Spike Mk3

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Karagin
04/19/16 05:41 PM
61.40.222.5

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Spike Mk3
Tech: Inner Sphere / 3050
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 55 tons
Power Plant: 220 DAV Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Sniper Cannon
2 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Spike Mk3
Mass: 55 tons

Equipment: Items Mass
Int. Struct.: 30 pts Standard 0 5.50
Engine: 220 Fusion 0 10.00
Shielding & Transmission Equipment: 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.00
Crew: 4 Members 0 .00
Turret Equipment: 0 2.00
Armor Factor: 179 pts Ferro-Fibrous 2 10.00

Internal Armor
Structure Value
Front: 6 42
Left / Right Sides: 6 35/35
Rear: 6 25
Turret: 6 42

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Sniper Cannon Turret 0 20 2 17.00
1 Medium Laser Front 3 1 1.00
1 Medium Laser Turret 3 1 1.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 6 8 55.00
Items & Tons Left: 8 .00

Calculated Factors:
Total Cost: 2,691,833 C-Bills
Battle Value 2: 774 (old BV = 398)
Cost per BV: 3,477.82
Weapon Value: 469 / 469 (Ratio = .61 / .61)
Damage Factors: SRDmg = 16; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 4T, Armor/Structure: 0 / 7
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GM; Point Value: 8
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
11/26/17 07:42 PM
72.176.187.91

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So looking to upgrade this, any ideas?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
11/27/17 12:15 AM
66.74.61.223

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Maybe upping the ml to er versions. You got the fusion engine for it. Also, maybe putting both lasers in the turret.

Might be worth dropping some armor weight for an ecm, but that might be a little much.
Though the idea of having the idf in the turret makes me wonder if you shouldn't have more armor on the rear then the front, and just part the tail end towards the enemy. Then you could take off at flank speed once something gets close, instead of having to turn the unit around. Fighting close range only when running idea.
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