Maskim MSK-01X (Remake)

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BattleMech Technical Readout

Type/Model: Maskim MSK-01X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 45 tons
Chassis: Defiance 450 Endo Steel
Power Plant: 225 GM Light Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 4 Leviathan Lifters Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Star Slab Standard
Armament:
6 Defiance B3M Medium Lasers
4 LongFire V LRM 5s
1 Nashan Diversified Guardian ECM
Manufacturer: Dynamics Corp / Heretic BattleMechs
Location: Gallery
Communications System: Nashan Quartet ComSy with Guardian ECM
Targeting & Tracking System: T-800 Series 7

------------------------------------------------------------------------------
==Overview:==
In 3072, the Lyran Quatermaster Corps finally gave limited Release for the
BattleMech Company Heretic BattleMechs to Purchase at reduced cost, small
volumes of their much-sought-after Light Fusion Engines.

The Enthusiastic company put in an order, but later found to their dismay that
they had been allotted only certain Rating Engines, and most of them were of
little-used Power Bands.

The 225 Light Fusions they received from GM were but the first of the
shipments. Dismayed, but unbroken, they set forth to create a new design which
utilized the engine size.

Lacking the Ability to actually build a prototype of any design above 55 tons,
they settled on a mid-range 45 Ton Medium BattleMech. The 225 Rated Engine
would not propel the BattleMech as fast as it probably should have gone, so
instead they designed it with a specific purpose in mind.

==Capabilities:==
The Maskim - as the 'Mech is now known, named after Sumerian Demons whose name
is often translated to 'Ensnarers' or 'Layers of Ambushes'... This was the
perfect role for the new design.

Very much an Ambush Predator, the Maskim boasts an impressive barrage of
Medium Lasers at Short range. To augment its Ambush ability, designers fitted
it with a Nashan Diversified 'Magician' Class Guardian ECM system.

Upon Ambush and Barrage, the Enemy is often faced with two Options - Standing
and Fighting - Which continues the Barrage unabated, as although it is a light
design, the Maskim does sport Eight and a Half tons of Star Slab armour, for
over 80% of the Maximum Coverage for a BattleMech of its size.

If the Enemy turns to flee, the Maskim sports a quartet of Longfire V Long
Range Missile Racks. Although fitted with only standard targeting systems, the
Tried and True Lauchers discourage enemies from fleeing quickly, as the Maskim
can provide an adequate chase and bombardment out to quite a distance.

The Maskim does have its odd quirks and problems however. In giving the design
a low, squat profile similar to the Bushwacker, the Designers at Heretic
BattleMechs took a leaf out of the Clan books and gave it a hip assembly
similar to that found on the Blackhawk (Nova) and Dragonfly (Viper)
BattleMechs - This limits the BattleMechs maneuverability, as it cannot
quickly turn its waist or turret to a new quarter to target an enemy.

==Variants:==
It is unknown at this time weather the Maskim will go to Full Production or Not
in its current iteration and Form, as the 'Mech does have a performance rating
below what the CEO of Heretic BattleMechs is generally approving of.

The first Variant that will seem to be approved is a refit of the Longfire V
Launchers, replacing them with the much shorter Exostar 6 Racks produced on
Gallery for the Chippewa Fighter.


==OOC DESIGN NOTES==

Well, this one got a bit of a rebuild.

Previously, apart from my incorrect Fluff base, it was packing a pair of LRM-10s instead of the 5s... This way saves a bit of Tonnage and brings much needed JumpJets to the Design...

The variant without Jets, LRM-10s, and only 7.5 Tons of Armour had the following comments:

KamikazeJohnson: "Not so bad. I'd take it over a Dervish..."

JackGarrity: "damn its pretty good for a 45 tonner; fast enoguh to get the job done and since its mainly laser hardware can go for a length of time, though, perhaps a set of streak srms and shift it to pulse lasers, course.. hmm would loer the damage curve; good build though, be fun to pilot."

- So, hopefully, with some Tweaks... It got better.

--------------------------------------------------------
Type/Model: Maskim MSK-01X
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine: 225 Light Fusion 10 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 136 pts Standard 0 8.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 18
Center Torso (Rear): 5
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 4/4
L/R Arm: 7 12/12
L/R Leg: 11 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 Medium Lasers RA 9 3 3.00
3 Medium Lasers LA 9 3 3.00
2 LRM 5s RT 4 48 4 6.00
(Ammo Locations: 1 LT, 1 RT)
2 LRM 5s LT 4 2 4.00
1 Guardian ECM CT 0 2 1.50
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 26 71 45.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 6,361,150 C-Bills
Battle Value 2: 1,421 (old BV = 1,264)
Cost per BV2: 4,476.53
Weapon Value: 1,116 / 1,116 (Ratio = .79 / .79)
Damage Factors: SRDmg = 26; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 5, Armor/Structure: 3/3
Damage PB/M/L: 4/4/1, Overheat: 1
Class: MM; Point Value: 14
Specials: if, ecm
CEO Heretic BattleMechs.
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