SuburbanMech. Because I could.

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CarcerKango
03/09/15 09:48 AM
64.251.51.246

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Light BattleMech Technical Readout

Type: SuburbanMech SM-R30P
Technology Base: Inner Sphere / 3075
Ruleset: Standard (5th edition)
Tonnage: 30
Cost: 1,520,350 C-bills
Battle Value: 512
Equipment Mass
Internal Structure: Standard 3.0
Engine: 90 3.0
Type: Fusion
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 13 [13] 3.0
Gyro: Standard 1.0
Cockpit: 3.0
Armor Factor: 104 6.5
Internal
Structure Armor
Value
Head 3 8
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7/7 10/10
L/R Torso (rear) 4/4
L/R Arms 5/5 10/10
L/R Legs 7/7 14/14
Weapons and Ammo Location Crits Tons
Large Laser LA 2 5.0
Machine Gun LT 1 0.5
Machine Gun LT 1 0.5
Machine Gun RT 1 0.5
Machine Gun RT 1 0.5
Rocket Launcher 20 RA 3 1.5
Rocket Launcher 20 RA 3 1.5
Ammo (MG) 100 CT 1 0.5

BattleForce 2
MP Damage PB/M/L Overheat Class
3 6/5/- 5 L
Armor/Structure Point Value Specials
3/3 6 -
SuburbanMech SM-R30P
Mass: 30 tons
Chassis: Standard
Power Plant: DAV 90 Fusion
Cruising Speed: 32 kph
Maximum Speed: 54 kph
Advanced Motive: none
Jump Jets: none
Jump Capacity: none
Armor: Standard
Cockpit: Standard
Armament:
Large Laser
Machine Gun
Machine Gun
Machine Gun
Machine Gun
Rocket Launcher 20
Rocket Launcher 20
Manufacturer: Inner Sphere
Communications System: Standard
Targeting & Tracking System: Standard
Overview
A Periphery refit of the venerable UrbanMech, using Rocket Launchers, Machine Guns, a Large Laser, and a larger engine.
Capabilities
Two RL-20's formed the core of the SuburbanMech's armament, mounted where the AC/10 would go on most Urbies--the right arm. A Large Laser replaced the left arm's Small Laser for greatly enhanced range and hitting power. Finally, two Machine Guns were mounted in each side torso, with a center-torso-carried half ton of ammo. The engine was upgraded to a 90-rated Fusion Engine, allowing speeds on par with an Atlas rather than an Annihilator. However, jump jets were removed. Three extra single heat sinks were installed, and all heat sinks were spread between the left and right torsos.
Reiter
03/09/15 12:25 PM
45.48.53.140

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BattleMech Technical Readout

Type/Model: Super Urbanmech UM-R60z
Tech: Clan / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 90 tons
Chassis: Republic-R Endo Steel
Power Plant: 180 Leenex Fusion
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: 2 Pitban 6000 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Durallex Medium Standard
Armament:
3 Ultra AC/20s
1 Large Pulse Laser
Manufacturer: Orguss Industries
Location: (Unknown)
Communications System: Dalban Interact
Targeting & Tracking System: Dalban Urban

--------------------------------------------------------
Type/Model: Super Urbanmech UM-R60z
Mass: 90 tons

Equipment: Crits Mass
Int. Struct.: 138 pts Endo Steel 7 4.50
(Endo Steel Loc: 1 HD, 4 LA, 1 LL, 1 RL)
Engine: 180 Fusion 6 7.00
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 2 LA, 1 LT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 279 pts Standard 0 17.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 44
Center Torso (Rear): 14
L/R Side Torso: 19 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 15 30/30
L/R Leg: 19 38/38

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Ultra AC/20 RA 7 50 18 22.00
(Ammo Locations: 10 LT)
1 Ultra AC/20 RA 7 8 12.00
1 Large Pulse Laser LA 10 2 6.00
1 Ultra AC/20 RT 7 8 12.00
2 Standard Jump Jets: 2 4.00
(Jump Jet Loc: 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 52 78 90.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 8,905,300 C-Bills
Battle Value 2: 2,290 (old BV = 1,857)
Cost per BV2: 3,888.78
Weapon Value: 1,391 / 1,391 (Ratio = .61 / .61)
Damage Factors: SRDmg = 39; MRDmg = 16; LRDmg = 6
BattleForce2: MP: 2J, Armor/Structure: 7/7
Damage PB/M/L: 4/3/-, Overheat: 4
Class: MA; Point Value: 23


Its only suburban, when you can blow buildings away and level a block. I know its clan, but it was something I was goofing with awhile back to see if I could fit 3 Ultra/20 on the Urbie by making it 3x bigger, with 12x the firepower on full double shots over the original while only upping the smaller laser to a large pulse and having way to much ammo with not enough heat sinks. Its mainly a joke, but yeah....the joke is kind of funny...sometimes...until you fire and blow up while taking out an Atlas...and the office building behind it o_O.
CrayModerator
03/09/15 04:30 PM
67.8.171.23

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Quote:
CarcerKango writes:

Heat Sinks: 13 [13] 3.0




On a non-jumping 'Mech with a single, regularly heat generating item (the large laser), 3 of those heat sinks will only ever see use on a turn it fires one of its RL/20s. Honestly, I'd think of trading them for 2 more RL/20s. Or use a 120 engine (4 tons), which is abundantly available from Wasps and Stingers and forms a good hook for a rebuild story. But YMMV.

Otherwise, that's a fun improvisation on the classic Urbie.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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