Commanchero Series VTOLs

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Karagin
04/03/16 05:09 AM
172.98.86.2

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Commanchero V1
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 2-FA, Standard design

Mass: 20 tons
Power Plant: 85 Atlantis Light Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Dervish Standard
Armament:
2 Federated SuperStreak Streak SRM 2s
2 12.7mm M89 Machine Guns
1 Diplan Beagle Beagle Active Probe
Manufacturer: Atlantis Perigene
Location: Shahnapur, Terra
Communications System: Bantu Longtalk
Targeting & Tracking System: Zulu Sure Shot Lock

------------------------------------------------------------------------------
==Overview:==
A military assault helicopter used by the Star League Defense Force and local
governments. The Commanchero is outfitted with short range
missiles, machinegun, and booster jets for speed and mobility. It has two
cockpits; one for piloting the helicopter and one for the operation
of the main weapon system. The helicopter is state of the art technology with
reinforced body armor and cockpits. The standard crew is pilot
and copilot in the one cockpit, and one weapon's technician in the other. The
technician can be a military specialist, field scientist, communications
engineer or any mecha pilot. The only weapon not controlled
by the weapon tech is the forward, triple barrel machinegun. The Commanchero
is often used for suppressing riots, combat reconnaissance,
and policing and defending remote areas.

--------------------------------------------------------
Type/Model: Commanchero V1
Mass: 20 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 85 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.25
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 2.00
Armor Factor: 64 pts Standard 0 4.00

Internal Armor
Structure Value
Front: 2 20
Left / Right Sides: 2 15/15
Rear: 2 12
Rotor: 2 2

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Streak SRM 2s Front 0 50 3 4.00
2 Machine Guns Front 0 100 3 1.50
1 Beagle Active Probe Body 0 1 1.50
Sensors Body 1 .25
--------------------------------------------------------
TOTALS: 0 8 20.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 929,722 C-Bills
Battle Value 2: 377 (old BV = 360)
Cost per BV: 2,466.11
Weapon Value: 72 / 54 (Ratio = .19 / .14)
Damage Factors: SRDmg = 7; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9V, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/-, Overheat: 0
Class: VA; Point Value: 4
Specials: prb



Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Commanchero V2
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 2-FA, Standard design

Mass: 20 tons
Power Plant: 85 DAV Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Standard
Armament:
2 Federated SuperStreak Streak SRM 2s
1 Diplan Beagle Beagle Active Probe
3 Small Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
A military assault helicopter used by the Star League Defense Force and local
governments. The Commanchero is outfitted with short range
missiles, machinegun, and booster jets for speed and mobility. It has two
cockpits; one for piloting the helicopter and one for the operation
of the main weapon system. The helicopter is state of the art technology with
reinforced body armor and cockpits. The standard crew is pilot
and copilot in the one cockpit, and one weapon's technician in the other. The
technician can be a military specialist, field scientist, communications
engineer or any mecha pilot. The only weapon not controlled
by the weapon tech is the forward, triple barrel machinegun. The Commanchero
is often used for suppressing riots, combat reconnaissance,
and policing and defending remote areas.

--------------------------------------------------------
Type/Model: Commanchero V2
Mass: 20 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 85 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.25
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 2.00
Armor Factor: 64 pts Standard 0 4.00

Internal Armor
Structure Value
Front: 2 20
Left / Right Sides: 2 15/15
Rear: 2 12
Rotor: 2 2

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Streak SRM 2s Front 0 50 3 4.00
1 Beagle Active Probe Body 0 1 1.50
3 Small Lasers Front 3 3 1.50
Sensors Body 1 .25
--------------------------------------------------------
TOTALS: 3 8 20.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 968,472 C-Bills
Battle Value 2: 412 (old BV = 429)
Cost per BV: 2,350.66
Weapon Value: 92 / 73 (Ratio = .22 / .18)
Damage Factors: SRDmg = 9; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9V, Armor/Structure: 0 / 2
Damage PB/M/L: 2/1/-, Overheat: 0
Class: VA; Point Value: 4
Specials: prb




Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Commanchero V3
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 2-FA, Standard design

Mass: 20 tons
Power Plant: 85 DAV Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Standard
Armament:
2 Federated SuperStreak Streak SRM 2s
2 12.7mm M89 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
A military assault helicopter used by the Star League Defense Force and local
governments. The Commanchero is outfitted with short range
missiles, machinegun, and booster jets for speed and mobility. It has two
cockpits; one for piloting the helicopter and one for the operation
of the main weapon system. The helicopter is state of the art technology with
reinforced body armor and cockpits. The standard crew is pilot
and copilot in the one cockpit, and one weapon's technician in the other. The
technician can be a military specialist, field scientist, communications
engineer or any mecha pilot. The only weapon not controlled
by the weapon tech is the forward, triple barrel machinegun. The Commanchero
is often used for suppressing riots, combat reconnaissance,
and policing and defending remote areas.

--------------------------------------------------------
Type/Model: Commanchero V3
Mass: 20 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 2.00
Engine: 85 Fusion 0 2.50
Shielding & Transmission Equipment: 0 1.25
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.00
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 2.00
Armor Factor: 64 pts Standard 0 4.00

Internal Armor
Structure Value
Front: 2 20
Left / Right Sides: 2 15/15
Rear: 2 12
Rotor: 2 2

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Streak SRM 2s Front 0 50 3 4.00
2 Machine Guns Front 0 100 3 1.50
Sensors Body 1 .25
Cargo Bay Capacity (24 troops) Body 1 1.50
--------------------------------------------------------
TOTALS: 0 8 20.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 596,389 C-Bills
Battle Value 2: 366 (old BV = 354)
Cost per BV: 1,629.48
Weapon Value: 72 / 54 (Ratio = .20 / .15)
Damage Factors: SRDmg = 7; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 9V, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/-, Overheat: 0
Class: VA; Point Value: 4
Specials: tran1
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
04/03/16 12:40 PM
66.74.61.223

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nit pick. The fluff suggest triple barrel mgs, but the stats say 2 mgs for 2 of the designs, while the 3rd doesn't have mgs at all. Looks like you updated the chopper, but missed that.


They do look like solid peace keeper units. Too bad one unit isn't set to do all three.
But that is an issue with alot of vehicles. Need several variants to do all the jobs.
I would suggest making it an omni, but costs would make it more likely to get another unit then pay for that.
Karagin
04/03/16 05:30 PM
61.40.222.5

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Yes the fluff wasn't changed, note the booster jets, those changed when I went with a better engine. I should update the fluff.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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