Rotwang
02/07/15 05:51 PM
94.226.248.136
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Fairfax FFX-1D
Mass: 35 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: E/D-F-E-A Production Year: 3132 Cost: 2.658.938 C-Bills Battle Value: 990
Chassis: Unknown Endo-Steel Power Plant: Unknown 175 Fusion Engine Walking Speed: 54,0 km/h Maximum Speed: 86,4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor w/ CASE Armament: 1 LRM-10 4 Medium Lasers 3 Small Lasers 2 Machine Guns Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Fairfax was first introduced in the late 2600's as a support mech for heavy and assault units.
Capabilities: With an usually heavy punch for such a light mech, the Fairfax was a threat to most battlefield units. Though slow by any standards it was often deployed as a flanking unit, as a reserve to deal with fast attack units trying to attack the main force or even used to finish off badly damaged enemies.
It could provide some measure of fire support with the LRM10 or snipe at maneuvering enemies.
To deal with enemy threats, it carried an impressive 4 medium lasers, 3 small lasers and a pair of machineguns, making it an effective all-round fighter.
Seven tons of standard plate gave the Fairfax some durability as it was never meant to go toe to toe with heavier units.
Battle History: Fairfaxes were often found in Dragoon and Striker regiments as well as the assault regiments of regular divisions. Attempts to attach them to lighter elements often resulted in either slowing down the unit or get left alone and be picked on by faster enemy units.
Their performance was recorded as adequate until the latter years of the SLDF, during the periphery uprising they were detached from their units in an attempt to hunt down enemy forces, but suffered disproportionate losses. Many were rotated back to units in the Hegemony to free up more powerful units to fight in the Periphery uprising.
As a result many SLDF units that would normally have been equipped with medium, heavy or assault units had a much larger proportion of light mechs in their ranks.
The subsequent Amaris coup meant that many key units had to bear the brunt of the invasion with limited resources, overall the Fairfaxes fought hard, but were unable to stem the tide.
By the time of Kerensky retook Terra, over 92% of all Fairfaxes had been either lost, scrapped or abandoned. This was the highest loss ratio of any mech to date.
About half left with Kerensky, the remainder finding easy employ with the Succesor States that lacked comparable designs. The two factories fell into the hands of Houses Davion and Marik, but were ultimately destroyed in the early days of the Second Succession War.
Variants: By the 2900's, the lack of spare parts forced owners to replace their heat sinks with less efficient ones. This often caused high heat spikes that were never forseen by its designers and caused the particular endo steel structure to become brittle over time, resulting in major skeletal failure.
A fix was found by downgrading the engine to a ligher 140 rated engine and use a standard internal structure, while adding three standard heat sinks, allowed designers to retain the original weapon loadout. While it solved many problems it made the mech slow and even more vulnerable to attacks by faster units that could easily wear down the Fairfax or simply overwhelm it as it could not even outrun many heavy and assault class mechs.
The Fairfax did make a comeback in the 3060's, reverting to the original configuration and found a new task as a Clan Battlearmour hunter.
A more advanced version switching the lasers for ER models was first spotted in 3072.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 58 points 2,00 Internal Locations: 3 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL Engine: Fusion Engine 175 7,00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0,00 Heat Sink Locations: 3 RT Gyro: Standard 2,00 Cockpit: Standard 3,00 Actuators: L: SH+UA R: SH+UA Armor: Standard Armor AV - 112 7,00 CASE Locations: 1 LT 0,50
Internal Armor Structure Factor Head 3 9 Center Torso 11 17 Center Torso (rear) 4 L/R Torso 8 12 L/R Torso (rear) 4 L/R Arm 6 11 L/R Leg 8 14
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Medium Laser RA 3 1 1,00 Machine Gun RA 0 1 0,50 Small Laser RA 1 1 0,50 Medium Laser LA 3 1 1,00 Machine Gun LA 0 1 0,50 Small Laser LA 1 1 0,50 LRM-10 LT 4 2 5,00 2 Medium Lasers CT 6 2 2,00 Small Laser HD 1 1 0,50 @LRM-10 (12) LT - 1 1,00 @MG (200) LT - 1 1,00 Free Critical Slots: 14
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10 5 4 3 1 0 1 0 Structure: 3 Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
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CarcerKango
02/07/15 06:00 PM
32.210.44.189
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Like a mix between my Viceroy and Sharp Shot....
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