Karagin
04/19/16 08:42 PM
61.40.222.5
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Code: BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Liondog Mk3 Tech: Inner Sphere / 3050 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 75 tons Power Plant: 225 VOX XL Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Vulcan Firestar Ferro-Fibrous Armament: 2 Blackwell Fury Gauss Rifles 2 Blackwell B75 Machine Guns 2 Blankenburg Medium Pulse Lasers 1 Holly SRM 2 (OS) Manufacturer: RMI Conglomorate Location: Europa, Sol Communications System: CommuTech Multi-Channel Targeting & Tracking System: ComTech Testfire-2
-------------------------------------------------------- Type/Model: Liondog Mk3 Mass: 75 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 40 pts Standard 0 7.50 Engine: 225 XL Fusion 2 5.00 Shielding & Transmission Equipment: 0 2.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 3.75 Crew: 5 Members 0 .00 Turret Equipment: 0 3.65 Armor Factor: 162 pts Ferro-Fibrous 2 9.04
Internal Armor Structure Value Front: 8 38 Left / Right Sides: 8 32/32 Rear: 8 22 Turret: 8 38
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 2 Gauss Rifles Turret 0 48 3 36.00 2 Machine Guns Turret 0 112 3 1.56 2 Medium Pulse Lasers Turret 8 2 4.00 1 SRM 2 (OS) Turret 0 1 1.50 1 C.A.S.E. Equipment Body 1 .50 1 Trailer Hitch Rear 1 .00 -------------------------------------------------------- TOTALS: 8 15 75.00 Items & Tons Left: 5 .00
Calculated Factors: Total Cost: 10,004,942 C-Bills Battle Value 2: 1,530 (old BV = 1,165) Cost per BV: 6,539.18 Weapon Value: 942 / 942 (Ratio = .62 / .62) Damage Factors: SRDmg = 40; MRDmg = 22; LRDmg = 14 BattleForce2: MP: 3T, Armor/Structure: 0 / 7 Damage PB/M/L: 4/4/3, Overheat: 0 Class: GH; Point Value: 15
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ghostrider
04/19/16 10:10 PM
66.74.61.223
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The os seems a waste of turret tonnage. Think it might be better to make it a normal launcher. Even a front facing one might work. It might also work swapping it out for an lrm as well, though only if you go full launcher. Granted, electronics such as a tag might work too.
The question is general purpose of the unit. Seems like a sniper set up, which I would think maybe used ermls instead of the pulse would work, and maybe add another pair of mgs if you are concerned about infantry. I would think range is your friend in this set up. The normal lrm launcher would be a good pairing with the ermls as well.
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