HLF-3R Hellfire

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KamikazeJohnson
11/13/14 01:18 PM
24.114.26.255

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Hellfire HLF-3R

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3070
Cost: 16,073,750 C-Bills
Battle Value: 1,802

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 Plasma Rifles
1 LRM-15
1 Light PPC
2 ER Medium Lasers
2 SRM-6s
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
This was the result of a "design request" by a member of my local BTech group.
The requirements were Heavy 'Mech, minimum 40 points/round reliable damage
(requiring no more than a "6" on the Cluster Hit Table), 15 points Heat Damage.
The simple solution would have been 4 Plasma Rifles, but I wanted to do
something a little different.


A pair of Plasma Rifles are essential to reach both the Damage and Heat Damage
requirements, ugt I decided to go for flexibility by supplementing with a pair
of SRM 6s; by mounting both Standard and Inferno ammo, the Hellfire can fire
one volley of each, or go all out for Heat or Damage. A pair of Lasers to
round out the Damage, a Light PPC and an LRM for Long-Range capability, and a
Flamer just for kicks.


All the ammo is awkwardly placed in a single torso location, but the use of
CASE II should prevent too many disastrous mishaps.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 2 HD, 2 LT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 216 13.50
CASE II Locations: 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16 23
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser RA 5 1 1.00
Plasma Rifle RA 10 2 6.00
Flamer RA 3 1 1.00
Plasma Rifle LA 10 2 6.00
SRM-6 LA 4 2 3.00
Light PPC RT 5 2 3.00
LRM-15 LT 5 3 7.00
ER Medium Laser LT 5 1 1.00
SRM-6 CT 4 2 3.00
@SRM-6 (Inferno) (15) RT - 1 1.00
@SRM-6 (15) RT - 1 1.00
@LRM-15 (8) RT - 1 1.00
@Plasma Rifle (30) RT - 3 3.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
4 4 4 1 0 3 1 Structure: 3
Special Abilities: CASEII, HT1, SRCH, ES, SEAL, SOA, SRM 1/1/0, IF 1
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
07/05/15 05:35 PM
70.118.139.48

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So who did this one turn out in the actual game?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
07/06/15 01:36 AM
76.89.120.217

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3 gauss rifles would have done this as well. Weight would have been an issue, but heat never would.

Same thing with massed lrms, but that gets boring. And if you really wanted a pain in the but figuring out hits and damage, lrm 5 packs or srm 2 packs. Though that might not fit the 15 heat issues along. Maybe dropping the 3rd gauss for other weapons would work.

But this one looks fine. It does counter the usual trend of not being ammo reliant, but then that much damage for not alot of heat tends to do that.
Retry
07/06/15 06:49 PM
76.7.232.162

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3 Gauss Rifles would have done anything good. The problem is fitting 45+ tons of equipment on any one thing.

I absolutely adore Plasma Rifles anyways, and two of them is worth two thumbs up for me regardless.
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