Awesome "Imperial"

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Rotwang
05/03/15 02:36 PM
94.226.248.136

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Awesome Imperial

Mass: 80 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 20.407.440 C-Bills
Battle Value: 2.816

Chassis: Unknown Endo-Composite
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
3 (CL) ER PPC + PPC Capacitors
2 (IS) ER Medium Lasers
1 Radical Heat Sink
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The "Imperial" series was launched by the Republic of the Sphere shortly after
HPG blackout. Similar to the SL "Royal", these mechs were selected for their
pedigree and the inspiration they would create among soldiers. The Awesome was
the first in the series, combining both the most advanced tech of the Inner
Sphere and the Clans.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 122 points 6,00
Internal Locations: 1 HD, 1 RT, 2 LA
Engine: XL Engine 320 11,50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 22(44) 12,00
Heat Sink Locations: 2 LT, 3 RT, 1 LA, 2 RA, 1 LL, 1 RL
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 240 15,00
CASE Locations: LT, RT, RA 0,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 39
Center Torso (rear) 10
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 25
L/R Leg 17 32

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER PPC + PPC Capacitor RA 20 2 6,00
(CL) ER PPC + PPC Capacitor RA 5* 1 1,00
Guardian ECM Suite LA 0 2 1,50
(CL) ER PPC + PPC Capacitor RT 20 2 6,00
(CL) ER PPC + PPC Capacitor RT 5* 1 1,00
Radical Heat Sink LT 0 3 4,00
(CL) ER PPC + PPC Capacitor LT 20 2 6,00
(CL) ER PPC + PPC Capacitor LT 5* 1 1,00
2 (IS) ER Medium Lasers CT 10 2 2,00
Free Critical Slots: 3

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 28
4 3 3 2 0 4 1 Structure: 2
Special Abilities: ECM, ENE, SRCH, ES, SEAL, SOA
His_Most_Royal_Highass_Donkey
05/04/15 12:57 AM
172.56.3.61

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What is a Radical Heat Sink?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Rotwang
05/04/15 01:37 AM
94.226.248.136

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It's a cross between MASC and coolant pods, each time you activate it, it increases the capacity of your heat sinks, but the more you activate it, the more the chance of an accident. It's meant to be used along with the capacitators so that it can fire them without going into instant shutdown.
happyguy49
07/25/15 08:20 AM
98.30.242.159

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Can you use PPC Capacitors with Clan-Tech ERPPC's? I thought those only worked with Inner Sphere PPC's, (i.e. standard PPC, light, heavy, snub-nose, and ERPPC's, but only the IS ones.)
ghostrider
07/25/15 11:36 AM
76.89.121.69

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Initial reading of the stats made me think this had 6 erppcs with capacitors. I think the capacitor needs to be seperate from the ppc in the equipment list.
Only after rereading the first area did I see it was only 3.
It also looks like the heat is added twice for them as the normal clan erppc is 15 points, and the capacitor appears to be added to it and on it's own line.

I do wonder why innersphere erml. The clan one is better.
One more question. The xl, and ecm. Are they clan or innersphere?

I do like the addition of the hand actuator. I know kicks are the rage, but the risk of falling plus the limit arc for a kick makes punches a better option at times. And with the better chance of hitting the head, I, personally think it's worth the little extra for the hands. Being able to grab something in a raid it also a good thing.
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