Ravenclaw II Light Fighter

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CarcerKango
02/18/15 12:03 PM
64.251.51.246

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REMLAB 2.9.13 BETA
remlab.sourceforge.net
Created on Feb 18, 2015
AEROTECH
Light AeroSpace Figher Technical Readout

Type: Ravenclaw II
Technology Base: Inner Sphere / 3075
Ruleset: Standard (5th edition)
Tonnage: 30
Cost: 3,293,313 C-bills
Battle Value: 1,200
Equipment Mass
Structural Integrity: 9 0.0
Engine: 270 7.5
Type: Fusion XL
Safe Thrust: 9
Maximum Thrust: 14
Fuel: 320 4.0
Cockpit: 3.0
Power Amplifier: 0.0
VSTOL: 0.0
Heat Sinks: 10 [20] 0.0
Armor Factor: 126 7.0
Armor
Value
Nose 36
L/R Wing 30/30
Aft 30
Weapons and Ammo Location Tons
ER Laser (Small) Left 0.5
ER Laser (Small) Nose 0.5
ER Laser (Small) Right 0.5
Heavy PPC Nose 10.0
Crew: 1
Passengers: 0
Cargo: tons
Fuel Use: 0.45 tons/day
Food & Water: 0.0 tons

BattleForce 2
MP Damage PB/M/L Overheat Class
9N 2/2/1 - FL
Armor/Structure Point Value Specials
3/- 13 -
Ravenclaw II
Mass: 30 tons
Chassis: Standard
Movement Type: AeroSpace Figher
Power Plant: GM 270 Fusion XL
Safe Thrust Speed: 1620 kph
Maximum Thrust Speed: 2830 kph
Armor: Ferro-Aluminum
Armament:
ER Laser (Small)
ER Laser (Small)
ER Laser (Small)
Heavy PPC
Manufacturer: Inner Sphere
Communications System: Standard
Targeting & Tracking System: Standard
Overview
The Ravenclaw II was created to address concerns regarding the Ravenclaw II's lack of effective ranged weaponry and single-strike damage.
Capabilities
Armor protection was bumped down to seven tons of ferro-aluminum armor, retaining respectable protection while freeing up more tonnage for weapons.
Four tons of fuel provided the same range as the original Ravenclaw, and the same 210-rated XL engine gave excellent speed.
Armament was improved to a nose-mouned Heavy PPC, as well as an ER Small Laser in the nose and in each wing. This doubled the craft's effective main weapons range and increased the main weapon's damage by more than 50%.
Battle History
None.
Deployment
Standard combat fighter.
Variants
None.
Notable Warriors
None.
ghostrider
02/18/15 12:28 PM
76.89.120.217

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You didn't have to redo the fighter.
The original did not lack as much range as you would think. Now had you used nothing but small lasers, then I would agree.
If not for the armor difference, this would be a variant.

it still looks usable.
The best thing to do is try both out. The original is better at strafing. This one has the range over the other one, but not sure about more firepower. The damage of the weapons isn't the issue. It is what would be commonly used. Been a long while since I dealt with actually fighting a space battle. Using the fighter would be a good way to decide which version is the better one.
CarcerKango
02/18/15 12:29 PM
64.251.51.246

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I just wanted to make a variant that Donkey would like more :P
Has more damage, total output of 24 over damage output of 19.
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