ATN082268
03/28/16 08:29 AM
69.128.58.222
|
Code: BattleMech Technical Readout
Type/Model: Solaris Wrecker Tech: Clan / 3050 Config: Biped BattleMech Rules: Level 2, Custom design
Mass: 100 tons Chassis: Endo Steel Power Plant: 300 Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: 3 Standard Jump Jets Jump Capacity: 90 meters Armor Type: Standard
Armament: 2 LB 10-X ACs 4 SRM 6s 4 ER Small Lasers 8 Light Machine Guns 1 ECM Suite
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Solaris Wrecker Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Endo Steel 7 5.00 (Endo Steel Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL) Engine: 300 22 19.00 Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks: 14 Double [28] 4 4.00 (Heat Sink Loc: 1 LT, 1 RT) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 304 pts Standard 0 19.00
Internal Armor Structure Value Head: 3 9 Center Torso: 31 46 Center Torso (Rear): 15 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LB 10-X AC RA 2 40 9 14.00 (Ammo Locations: 2 LA, 2 RA) 1 SRM 6 RA 4 60 5 5.50 (Ammo Locations: 2 LT, 2 RT) 1 ER Small Laser RA 2 1 .50 1 Light Machine Gun RA 0 400 3 2.25 (Ammo Locations: 1 LT, 1 RT) 1 LB 10-X AC LA 2 5 10.00 1 SRM 6 LA 4 1 1.50 1 ER Small Laser LA 2 1 .50 1 Light Machine Gun LA 0 1 .25 1 SRM 6 RT 4 1 1.50 1 ER Small Laser RT 2 1 .50 3 Light Machine Guns RT 0 3 .75 1 SRM 6 LT 4 1 1.50 1 ER Small Laser LT 2 1 .50 3 Light Machine Guns LT 0 3 .75 1 ECM Suite CT 0 1 1.00 3 Standard Jump Jets: 3 6.00 (Jump Jet Loc: 1 CT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 28 78 100.00 Crits & Tons Left: 0 .00
Calculated Factors: Total Cost: 12,032,000 C-Bills Battle Value: 2,224 Cost per BV: 5,410.07 Weapon Value: 3,678 / 3,678 (Ratio = 1.65 / 1.65) Damage Factors: SRDmg = 59; MRDmg = 17; LRDmg = 5 BattleForce2: MP: 3J, Armor/Structure: 8/8 Damage PB/M/L: 20/18/2, Overheat: 0 Class: MA; Point Value: 22
|
Cray
03/28/16 07:43 PM
72.189.109.30
|
I've found Streaks (and LBXs, to a lesser extent) to be murderous in duels. The lighter weapons add variety, but Streaks have that combination of 9 hexes range (trumping small laser and MG variants), fantastic heat control, and ammo efficiency.
One of my players optimized on fast medium's with improved jump jets and Streaks. They were annoying as crap and crit'd a lot of my behemoth designs to death. The only improvement was to add some hole-punchers like a PPC.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
|
ATN082268
03/29/16 08:31 AM
69.128.58.222
|
Quote: Cray writes:
I've found Streaks (and LBXs, to a lesser extent) to be murderous in duels. The lighter weapons add variety, but Streaks have that combination of 9 hexes range (trumping small laser and MG variants), fantastic heat control, and ammo efficiency.
One of my players optimized on fast medium's with improved jump jets and Streaks. They were annoying as crap and crit'd a lot of my behemoth designs to death. The only improvement was to add some hole-punchers like a PPC.
I like your idea of streaks. Thank you. I think I went the standard SRM route because of the capability of specialized munitions. The use of streaks is better though for heat and the smaller launchers hit for the average amount of the larger launchers. In addition, the Clan streaks have longer range although, with the original dueling rules, a standard machine gun can shoot 12 hexes I also added two more ER Small Lasers in case the design ends up in the underwater arena.
|
ATN082268
03/29/16 08:32 AM
69.128.58.222
|
Code:BattleMech Technical Readout
Type/Model: Solaris Wrecker II Tech: Clan / 3050 Config: Biped BattleMech Rules: Level 2, Custom design
Mass: 100 tons Chassis: Endo Steel Power Plant: 300 Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: 3 Standard Jump Jets Jump Capacity: 90 meters Armor Type: Standard
Armament: 2 LB 10-X ACs 4 Streak SRM 4s 6 ER Small Lasers 8 Light Machine Guns 1 ECM Suite
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Solaris Wrecker II Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Endo Steel 7 5.00 (Endo Steel Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL) Engine: 300 22 19.00 Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks: 14 Double [28] 4 4.00 (Heat Sink Loc: 1 LT, 1 RT) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 304 pts Standard 0 19.00
Internal Armor Structure Value Head: 3 9 Center Torso: 31 46 Center Torso (Rear): 15 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LB 10-X AC RA 2 40 9 14.00 (Ammo Locations: 2 LA, 2 RA) 1 Streak SRM 4 RA 3 50 3 4.00 (Ammo Locations: 1 LT, 1 RT) 1 ER Small Laser RA 2 1 .50 1 Light Machine Gun RA 0 200 3 1.25 (Ammo Locations: 1 LT, 1 RT) 1 LB 10-X AC LA 2 5 10.00 1 Streak SRM 4 LA 3 1 2.00 1 ER Small Laser LA 2 1 .50 1 Light Machine Gun LA 0 1 .25 1 Streak SRM 4 RT 3 1 2.00 2 ER Small Lasers RT 4 2 1.00 3 Light Machine Guns RT 0 3 .75 1 Streak SRM 4 LT 3 1 2.00 2 ER Small Lasers LT 4 2 1.00 3 Light Machine Guns LT 0 3 .75 1 ECM Suite CT 0 1 1.00 3 Standard Jump Jets: 3 6.00 (Jump Jet Loc: 1 CT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 28 78 100.00 Crits & Tons Left: 0 .00
Calculated Factors: Total Cost: 12,156,000 C-Bills Battle Value: 2,477 Cost per BV: 4,907.55 Weapon Value: 4,438 / 3,800 (Ratio = 1.79 / 1.53) Damage Factors: SRDmg = 67; MRDmg = 24; LRDmg = 5 BattleForce2: MP: 3J, Armor/Structure: 8/8 Damage PB/M/L: 11/9/2, Overheat: 0 Class: MA; Point Value: 25
|
ATN082268
03/31/16 03:43 PM
69.128.58.222
|
Quote: Cray writes:
I've found Streaks (and LBXs, to a lesser extent) to be murderous in duels. The lighter weapons add variety, but Streaks have that combination of 9 hexes range (trumping small laser and MG variants), fantastic heat control, and ammo efficiency.
One of my players optimized on fast medium's with improved jump jets and Streaks. They were annoying as crap and crit'd a lot of my behemoth designs to death. The only improvement was to add some hole-punchers like a PPC.
I'm not sure how annoying it would be but I'll post a fast, medium 'Mech with Streaks in another thread...
|
|
Extra information
|
0 registered and 73 anonymous users are browsing this forum.
Moderator: Nic Jansma, Cray, Frabby, BobTheZombie
Print Topic
|
Forum Permissions
You cannot start new topics
You cannot reply to topics
HTML is disabled
UBBCode is enabled
|
Topic views: 4079
|
|
|
|
|