Nikolaiv NV-AG9

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Karagin
02/16/15 04:46 PM
70.118.139.48

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Code:
                BattleMech Technical Readout

Type/Model: Nikolaiv NV-AG9
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 45 tons
Chassis: Vulcan Prime Standard
Power Plant: 180 Dantrus XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kemplar 5000 Standard
Armament:
2 Arrowlite SRM 6s
7 Chenevy Smalls Small Lasers
2 Blankenburg 15 Large Lasers
Manufacturer: Alexandria Armories
Location: Alexandria, Terra
Communications System: Rander Groundsider
Targeting & Tracking System: Doering Electronics Glowworm

------------------------------------------------------------------------------
==Overview:==
NV-AG9 Nikolaiv was built to order during the twilight of the Golden Age of
Mankind. It was not a special mech nor one that could threaten the supremancy
of the SLDF mech force. Alexandria Armories built it to request of Amaris with
the grace of the Lord Cameron.

--------------------------------------------------------
Type/Model: Nikolaiv NV-AG9
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 180 XL Fusion 12 3.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 12 1.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 SRM 6 RA 4 30 4 5.00
(Ammo Locations: 1 LT, 1 RT)
2 Small Lasers RA 2 2 1.00
1 SRM 6 LA 4 2 3.00
2 Small Lasers LA 2 2 1.00
3 Small Lasers RT 3 3 1.50
2 Large Lasers LT 16 4 10.00
--------------------------------------------------------
TOTALS: 31 66 45.00
Crits & Tons Left: 12 .00

Calculated Factors:
Total Cost: 5,675,228 C-Bills
Battle Value 2: 1,034 (old BV = 784)
Cost per BV2: 5,488.62
Weapon Value: 1,019 / 1,019 (Ratio = .99 / .99)
Damage Factors: SRDmg = 28; MRDmg = 10; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 4/2
Damage PB/M/L: 5/2/-, Overheat: 1
Class: MM; Point Value: 10
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CarcerKango
02/16/15 06:00 PM
32.210.44.189

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I like the feel of it. Simple and effective. I would advise going faster if you're going to put an XL engine on something. Makes up for fragility that way. Armor should help with that though.
wolf_lord_30
02/17/15 09:30 PM
166.137.244.36

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That is a lot of small lasers. But I'm just returning from using a bunch of them myself, so I know they can be effective. I like that its an older design and not just the latest and greatest gadgets in it. Going faster would definitely be nice though to close that range quickly.
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