale weapons available to the Clans. With a LB 2-X autocannon connected to a targeting computer, the D configuration is the closest to an anti-air tank that the Dune Rover can muster. Even light conventional aircraft and VTOLs can linger for a while without worry unless numerous Rover D's are present. Fortunately, because of the relatively cheap nature of the Rover, they usually are. One subvariant replaces the LB autocannon with an Ultra model instead.
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E:
2x Laser AMS
1x NARC (1 ton ammo)
1x Clan TAG
1x AECM
1x Active Probe
The E configuration is an extremely specialized scout model, as evidenced by it's complete lack of conventional weapons. It's prohibitively large cost and inability to defend itself leads to the E configuration being a rare sight on the battlefield.
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F:
1x ERLL
1x Clan TAG
1x Active Probe
1x ECM Suite
The F configuration is the far more common reconnaisance variant, being much cheaper as well as possessing a respectable armament for self-defense.
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G:
2x Flamer
1x ER Flamer
1x LRM5(1 ton ammo)
5 ton cargo bay
The G configuration is the transportation variant of the Dune Rover. The flamers provide good protection against infantry, and the LRM5 often carries smoke rounds to make the Rover G and it's cargo a more difficult target on the run. The five ton cargo bay can carry either assorted equipment and ammunition or an Elemental point.
CrayModerator
02/01/15 05:34 PM
67.8.171.23

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That's a pretty interesting design. BT tends to favor omni-terrain (har har) vehicles, but there's always a battle or three that needs specialists.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
CarcerKango
02/02/15 09:41 AM
32.210.44.189

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I like the feel of it Nice and cheap too so you don't have to worry about pouring a ton of C-bills into an esoteric design...
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