Liondog Mk3

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Karagin
04/19/16 08:42 PM
61.40.222.5

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Code:
           BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Liondog Mk3
Tech: Inner Sphere / 3050
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 75 tons
Power Plant: 225 VOX XL Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Vulcan Firestar Ferro-Fibrous
Armament:
2 Blackwell Fury Gauss Rifles
2 Blackwell B75 Machine Guns
2 Blankenburg Medium Pulse Lasers
1 Holly SRM 2 (OS)
Manufacturer: RMI Conglomorate
Location: Europa, Sol
Communications System: CommuTech Multi-Channel
Targeting & Tracking System: ComTech Testfire-2

--------------------------------------------------------
Type/Model: Liondog Mk3
Mass: 75 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 7.50
Engine: 225 XL Fusion 2 5.00
Shielding & Transmission Equipment: 0 2.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.75
Crew: 5 Members 0 .00
Turret Equipment: 0 3.65
Armor Factor: 162 pts Ferro-Fibrous 2 9.04

Internal Armor
Structure Value
Front: 8 38
Left / Right Sides: 8 32/32
Rear: 8 22
Turret: 8 38

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Gauss Rifles Turret 0 48 3 36.00
2 Machine Guns Turret 0 112 3 1.56
2 Medium Pulse Lasers Turret 8 2 4.00
1 SRM 2 (OS) Turret 0 1 1.50
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 8 15 75.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 10,004,942 C-Bills
Battle Value 2: 1,530 (old BV = 1,165)
Cost per BV: 6,539.18
Weapon Value: 942 / 942 (Ratio = .62 / .62)
Damage Factors: SRDmg = 40; MRDmg = 22; LRDmg = 14
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage PB/M/L: 4/4/3, Overheat: 0
Class: GH; Point Value: 15
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
04/19/16 10:10 PM
66.74.61.223

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The os seems a waste of turret tonnage. Think it might be better to make it a normal launcher. Even a front facing one might work.
It might also work swapping it out for an lrm as well, though only if you go full launcher.
Granted, electronics such as a tag might work too.

The question is general purpose of the unit. Seems like a sniper set up, which I would think maybe used ermls instead of the pulse would work, and maybe add another pair of mgs if you are concerned about infantry. I would think range is your friend in this set up. The normal lrm launcher would be a good pairing with the ermls as well.
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