TRO 2600

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Shadrak
10/02/15 12:51 PM
64.233.172.130

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Would lI've to see a TRO with a broad group of military hardware that would be available for play in time lines spanning 2500's-3200's....


Whole batch of combat vehicles built under support vehicle rules to fill out a planetary militia...universal designs that could be produced with local resources.

Example: 24 ton VTOL w BAR 7 armor, an AC2 and RL20S available to any planet with vtol building capacity....or a wheeled assault vehicle w BAR7 armor, an AC2, and an SRM4 available to any planet that ca n build an auromobile.

This would make 3025 mech extremely effective in their timeline while making wa r material levels rational in the game
ghostrider
10/07/15 01:36 PM
98.150.102.177

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That would be something alot of people would like to see, but won't admit it.
And it would fill in a lot of gaps such as why some of the burned out factories were in the places they are.

As I said in another thread, it would be very interesting to see just how different some of the standard 3025 units would have been before the fall of the league.
And I don't mean the standard crap of just putting on advanced weapons in place of the ones they have now. That would be crappy bs.
Real thought on how things would have been in a era that advanced tech was pretty readily available.
An erll on a light mech, or even a gauss weilding 40 ton mech, Not a rehash of mechs already out.

And vehicles. Wow. There is some much you can do, and frankly specialty units would thrive in that era.
It was interesting that the Confederate Dropship was supposed to be THE standard lance dropship for the league, yet nothing special about it. Why was that dropped in favor of the leopard dropship?

And even the fighters in the 2750 book had nothing advanced on them. What crap.
At least they tried using advanced equipment on mechs and vehicles.
Shadrak
10/09/15 11:44 AM
64.233.172.130

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I roughed out some designs (main battle tanks to large naval vessels) and created a few new weapons...

It seems to play pretty well...

New weapons follow the "cannon" rules: lower damage points against heavier BAR ratings...

New (old) weapons include:

Light and heavy surface to air missiles, large torpedos, one shot anti-tank missiles, chain guns, revolver cannon , ballistic missiles, and surface naval vessel cannon (primative but larger long tom/sniper) rated at C technology rating.
KamikazeJohnson
10/10/15 07:21 PM
207.161.146.219

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Another reason behind the "Reboot" part of my "BattleTech: Reboot" idea...plan out exactly what was available right from tge rise of the Great Houses and the advent of the BattleMech, track through exactly what was lost leading up to 3025, and of course design all the units using the most up-to-date construction and weapons rules. In the current timeline, many long-serving units are highly ineffective in their intended roles due to rule changes since their initial release.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Shadrak
10/10/15 09:59 PM
70.61.31.84

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That is very true. The quirks can help, but I haven't seen any specific cannon material that assigns quirks this way.

It almost needs a full RETCON...there are discrepencies in the timeline...too much hightech items were invented fairly early, but too many systems didn't feature them.

Or something needs to be done to articulate why more advanced systems weren't more widespread
ghostrider
10/11/15 02:20 PM
98.150.102.177

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Most would say cost would keep if from being used, with the smaller ideas that companies would not share the tech with other companies, or states if you want to think larger terms.
Which is crap considering money trumps all in businesses like that. Offer enough and someone will get you the equipment. Even league units were not above selling things on the black market.
A simple raid on a transport would be sufficient to 'trade' the items.

KJ has the idea though for most, it is too ambitious for some. The game developers should take the time out to do it though. It is something they are being paid for.

The only other thing that comes to mind on why the tech wasn't use was being put out during the last war, and not enough time to incorporate it into units. Which is bs as well.

And with the recovery of the star league tech from the helm core. Different houses focused on different weapon systems. The ultra 20 being researched was supposed to have been helped by the ultra 10 they got from the FWL. I seriously doubt the star league would not have had the tech on their elite fighters or dropships. I would think their elite units would be just like the omnis without the pods. Nothing but high tech.

And with comstar/wob keeping the information of that era alive, they should have the plans for such units. They keep saying some of the newer units coming out are based on league designs. What were the originals like? With the advanced tech, why not build or make better those designs?

And a thought to really mix things up. If the clans didn't have access to the downgraded mechs of the succession wars, why are their league designs based on the innersphere downgraded designs? During their war, ammunition weapons would be the worse thing to have since trying to get reloads would be almost impossible.
Shadrak
10/11/15 09:14 PM
173.88.45.54

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Any planet with any kind of production capacity should be able to produce some kind of military vehicle. Assuming autocannon and energy weapons are beyond the capability of these manufacturing centers, rocket launchers and machineguns should be available (any B or C level weapon).

Any group that has manufacturing capacity and a reason to build these systems would build these systems. Additionally, any manufacturing center with the capability of producing fusion engines can probably be assumed to have the capability of producing energy weapons and autocannon.

2000-3000 inhabited systems (2000 in the inner sphere)
Hundreds of billions in population. Fed Suns is 1.3 trillion--assume 1/4 of I.S. population and that I.S. popluation has remained at zero growth since Star League...provides a Star League Population estimate of 5.3 trillion.
Hundreds of trillions in economic size. Assume 10,000 C-Bills per capita income. 53 quadrillion C-Bills. Assume 10% taxes for Star League, 5.3 quadrillion C-Bills annual tax revenues for Star League. Assume 18% in defense spending...annual Star League Defense Budget of 1 quadrillion C-Bills. QUADRILLION!!!! Not trillion....QUADRILLION!!!

For the Star League, there were 15,000 regiments at the height of the league...assume that these are 36 Mechs and 72 Vehicles to provide a baseline for military vehicles and 15,000 Warships, Jumpships, and Dropships...assume 2,000 Warships, 4,000 jumpships, and 9,000 dropships...540,000 battlemechs total, 1.08 million combat vehicles...assume 3-4 million support vehicles.

Assume all regiments contain infantry to provide a max personnel size and that there is a 1:5 ratio of combat troops to support troops: 24.3 million combat troops and 121.5 million support troops...

This means that an individual in the Star League has a 3/106,000 chance of being in the military. Assume average annual salary and support for troop of 25,000 C-Bills (2.5 times average). Salaries and support of 3.04 trillion C-Bills. This gives an annual budget not dedicated to troop support of 997 TRILLION C-BILLs to other defense systems.

Assume 10% of production cost for military vehicles in annual upkeep and an average price of 15 million C-Bills per Mech and 5 million per vehicle...1.5 million upkeep cost and 500K for vehicles...200K for support vehicles, 500 million for warships, 150 million for jumpships, and 50 million for dropships. 1.5 million(540K) Mechs- 810 billion, 500K(1.08 million)-500 billion , 200K(4 million) 800 billion, 1 trillion to maintain warships, 600 billion for jumpships, 450 billion for dropships...

Total Equipment Upkeeps: 4.2 trillion....remaining budget: 992.8 trillion C-Bills...assuming a 10% tax on ONLY income and a defense budget of about 18% of tax revenues.


Now, lets assume a planet with 30 million inhabitants with a per capita income of 5,000 C-Billls (depressed planet) and taxes of 5% on income only and 20% of revenues dedicated to defense spending. That is a 1.5 BILLION C-Bill annual defense budget. What kind of force could you generate with that kind of money? What kind of force could be supported with that budget?

Assume 90% maintenance and 10% purchase. 1,350 million in maintenance and 150 million for purchase of new war material...you could purchase, roughly, 1 battalion of Wolverine Battlemechs per year...if you focus on combat vehicles that goes up dramatically...if you focus on armed support vehicles, you could field a couple regiments per year.
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