Exorcist EXR-01X (Remake)

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Drasnighta
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BattleMech Technical Readout

Type/Model: Exorcist EXR-01X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 50 tons
Chassis: Defiance 450 Standard
Power Plant: 200 GM Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Longanecker PlastiSteel Ferro-Fibrous
Armament:
3 Defiance B3M Medium Lasers
1 Defiance B3L Large Laser
1 Shigunga MRM 40
Manufacturer: Dynamics Corp / Heretic BattleMechs
Location: Gallery
Communications System: Nashan Quartet ComSys
Targeting & Tracking System: Nashan Diana Mark II Targeting Computer

------------------------------------------------------------------------------
==Overview:==
In a similar vein to the Heretic, the latest offering from Heretic BattleMechs
is the EXR-01X Exorcist... It differs however, by now incorporating differing
technology within the design process. 50 Tons was chosen for the Maximum, as
heavier BattleMechs have always been the choice of the Alliance, few
manafacturing facilities would be willing to shut down popular lines for
untried chassis.

Even more of a Brawler than the Heretic, the Exorcist is designed to stand up
to 'Mechs larger than it, and punish them liberally. However, it works best as
a Close Support BattleMech, as its long range capabilities are fairly
lackluster.


==Capabilities:==
With an average walking speed of 43.2 klicks and an estimated running of up to
64.8, its not the fastest lady out there, but for Close support and Brawling,
it is more than Adequate. Its Left arm mounted Defiance B3L Large Laser is
almost an exact copy of the system utilised on the Heretic, only further
reinforced and armoured. Again, it is slaved to a Nashan Diversified Targeting
Computer. However, the rest of the Exorcist is Radically different.

As its secondary Primary weapon, and in the fasion of the Chimaera and Akuma
BattleMechs, the Exorcist packs an absolutely massive MRM-40 System in its
Right Torso. Although often derided as Dummy Rockets, the Draconis designed
(Dynamics Manafactured) Medium Range Missile System can throw out exorberant
amounts of ammunition. Indeed, the rate of fire is so high, that the 480
Warheads loaded into the Cellular Ammunition Bins on the Exorcist can last a
hasty 'MechWarrior a scant Two Minutes on a crowded BattleField...

Luckily, backup weapons are provided in the form of a Trio of Defiance B3M
Medium Lasers, slaved to the same Targeting System as the Large Laser, but
interspaced around the 'mech with one in the Wrist of the Articulated Hand on
the Right Arm, and the other two nestled underneath the main engine cowling in
the Centre Torso.

Unfortunately, the Heat Curve of the Exorcist can be quite unmanagable for a
novice user... Although supplied with what seems to be ample ammunition, the
biggest drawback of the Missile Launcher is the massive amounts of heat
generated when they launch, restricting a mobile Exorcist MechWarrior to
secondary weapons, lest he make things too difficult on himself...

Loganecker PlastiSteel once again contributed Ferro Fibrous armour to the
design, with Heretic BattleMechs seemingly unwilling to risk haphazard and
expensive supply of Endo Steel, and pulling from Defiances ample supply of
standard structure.

The Exorcist however, lacks the substantial capability to deal with smaller,
lighter BattleMechs - although its Lasers are highly accurate, the Dead-Fire
Rockets work best when used against things which have trouble getting out of
the way of the wall of explosive death it throws out...

As a side note, teething Problems with the MRM Launcher have stalled
development of the Exorcist . As a secondary effect to the excessive heat
buildup, the fuels used in the missiles burn very dirtily, and seem to coat
the upper portions of the BattleMech in soot after continuous firings... The
Laser Crystals in particular need extra attention, lest their performance be
degraded. Dynamics are adamant that the problem is in the original Draconis
design, and are reluctant to rectify this problem immediately.



==Variants:==
Once again, like the Heretic, the Exorcist has been developed with some
customablity in mind. However, with more integral systems, the only effective
one is once again, replacement of the Lyran Built Light Engine with a more
standard design. The simplest version of the Refit encompasses the removal of
the Targeting Computer. More likely, as with the Heretic, it is generally
understood that once Heretic BattleMechs is completely off the ground and
making a fair production model, they will offer a variant with the Standard
Engine fitted, to make it easier on those forces who do not want to rely on
the capabilities of their technicians to perform such a delicate and costly
refit.

However, Heretic BattleMechs procurement officers have stated that if they
have to go back to the Draconis Combine and Shigunga themselves, they would
look at securing purchases of the Draconis Designed Heavy PPC at the same
time. Downgrading the MRM-40 Launcher to a 30, and removing the Targeting
Computer, in order to install the Massive Cannon in place of the Large Laser.

A Ton of ammunition for the Launcher is also dropped, leaving it with just 8
reduced Salvos, however the Heavy PPC is hoped to reliably increase its damage
potential.


==Deployment==
==OOC Designers Notes:==

Seriously, I do NOT know what I was drinking when I thought that this could be
a feasable design...

I don't think the MRM 40 was ever designed to be truly utilised. The 30 seems
to be well balanced in a massive 'Mech like the Akuma, but the '40 is just...
Excessive...

Sure, a Pair of LRM-20s would probably be more effective, but this is just for
serious 'ack!' factor... No-one likes the idea of being hit with something
which is virtually guaranteed to make them roll a piloting skill roll just if
it hits... And I am well ware its one hell of an 'if' it hits.

I don't have a miniature for this one yet... But I envision something similar
to a Chimera crossed with a Sentinel, for the Gun Arm, Hand Arm look... It
will be ugly and ungainly... More Frankensteiny than a Cataphract!

And on a side note, a serious enough refit could probably squeeze in a Gauss
Rifle instead of the launcher and medium laser system, turning it into some
sort of freaky 50 Ton Hollander Knockoff, only worse......

I don't know what else to say about this, other than it would have a niche
market... Plenty of Character though!

--------------------------------------------------------
Type/Model: Exorcist EXR-01X
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 200 Light Fusion 10 6.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 9 1.00
(Heat Sink Loc: 1 LA, 2 LT)
Gyro: 4 2.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 143 pts Ferro-Fibrous 14 8.00
(Armor Crit Loc: 1 HD, 7 RA, 2 LT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (Rear): 5
L/R Side Torso: 12 16/16
L/R Side Torso (Rear): 4/4
L/R Arm: 8 14/14
L/R Leg: 12 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Large Laser LA 8 2 5.00
1 MRM 40 RT 12 12 9 14.00
(Ammo Locations: 2 RT)
2 Medium Lasers CT 6 2 2.00
1 Targeting Computer LT 2 2.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 29 75 50.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 6,006,000 C-Bills
Battle Value 2: 1,274 (old BV = 1,029)
Cost per BV2: 4,714.29
Weapon Value: 1,300 / 1,300 (Ratio = 1.02 / 1.02)
Damage Factors: SRDmg = 30; MRDmg = 14; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 4/3
Damage PB/M/L: 5/3/-, Overheat: 1
Class: MM; Point Value: 13



VARIANT:


--------------------------------------------------------
Type/Model: Exorcist EXR-02X
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 200 Light Fusion 10 6.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 9 1.00
(Heat Sink Loc: 1 LA, 2 LT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 143 pts Ferro-Fibrous 14 8.00
(Armor Crit Loc: 1 HD, 7 RA, 2 LT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (Rear): 5
L/R Side Torso: 12 16/16
L/R Side Torso (Rear): 4/4
L/R Arm: 8 14/14
L/R Leg: 12 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Heavy PPC* LA 15 4 10.00
1 MRM 30 RT 10 8 6 11.00
(Ammo Locations: 1 RT)
2 Medium Lasers CT 6 2 2.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 34 72 50.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 6,006,000 C-Bills
Battle Value 2: 1,297 (old BV = 1,012)
Cost per BV2: 4,630.69
Weapon Value: 1,145 / 1,145 (Ratio = .88 / .88)
Damage Factors: SRDmg = 26; MRDmg = 14; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 4/3
Damage PB/M/L: 3/3/1, Overheat: 2
Class: MM; Point Value: 13
CEO Heretic BattleMechs.
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