GH-01-L Ghoul

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Drasnighta
06/05/15 01:06 PM
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BattleMech Technical Readout

Type/Model: Ghoul GH-01-L
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 40 tons
Chassis: Defiance 450 Standard
Power Plant: 160 LTV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Star Slab Standard
Armament:
1 Machine Gun
1 Large Laser
1 PPC
3 Medium Lasers
Manufacturer: Dynamics Corp / Heretic BattleMechs
Location: Gallery
Communications System: Nashan Quartet ComSys
Targeting & Tracking System: Nashan Diana Mark I

------------------------------------------------------------------------------
==Overview:==
"It must be Dependable. It must be reliable. It must be inexpensive."

Those were the design imperitives behind the Ghoul.

Weighing in at 40 tons and less than 3 Million C-Bills, the Ghoul brings to
the fight a set of dependable weapons and systems.

==Capabilities:==
With almost maximum protection for its weight, and still packing an
above-average weapons payload, the Ghoul is a simple design.

Designed to fight in cramped quarters, but still have a punch at range, the
Ghoul has a triple set of weapons, which the MechWarrior has a simple choice
about firing two of, without overheating.

The first in a Defiance B3L Large Laser, used extensively by Heretic
BattleMechs in their designs for its rugged dependability.

Second weapon grouping is a trio of Defiance B3M Medium lasers, again, for
their dependability and close quarters punch.

Third is a PVDR Piledriver Model-11D PPC mounted in the Torso. This weapon,
normally from the Rapier Aerospace Fighter, gives the Ghoul its extended
punch.

For close quarters, the Ghoul has an underslung 20mm Gatling with a half-ton
of ammunition. The Gatling, manufactured locally on Gallery by Quickcell
gives the Ghoul an Anti-Infantry Punch.

Although the ammunition is stored with the weapon in the arm, the side torso
mounts an explosion mitigation system similar to a CASE style system, where
baffles and carefulyl designed panels vent any internal explosion without it
damaging vital internal components.

Although an exploding magazine may mean the death of some heat sinks and the
PPC, the Ghoul is still armed with its main and backup laser weaponry.

This panelling itself means that the more delicate weapon profiles themselves
are protected by heat sink jackets - hits through the Torso Internals are more
likely to damage a heat sink than the weapons themselves.

--------------------------------------------------------
Type/Model: Ghoul GH-01-L
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 160 Fusion 6 6.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 12 .00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 136 pts Standard 0 8.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 5
L/R Side Torso: 10 16/16
L/R Side Torso (Rear): 4/4
L/R Arm: 6 12/12
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Machine Gun RA 0 100 2 1.00
(Ammo Locations: 1 RA)
1 Large Laser LA 8 2 5.00
1 PPC RT 10 3 7.00
3 Medium Lasers LT 9 3 3.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 27 54 40.00
Crits & Tons Left: 24 .00

Calculated Factors:
Total Cost: 2,967,394 C-Bills
Battle Value 2: 1,067 (old BV = 860)
Cost per BV2: 2,781.06
Weapon Value: 971 / 971 (Ratio = .91 / .91)
Damage Factors: SRDmg = 21; MRDmg = 11; LRDmg = 3
BattleForce2: MP: 4, Armor/Structure: 3/3
Damage PB/M/L: 3/3/1, Overheat: 1
Class: MM; Point Value: 11

CEO Heretic BattleMechs.
Drasnighta
06/05/15 01:15 PM
198.53.98.65

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Wanted to keep this one Cheap and Cheery. Only post 3025 Tech on it are Double Heat Sinks and CASE in the Torso... Everything else to keep costs down.

With articulated hands, and its urban brawler nature, it could really do with some Jump Jets, which I don't know where teh Tonnage would come from... As well as TSM, which would fit straight onto it, i just don't know if I'd like it, as at the moment, its under 3mil C-Bills.
CEO Heretic BattleMechs.
ghostrider
06/05/15 11:40 PM
76.89.120.217

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not sure if its the program you used, but I believe the crits listed in the double heat sinks are wrong. Might be a coding thing. Now that the picky garbage is said...

I would think dropping the ppc to a large laser would give you the weight for the jets if you really wanted them. Might even save a little more money as well.

Honestly, I agree with the jets. A close combat brawler should have some means of escape if it gets caught in a blind alley, and going thru a building isn't a good idea.
With the speed, it would be a little more needed as well.

Otherwise, it looks usable.
Drasnighta
06/06/15 10:24 AM
198.53.98.65

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HMPro. Crits are fine with it. Two Sinks in each Side Torso. 4-6 in top half, and 1-3 in second half.




Yeah, I do agree the PPC->LL downgrade would work, but the design was intended to have a PPC there for 'oomph'.

A Level 1 design with Double Heat Sinks, that's what I was after.
CEO Heretic BattleMechs.
ghostrider
06/06/15 11:25 AM
76.89.120.217

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the stats saying 10 double heat sinks taking 12 crits is why I asked. Should say 0. But if it is fine with the end results then that is what matters.

And personally, I like ppcs over large lasers. Only other option, if you don't increase cost with higher lever tech would be pull 2 mls. Not really a good idea either, since down grading the large laser into more mls and jets.

Though there is another suggestion, that I didn't see before. Moving the mg into something other then an arm. If you use it, you can't punch with it. And no matter what people say, punches are still effective as you can smash the head or miss without the risk of falling.
CarcerKango
06/06/15 12:15 PM
73.4.87.73

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Looks pretty neat.
Drasnighta
06/06/15 12:59 PM
198.53.98.65

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Oh, Arm Mounted MG for Anti-Infantry Wetwork. If you're dealign with 'mechs, you're Punching instead of the MG. Simple as that
CEO Heretic BattleMechs.
Karagin
06/06/15 01:01 PM
70.118.139.48

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If the sink are NOT IN the engine, then they do take up crits, so how many are not in the engine let's look 4 of them and since they are doubles 4x3=12 so the number is correct Ghostrider.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
06/06/15 01:20 PM
76.7.232.162

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Why not use a flamer instead of the machinegun? It'd weigh the same amount as your current anti-infantry setup, while not requiring ammunition, dealing twice the damage to conventional infantry, and of course not using explosive ammunition. In fact, if you did that you'd remove the need for CASE which would free up another half ton.
Drasnighta
06/06/15 01:23 PM
198.53.98.65

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Its a REALLY small Engine, too... I mean, seriously, its a 4/6 40 Tonner... Cheap, but you're getting what you pay for.

I will also admit, I do like how the crits worked out with it... 1-6 in each arm only. 50/50 chances of hitting a Heat Sink in a Side Torso hit...

Efficient armour coverage.

It really *is* just missing Jump Jets. Maybe I'll work into the design a fluff reason as to why it was designed that way... Maybe there's a defective Gyroscope, or the fact its built with cheap components means the Gyro isn't up to scratch - or the knee actuators for landings...
CEO Heretic BattleMechs.
Karagin
06/06/15 01:25 PM
70.118.139.48

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Or maybe the need was overlooked and the design was built as is...it does happen.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Drasnighta
06/06/15 01:29 PM
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Indeed.

Almost all of my designs are just either Drawing Boards or Prototypes, as it is.

I think I've written enough that Heretic BattleMechs fits into the standard timeline without making too many noises - very easily overlooked.

To be very easily overlooked, it has to remain small - so the odd Prototype ala Solaris Stables here and there are okay... And doubly so if they're flawed enough that they don't become mainstream.
CEO Heretic BattleMechs.
Karagin
06/06/15 01:55 PM
70.118.139.48

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If it works for what you want then it works.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
06/06/15 03:56 PM
76.89.120.217

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Simple explanation for the lack of jets. The design team/test pilot hates them.
Another reason for not having them is at the time of testing, the jets available were flawed. Or even a lack there of.

As for the sinks, I thought that was 2 locations uses, not the number, as well as forgetting innersphere doubles are 3 crits not 2. That was entirely my mistake.

As for the mg, I would figure someone using everything they could at that range, or firing the mg at infantry as a second target. It does happen from time to time.

I can honestly say this would appeal to customers that want to guard a facility for cheap, and still have something that can help with loading and such. It would not need to move fast guarding a small area, while being able to keep of a good rate of fire at a distance, and even the jets might not be a good thing if you are working around things that ignite when the jets are used.

A variant might swap something out for lrms to give it a longer range boost. Maybe add a few more mgs for factory work to remove infantry and such. Not every company in the game can afford a battalion of Atlases to guard their facilities. This might actually be cheaper and better then an enforcer.
Retry
06/06/15 06:48 PM
76.7.232.162

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I think you guys are overthinking this jump jet thing. Couldn't jump jets simply not be a design requirement for its intended role?
Drasnighta
06/06/15 09:47 PM
198.53.98.65

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That was the idea - have something primarily Energy based, so it wasn't costing a fortune in ammunition - but still have a dedicated anti-infantry weapon. A Flamer would fit the bill, too - but something about "20mm Gatling" built on Gallery caught my eye.
CEO Heretic BattleMechs.
CrayModerator
06/07/15 01:38 PM
70.209.18.136

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Quote:
ghostrider writes:

not sure if its the program you used, but I believe the crits listed in the double heat sinks are wrong. Might be a coding thing. Now that the picky garbage is said...



The heat sinks look correct. A 160-rated engine can only fit 6 heat sinks in the engine, so 4 of the base 10 have to go outside the engine and the design places 4 outside the engine.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
His_Most_Royal_Highass_Donkey
06/12/15 08:44 PM
208.54.38.245

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I am surprised that no one mentioned using Endo Steel to save weight for the jump jets. You have 24 crits left ES uses 14 and the JJ use 4 that leaves 8 still available. Heck the ES costs less than the JJs will.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Drasnighta
06/12/15 09:13 PM
198.53.98.65

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The Endo idea is well noted, but I discared that early -

I wanted to keep it as Level -1 as possible... And add in a fluff based "ease of manufacture/repair" clause, as well...

But again, has merit, is well noted, and perhaps a variant later.
CEO Heretic BattleMechs.
His_Most_Royal_Highass_Donkey
06/13/15 10:46 AM
208.54.4.219

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I checked you fluff and saw nothing about "ease of manufacture/repair clause" You might want to modify you fluff to state that.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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