Imperator IMPRTR-2D

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Maurer
03/17/15 12:50 AM
45.48.53.140

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BattleMech Technical Readout
Custom* Weapons

Type/Model: Imperator IMPRTR-2D
Tech: Inner Sphere / 3083
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: Chariot Type M Standard
Power Plant: 300 Vlar Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor w. CASE II Standard
Armament:
4 Doombud MML7 (LRM)s*
2 Exo-Star Med X-Pulse Lasers
2 Multi-Linx C3b-MU C³ Boosted Masters*
2 Bright-Blossom ER Medium Lasers
1 Apple Spectrum System Defense Angel ECM Suite
1 Myriad Point-Defense Laser AMS
Manufacturer: Defiance Industries
Location: Hesperus II
Communications System: Garret T-22 with Dual C3 Booster Masters
Targeting & Tracking System: TharHes Targitrack

------------------------------------------------------------------------------
==Overview:==
A thirty-first century upgrade of the Federated Sun's Imperator , the Imperator
IMPRTR-2D is a complete redesign utilizing newer and more advanced technology
to allow a field commander to coordinate his unit and keep track of the
constantly changing battlefield.

==Capabilities:==
To achieve the Imperator's new capabilities, the mech's older weaponry and
electronic systems were removed to allow a complete overhaul.

The standard 200 Xl engine was removed for a 300 Vlar Light Fusion Engine,
increasing the mech's top speed to 54 km/h. The 19 tons of Valiant Lamellor
remains virtually unchanged, except for the addition of CASE II systems,
further reducing the effects of catastrophic ammo explosions. Two more double
heat sinks are added, for a total of 12.

The quad LRM-15s mounted in the arms are replaced with four Doombud MML-7s,
supplied by four tons of ammo stored in the torso. While less then
half the volley of the LRMs, it allows the flexibility of SRMs and other type
of missile munitions. One laser was removed, while the remaining were upgraded
to Exo-Star Medium X-Pulse lasers in the arms and Bright-Blossom ER Medium
lasers in the torso and rear right leg. The AMS was upgraded to a Laser system and
removed to the left hip actuator due to a cockpit refit.

The weapons setup pales in comparison to its upgraded electronics. The
standard cockpit was completely rebuilt with a Command Console integrated with
satellite up-link capability to give a complete picture of a chaotic
battlefield to the commander. The C3 system was upgraded to a pair of
Multi-Lynx C3 Boosted Master computers. Already resilient to most forms of
Ewar, the Multi-Lynx C3b-MU computers are further protected with an improved
communication system linked to Angel ECM, virtually unable to be disrupted
save for destruction of the mech.

Unfortunately, all of this massive capability comes at several prices, namely
a 33 million C-Bill price tag and high maintenance costs. The advanced cockpit
electronics leave very little room, resulting in a very confined space for the
pilot and commander. Finally, the poor quality of shielding around the Laser
AMS can result in EM interference in the other electronics, sometimes
resulting in a complete collapse in the C3 network.

==Variants:==
Due to the high pricetag, the -2D is typically reserved for highly capable
battalion and regiment command officers of the AFFS, all though one was
awarded to a mercenary company for outstanding performance. Aside from minor
custom variations, (most notably replacing the LAMS with a standard AMS in
the right torso and ammo in the corresponding leg) other less capable, but
still quite impressive variations exist.

The -2E is made for lance commanders, replaceing the C3 Boosted Master
Computer in the right torso with a C3 Emergency Master as back up, should the
company commander's network be comprimised. Fitted with only two MML-7s, the
-2E also makes use of an Improved Narc Beacon to increase missile accuracy and
Large X-Pulse laser in the right torso for additional firepower and upgrading
the remounted ER Medium to an X-pulse. A heatsink is added, while the missile
ammo and CASE II systems are relocated to the arms. A more common standard AMS
is mounted in the head.

The -2G is a standard front line mech, utilizing light ferro-fibrous armor, a
standard engine, and 17 double heat sinks. Twin MML-9s and Large X-Pulse Lasers
are the back bone of its firepower, along with 3 medium X-Pulse Lasers for
close combat and a standard AMS for missile defense. The -2G's electronics are
not as sophisticated as other models, lacking any C3 and ECM components.


--------------------------------------------------------
Type/Model: Imperator IMPRTR-2D
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Light Fusion 10 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Command Console, Life Supt., Sensors: 6 6.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 MML7 (LRM)s* RA 8 68 12 13.00
(Ammo Locations: 2 LT, 2 RT)
1 Med X-Pulse Laser RA 6 1 2.00
2 MML7 (LRM)s* LA 8 8 9.00
1 Med X-Pulse Laser LA 6 1 2.00
1 C³ Boosted Master* RT 0 6 6.00
1 C³ Boosted Master* LT 0 6 6.00
1 ER Medium Laser LT 5 1 1.00
1 Angel ECM Suite CT 0 2 2.00
1 Laser AMS LL 7 2 1.50
1 ER Medium Laser RL(R) 5 1 1.00
CASE II Equipment: 2 2.00
(CASE II Loc: 1 LT, 1 RT)
--------------------------------------------------------
TOTALS: 45 76 100.00
Crits & Tons Left: 2 .00

Calculated Factors:
Total Cost: 32,994,000 C-Bills
Battle Value: 1,643
Cost per BV: 20,081.56
Weapon Value: 1,506 / 1,506 (Ratio = .92 / .92)
Damage Factors: SRDmg = 20; MRDmg = 15; LRDmg = 7
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 3/2/1, Overheat: 2
Class: MA; Point Value: 16
Specials: ecm
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
ghostrider
03/17/15 01:55 AM
76.89.120.217

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Does the c3 work with the mml? I don't think it works with lrms, so was wondering.
If it doesn't that might be a weak point to having a c3 system, though this looks to by the mech to run the complete company.
Other then that, I seems to be something that will work as the company command mech.
Maurer
03/17/15 06:40 PM
45.48.53.140

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Quote:
Does the c3 work with the mml? I don't think it works with lrms, so was wondering.



Multi-missile launchers are pretty much standard missile launchers that can use any SRM, LRM, Narc or alternate form of ammunition save for Artemis equipped missiles (I think. My HMP is allowing me slot to Artemis, but I think that has to do with the function of the custom weapon editor. If anyone could clarify that, I don't mind being wrong). Another way of thinking of MMLs is as smaller form of missile launcher then a SRM/LRM, only it has a multi-ammo feed selector (hence their bigger critical slots).

C3 works with any weapon, except artillary, as long as both friend units (shooter, "forward observer") have direct LOS to the enemy.If the "forward observer" has direct LOS and the shooter doesn't (as in a series of hills or forests blocking view), then the shooter can't take advantage of the C3 network. In the case of the my Imperator or the original -1A variant, it would basically just host the company C3 behind cover while firing indirect LRM to support it. (And dam it, I never considered it before. Can you shoot the artemis-equipped missiles for indirect fire and not recieve the +2 bonus? Either way, I might need to reconsider the Artemis on my original design then.)

*Sorry about any confusions of the term "forward observer". I mean it to refer to a closer friendly unit and reserve "spotter" more for indirect fire.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
CarcerKango
03/19/15 10:43 AM
64.251.51.246

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No, MML's can get artemis, if you have the FCS installed for +1t +1crit.
Retry
03/19/15 09:57 PM
76.7.225.145

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Yeah, MML9s with ArtIVs are among the best IS weapons and could give clan tech a run for it's money if the clans ever developed something similar.
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