Nova CEWS rules question

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Retry
02/06/15 06:03 PM
76.7.225.145

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"Game Rules:The Nova CEWS operates as a combination of ECM, active probe and C3i equipment, with the following exceptions. The Nova CEWS can link up to two other units mounting a Nova CEWS. A unit wishing to link with another unit must declare the connection in the End Phase. Beginning in the next turn, the two units are linked and operate per the rules for C3i (see p. 131, TW). Units may not link to more than two other units at a time. ECM does not affect the link, unless it originates from another hostile, active Nova CEWS. The Nova CEWS does not have Target Acquisition Gear capability. The Nova CEWS can be mounted on units with the Null Signature System. Both systems will function normally. Units with multiple Nova CEWS may only use one at a time in game play. Fighters and Small Craft may only use Nova CEWS when interacting with ground units. Nova CEWS can be turned off in any End Phase. While active, Nova CEWS’ effects are considered active even if the unit’s pilot/ crew is rendered incapable of acting in combat, but will shut off if the carrying unit is shut down or destroyed. The Nova CEWS generates +2 heat while active."

As far as I know, never before has a C3 system been able to work on any sort of stealth electronics system before the Nova CEWS.(Chameleon Light Polarization Field, Null Signature System, Void Signature System).

For what in-universe reason is the Null Signature System in particular given this exception right now?

Did the Society(Developers of the Nova CEWS) even have access to Null Signature Systems to work out compatability issues with C3 and Null systems?

Does Stealth Armor, which is basically standard armor with Null Signature System technologies applied, also benefit from the exception?
CrayModerator
02/06/15 08:51 PM
97.101.96.171

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"The Society" is a Clan offshoot, and the Clans are the inheritors of Star League technology like Null Signature Systems. So, yes, they had access to Null Signature Systems.

The in-universe reason was the Society was the Clans' Scientist Caste run wild. They were fed up with Warrior domination and Warrior waste of Clan potential - all those centuries wasted on pointless conflicts. So they dug up all the dirty, Zellbrigen-free science tricks they could to offset Warrior firepower to bring a new era of prosperity to the Clans. Step 1: defeat the Warriors. (Didn't work.)

Stealth Armor is not compatible to my knowledge, though you could always check on the rules forums of the official site:
http://bg.battletech.com/forums/rules-questions/
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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