Winter Storm WST-4S

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Rotwang
05/12/15 12:47 PM
94.226.248.136

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Winter Storm WST-4S

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 13.422.633 C-Bills
Battle Value: 1.335

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Rotary AC/2s
2 Streak SRM-4s
4 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Winter Storm was first spotted in 3139 in the former Free Worlds League.
Often seen escorting assault mechs, the Winter Storm is designed to engage
threats such as infantry, tanks and enemy cavalry mechs threatening the flanks


Capabilities:
The Winter Storm is somewhat unremarkable carrying a pair of Rotary AC/2 and
twin Streak SRM-4 it lacks the punch often seen on 70-ton mechs, but it leaves
the shooting to other units, using its firepower to deal with other threats and
finish off those that have already been hit by other units.


With a top speed of just shy of 65kph and with a Jump range of 120m, the Winter
Storm is fast enough to keep up with most assault mechs, while 13 tons of CASE
enhanced standard plate give it ample protection for the large ammo stores.
Six tons of ammo feed the twin AC/2's while four tons of missile ammo keep the
SRM's fed for all but the most extensive operations. To round out the weaponry
the Winter Storm is armed with four machineguns, allowing it to deal with
infantry or other close-proximity targets.


The Winter Storm is most effective in dealing with tanks and infantry, and can
rip out the guts of any damaged mech with deadly efficiency; the twin RAC's
easily damaging the vulnerable areas or exposed internal structure of enemy
mechs.



Battle History:
The Winter Storm spread to the rest of the Inner Sphere and while it has only
been available for a few years it appears to be popular often seen tagging
along with Fafnirs, Devastators and Mad Cat II mechs.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 2 CT, 1 RT, 4 LA, 6 RA
Engine: XL Fusion Engine 280 8,00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 208 13,00
CASE Locations: 1 LT, 1 RT 1,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 27

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Streak SRM-4s RA 6 2 6,00
2 Rotary AC/2s LA 2 6 16,00
2 Machine Guns RT 0 2 1,00
2 Machine Guns LT 0 2 1,00
@Streak SRM-4 (100) RT - 4 4,00
@MG (1/2) (100) RT - 1 0,50
@Rotary AC/2 (270) LT - 6 6,00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
4j 4 4 2 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
Drasnighta
05/12/15 02:33 PM
198.53.98.65

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Very interesting.

I don't think I've ever designed a 'mech that is purely ballistic weapons... And it just seems like quite the Powderkeg...

In light of that, I think the only change I'd personally make is to drop the Jump Jets and use the Four Tons from that to drop the XL engine to a Light Engine, just so when one of those ammo Blocks gets Torched, I still have a 'Mech to limp away.

Other than that, interesting Design that got me thinking.
CEO Heretic BattleMechs.
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