Drasnighta
04/20/15 10:50 PM
198.53.98.65
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Another Campaign Frankenstein... He got unlucky and broke the Clan UAC/20s from the Hunchback IIC he shot down... Which meant he needed to go a different direction.
BattleMech Technical Readout
Type/Model: King Crab ¨Starfire¨ KGC-000-X1 Tech: Inner Sphere / 3050 Config: Biped BattleMech Rules: Level 2, Custom design
Mass: 100 tons Chassis: Hollis Mark II Standard Power Plant: 300 Vlar Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: 2 Leviathan Lifters Standard Jump Jets Jump Capacity: 60 meters Armor Type: Aldis X Standard Armament: 5 Defiance B3L Large Lasers 2 Defiance B3M Medium Lasers 1 TharHes Reacher 15 LRM 15 Manufacturer: Cosara Weaponries Location: Northwind Communications System: Dalban Commline Targeting & Tracking System: Dalban HiRez-B
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After being shattered in the battle of Chateu, the King Crab being piloted by Hauptmann Jenas needed to be rebuilt. With both arms shattered, and the Engineers attached to the regiment being unable to upgrade the autocannons to Ultra Variants, instead a mostly-energy variant was selected. As it was originally a 2750 variant with some updated technologies, it was rebuilt with the Double heat sinks intact.
Each arm gained a cluster of weapons, namely, a pair of B3L Large Lasers and a B3M Medium Laser, all wrapped in a Double Heat Sink Heat Exchanger.
To attempt to make up its close range utility, Hauptmann Jenas decided to add a pair of Leviathan Lifters Jump Jets to help the King Crab maneouver through the City environment.
The variant is left with serious heat issues, despite its impressive heat dissipation capacity.
Additionally, to save time and Engineering work, both side torsos are still fitted with the CASE of the Original design
The Artemis-IV system was unable to be repaired, dropping the launcher down to a standard TharHes variant, and all of the
-------------------------------------------------------- Type/Model: King Crab ¨Starfire¨ KGC-000-X1 Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Standard 0 10.00 Engine: 300 Fusion 6 19.00 Walking MP: 3 Running MP: 5 Jumping MP: 2 Heat Sinks: 17 Double [34] 15 7.00 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 2 RT) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 287 pts Standard 0 18.00
Internal Armor Structure Value Head: 3 9 Center Torso: 31 40 Center Torso (Rear): 16 L/R Side Torso: 21 30/30 L/R Side Torso (Rear): 12/12 L/R Arm: 17 34/34 L/R Leg: 21 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 2 Large Lasers RA 16 4 10.00 1 Medium Laser RA 3 1 1.00 2 Large Lasers LA 16 4 10.00 1 Medium Laser LA 3 1 1.00 1 Large Laser RT 8 2 5.00 1 LRM 15 LT 5 8 4 8.00 (Ammo Locations: 1 LT) CASE Equipment: LT RT 2 1.00 2 Standard Jump Jets: 2 4.00 (Jump Jet Loc: 2 CT) -------------------------------------------------------- TOTALS: 51 66 100.00 Crits & Tons Left: 12 .00
Calculated Factors: Total Cost: 9,906,000 C-Bills Battle Value 2: 2,149 (old BV = 1,831) Cost per BV2: 4,609.59 Weapon Value: 2,756 / 2,756 (Ratio = 1.28 / 1.28) Damage Factors: SRDmg = 34; MRDmg = 22; LRDmg = 6 BattleForce2: MP: 3, Armor/Structure: 7/8 Damage PB/M/L: 5/4/-, Overheat: 2 Class: MA; Point Value: 22 Specials: if
CEO Heretic BattleMechs.
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