KamikazeJohnson
11/24/05 04:16 AM
205.200.6.170
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UNG-4N Ungoliant
Chassis: Unknown Power Plant: Unknown 360 XL Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: none Jump Capacity: none Armor: Unknown with CASE Armament: 2 LRM 15s 4 Medium Lasers 4 Small Pulse Lasers 4 Medium Pulse Lasers 4 Small Lasers 1 Flamer Manufacturer: Johnson 'Mechworks Inc. Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The UNG-4L Ungoliant is a design idea that got completely out of hand. It began as an attempt to create a "companion" 'Mech for JMInc.'s 95-ton Melkor, but the result was a rather mindbending design that stands of falls on its own in rather spectacular fashion. The Ungoliant is full of oddities: its speed -- unusual for such a large 'Mech; the Quad design -- uncommon on Assault 'Mechs due to the decreased space for mounting bulky equipment; its abundance of extreme close-range weaponry, most notably its dependence on Small Lasers, and finally, its almost ridiculously symmetrical design. The 'Mech's grotesquely spider-like design is in keeping with its namesake in J.R.R Tolkien's "Silmarillion", which is itself an asset...the 'Mech, both in appearance and ability, is terrifying up close.
Capabilities: The UNG-4N Ungoliant, unlike most Quads, mounts an incredible amount of firepower. While lacking concentrated punch at long range, the Ungoliant is far from weak in that department, fielding a pair of impressive LRMs, which makes it the equal of most heavies at range. However, any careless 'Mechwarrior who mistakes this monster for a missile turret with legs is in for a rude, albeit brief, shock should he attempt to close: the 'Mech's 14 front-facing lasers can melt off nearly 4.5 tons of armor in only 10 seconds. In addition, the Ungoliant's decent speed coupled with the increased mobility of the quad design allows the 'Mech to close more rapidly than expected by its unsuspecting prey. In addition, armor coverage is substantial, limiting the risk inherent in the bulky XL engine.
Known Variants: The sick, twisted minds at JMInc. have worked up a single, shocking variant, which at the same time intensifies and eliminates the 'Mech's greatest weakness: its tendency to overheat at close range. The UNG-4N(A) variant replaces the LRMs, ammo, Artemis IV FCS, and CASE with ERPPCs, which provide improved range and more concentrated punch. The extra tonnage is devoted to 2 additional DHS and 3 tons of armor. With no minimum range, the PPCs greatly improve the Ungoliants already-devastating firepower up close. Of course, a close-range Alpha Strike insures immediate shutdown, but with no ammo on board, there is no danger of an explosion, and the unlucky target is unlikely to be able to take advantage of the situation.
UNG-4N Ungoliant
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: 9 Engine: 360 XL 16.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 14(28) - Double 4 Gyro: 4 Cockpit: 3 Armor Factor: 248 15.5
Internal Armor Structure Value Head 3 9 Center Torso 29 37 Center Torso(rear) 12 R/L Torso 19 30 R/L Torso(rear) 7 R/L Arm 19 29 R/L Leg 19 29
Weapons and Ammo Location Critical Tonnage Small Laser FLL 1 0.5 Small Pulse Laser FLL 1 1 LRM 15 LT 3 7 LRM 15 Ammo LT 1 1 Medium Laser LT 1 1 Medium Pulse Laser LT 1 2 Medium Pulse Laser LT 1 2 Artemis IV LT 1 1 CASE LT 1 0.5 Small Laser RLL 1 0.5 Small Pulse Laser RLL 1 1 Small Laser RRL 1 0.5 Small Pulse Laser RRL 1 1 LRM 15 RT 3 7 LRM 15 Ammo RT 1 1 Medium Laser RT 1 1 Medium Pulse Laser RT 1 2 Medium Pulse Laser RT 1 2 Artemis IV RT 1 1 CASE RT 1 0.5 Small Laser FRL 1 0.5 Small Pulse Laser FRL 1 1 Medium Laser CT 1 1 Medium Laser CT 1 1 Flamer H 1 1
My Blurb: Reposted by request (and because I was just itchin' to do so ) What can I say...90-ton quad, lotsa stuff on it. Ugly as hell. Wear clean underwear.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
11/24/05 09:51 AM
24.243.178.223
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Okay...uhmm nice short range firepower...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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KamikazeJohnson
11/24/05 04:22 PM
205.200.6.170
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Quote:
Okay...uhmm nice short range firepower...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Auren_Shiro
11/24/05 08:44 PM
209.6.16.246
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PaiN!
I would use the varient for extended campaigns, and the fact that a big ass, laser spitting spider is coming your way, now if it had jump jets, I would christen it 'Jumping Spider'
Need...more...Nevcrack...
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LordChaos
11/24/05 10:44 PM
68.115.95.106
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Just need a way to attatch another 4 legs and creat an Octo (instead of Quad) chasis...
Real mechwariors pilot IS mechs.
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KamikazeJohnson
11/25/05 12:34 AM
205.200.6.170
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UNG-5L Ungoliant
Chassis: Unknown Power Plant: Unknown 360 XL Cruising Speed: 43 Maximum Speed: 64.5 Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Armament: 4 Medium Lasers 4 Small Pulse Lasers 4 Medium Pulse Lasers 6 Small Lasers 1 Flamer 2 ER Large Lasers Manufacturer: Johnson 'Mechworks Inc. Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
UNG-5L Ungoliant
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: 9 Engine: 360 XL 16.5 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 14(28) - Double 4 Gyro: 4 Cockpit: 3 Armor Factor: 248 15.5
Internal Armor Structure Value Head 3 9 Center Torso 29 37 Center Torso(rear) 12 R/L Torso 19 30 R/L Torso(rear) 7 R/L Arm 19 29 R/L Leg 19 29
Weapons and Ammo Location Critical Tonnage Small Laser FLL 1 0.5 Small Pulse Laser FLL 1 1 ER Large Laser LT 2 5 Medium Laser LT 1 1 Medium Pulse Laser LT 1 2 Medium Pulse Laser LT 1 2 Small Laser LT(R) 1 0.5 Jump Jet LT 2 2 Small Laser RLL 1 0.5 Small Pulse Laser RLL 1 1 Small Laser RRL 1 0.5 Small Pulse Laser RRL 1 1 ER Large Laser RT 2 5 Medium Laser RT 1 1 Medium Pulse Laser RT 1 2 Medium Pulse Laser RT 1 2 Small Laser RT(R) 1 0.5 Jump Jet RT 2 2 Small Laser FRL 1 0.5 Small Pulse Laser FRL 1 1 Medium Laser CT(R) 1 1 Medium Laser CT(R) 1 1 Flamer H 1 1
Ok, here goes...drop the LRMs, Ammo, Artemis, and CASE, replace with 2 ERLL, 2 Small Lasers (rear), and 4 Jump Jets. Enjoy
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
11/25/05 12:58 AM
24.243.178.223
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Well it has the "sting and burning" bit down...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Auren_Shiro
11/26/05 01:07 PM
65.96.9.70
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Happy times.
I like it very much. Johnson, you are crazy, yeh know that?
Need...more...Nevcrack...
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KamikazeJohnson
11/26/05 02:42 PM
205.200.6.170
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Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Drasnighta
05/16/15 02:01 PM
198.53.98.65
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Code:
BattleMech Technical Readout
Type/Model: Untitled 'Mech Tech: Inner Sphere / 3067 Config: Quad BattleMech Rules: Level 2, Custom design
Mass: 40 tons Chassis: Standard Power Plant: 160 Light Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 2 Small Pulse Lasers 2 Small Lasers 2 LRM 5s w/ Artemis IV 4 Medium Lasers 1 Medium Pulse Laser 1 Flamer Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Untitled 'Mech Mass: 40 tons
Equipment: Crits Mass Int. Struct.: 75 pts Standard 0 4.00 Engine: 160 Light Fusion 10 4.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 10 Double [20] 12 .00 (Heat Sink Loc: 2 LT, 2 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00 Armor Factor: 152 pts Standard 0 9.50
Internal Armor Structure Value Head: 3 9 Center Torso: 12 18 Center Torso (Rear): 5 L/R Side Torso: 10 16/16 L/R Side Torso (Rear): 4/4 L/R Front Leg: 10 20/20 L/R Rear Leg: 10 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Small Pulse Laser RFL 2 1 1.00 1 Small Laser RFL 1 1 .50 1 Small Pulse Laser LFL 2 1 1.00 1 Small Laser LFL 1 1 .50 1 LRM 5 w/ Artemis IV RT 2 24 3 4.00 (Ammo Locations: 1 CT) 2 Medium Lasers RT 6 2 2.00 1 LRM 5 w/ Artemis IV LT 2 2 3.00 2 Medium Lasers LT 6 2 2.00 1 Medium Pulse Laser CT 4 1 2.00 1 Flamer HD 3 1 1.00 -------------------------------------------------------- TOTALS: 29 62 40.00 Crits & Tons Left: 4 .00
Calculated Factors: Total Cost: 4,366,600 C-Bills Battle Value 2: 1,036 (old BV = 787) Cost per BV2: 4,214.86 Weapon Value: 925 / 891 (Ratio = .89 / .86) Damage Factors: SRDmg = 25; MRDmg = 8; LRDmg = 3 BattleForce2: MP: 4, Armor/Structure: 4/3 Damage PB/M/L: 4/3/1, Overheat: 1 Class: MM; Point Value: 10 Specials: if
CEO Heretic BattleMechs.
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