King Crab KGC-000-X1 (2750) Rebuild.

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Drasnighta
04/20/15 10:50 PM
198.53.98.65

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Another Campaign Frankenstein... He got unlucky and broke the Clan UAC/20s from the Hunchback IIC he shot down... Which meant he needed to go a different direction.


BattleMech Technical Readout

Type/Model: King Crab ¨Starfire¨ KGC-000-X1
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 100 tons
Chassis: Hollis Mark II Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 2 Leviathan Lifters Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Aldis X Standard
Armament:
5 Defiance B3L Large Lasers
2 Defiance B3M Medium Lasers
1 TharHes Reacher 15 LRM 15
Manufacturer: Cosara Weaponries
Location: Northwind
Communications System: Dalban Commline
Targeting & Tracking System: Dalban HiRez-B

------------------------------------------------------------------------------

After being shattered in the battle of Chateu, the King Crab being piloted by
Hauptmann Jenas needed to be rebuilt. With both arms shattered, and the
Engineers attached to the regiment being unable to upgrade the autocannons to
Ultra Variants, instead a mostly-energy variant was selected. As it was
originally a 2750 variant with some updated technologies, it was rebuilt with
the Double heat sinks intact.

Each arm gained a cluster of weapons, namely, a pair of B3L Large Lasers and a
B3M Medium Laser, all wrapped in a Double Heat Sink Heat Exchanger.

To attempt to make up its close range utility, Hauptmann Jenas decided to add
a pair of Leviathan Lifters Jump Jets to help the King Crab maneouver through
the City environment.

The variant is left with serious heat issues, despite its impressive heat
dissipation capacity.

Additionally, to save time and Engineering work, both side torsos are still
fitted with the CASE of the Original design

The Artemis-IV system was unable to be repaired, dropping the launcher down to
a standard TharHes variant, and all of the

--------------------------------------------------------
Type/Model: King Crab ¨Starfire¨ KGC-000-X1
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 2
Heat Sinks: 17 Double [34] 15 7.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 287 pts Standard 0 18.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 40
Center Torso (Rear): 16
L/R Side Torso: 21 30/30
L/R Side Torso (Rear): 12/12
L/R Arm: 17 34/34
L/R Leg: 21 35/35

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Large Lasers RA 16 4 10.00
1 Medium Laser RA 3 1 1.00
2 Large Lasers LA 16 4 10.00
1 Medium Laser LA 3 1 1.00
1 Large Laser RT 8 2 5.00
1 LRM 15 LT 5 8 4 8.00
(Ammo Locations: 1 LT)
CASE Equipment: LT RT 2 1.00
2 Standard Jump Jets: 2 4.00
(Jump Jet Loc: 2 CT)
--------------------------------------------------------
TOTALS: 51 66 100.00
Crits & Tons Left: 12 .00

Calculated Factors:
Total Cost: 9,906,000 C-Bills
Battle Value 2: 2,149 (old BV = 1,831)
Cost per BV2: 4,609.59
Weapon Value: 2,756 / 2,756 (Ratio = 1.28 / 1.28)
Damage Factors: SRDmg = 34; MRDmg = 22; LRDmg = 6
BattleForce2: MP: 3, Armor/Structure: 7/8
Damage PB/M/L: 5/4/-, Overheat: 2
Class: MA; Point Value: 22
Specials: if
CEO Heretic BattleMechs.
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