Drasnighta
04/20/15 06:37 PM
198.53.98.65
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Campaign Refit. So many passed Engineering Rolls......
BattleMech Technical Readout
Type/Model: Enforcer ¨Breakwater¨ ENF-4R-X1 Tech: Inner Sphere / 3067 Config: Biped BattleMech Rules: Level 2, Modified design
Mass: 50 tons Chassis: Dorwinion Standard Power Plant: 200 Nissan Light Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: 4 McCloud Specials Standard Jump Jets Jump Capacity: 120 meters Armor Type: Starshield Ferro-Fibrous Armament: 1 Autocannon/10 1 ER Large Laser 2 Rocket Launcher 15 (OS)s 1 Small Pulse Laser Manufacturer: Achernar BattleMechs Location: New Avalon Communications System: Achernar Electronics HICS-11 Targeting & Tracking System: Federated Hunter
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The "Breakwater" is a field refit of the ENF-4R Enforcer, as performed by Leutnant Jacia Breakwater. Picking up the aging, half-gutted machine with a field refit kit stolen from the Free Worlds League, she set out to improve her new personal machine.
A Brand new Light Engine, which cost almost as much as the second hand machine did itself, starts the design off with a saving in tonnage. Double-sized heat exchangers were immediately added, to help compensate for the Extended-Range Large Laser to outfit for the older weapon in the arm, and a Pulse Laser for the Torso Mount.
Every other ounce of space in the battlemech was filled by attaching a pair of single-shot rocket packs. As an Urban Warfare specialist, she wanted something that would provide obscene amount of close-range firepower when it was needed - to obliterate her enemy in the shortest time possible.
Ironically, one of the more common refits to be done to Enforcers - mainly, the replacement of the Federated Autocannon with an LB model, has not been done. Quite probably as one was not available in the time or budget scrounged.
-------------------------------------------------------- Type/Model: Enforcer ¨Breakwater¨ ENF-4R-X1 Mass: 50 tons
Equipment: Crits Mass Int. Struct.: 83 pts Standard 0 5.00 Engine: 200 Light Fusion 10 6.50 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 12 Double [24] 12 2.00 (Heat Sink Loc: 2 LT, 2 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 144 pts Ferro-Fibrous 14 8.50 (Armor Crit Loc: 1 HD, 7 LA, 2 RA, 1 LT, 1 RT, 2 CT)
Internal Armor Structure Value Head: 3 9 Center Torso: 16 23 Center Torso (Rear): 4 L/R Side Torso: 12 17/17 L/R Side Torso (Rear): 3/3 L/R Arm: 8 14/14 L/R Leg: 12 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Autocannon/10 RA 3 10 8 13.00 (Ammo Locations: 1 RT) 1 ER Large Laser LA 12 2 5.00 1 Rocket Launcher 15 (OS)RT 4 2 1.00 1 Small Pulse Laser LT 2 1 1.00 1 Rocket Launcher 15 (OS)LT 4 2 1.00 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 17 78 50.00 Crits & Tons Left: 0 .00
Calculated Factors: Total Cost: 6,006,000 C-Bills Battle Value 2: 1,116 (old BV = 1,079) Cost per BV2: 5,381.72 Weapon Value: 1,009 / 1,009 (Ratio = .90 / .90) Damage Factors: SRDmg = 38; MRDmg = 22; LRDmg = 4 BattleForce2: MP: 4J, Armor/Structure: 4/3 Damage PB/M/L: 3/2/1, Overheat: 0 Class: MM; Point Value: 11
CEO Heretic BattleMechs.
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wolf_lord_30
04/20/15 07:48 PM
166.137.240.23
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I like how you kept the AC/10
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RockJock
04/23/15 12:27 PM
207.119.13.186
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I would love to se a second ton of AC ammo to make use of specialty rounds.
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