SHD-2Fis Shadow Hawk

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Akalabeth
04/20/16 02:11 AM
108.180.183.124

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Downgraded Shadow Hawk I ran for the periphery/pirate powers in my clan invasion campaign to help instill a sense of tech progression as the players fought from the inner sphere outskirts to the core worlds.

Code:

Shadow Hawk SHD-2Fis

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: D/E-F-X
Production Year: 3035
Cost: 4,742,690 C-Bills
Battle Value: 1,026

Chassis: Earthwerks SHD Standard
Power Plant: CoreTek 220 Fission Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Pitban LFT-50
Jump Capacity: 90 meters
Armor: Maximillian 43 Standard Armor
Armament:
1 Heavy Rifle
1 Martel Model 5 Medium Laser
2 Holly Long Range Missile 5 Rack LRM-5
Manufacturer: Earthwerks Incorporated, Majesty Metals and Manufacturing
Primary Factory: Calloway VI (Earthwerks), Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fission Engine 220 17.50
Walking MP: 4
Running MP: 6
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Single Heat Sink 5 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 152 9.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 23
Center Torso (rear) 8
L/R Torso 13 18
L/R Torso (rear) 6
L/R Arm 9 16
L/R Leg 13 16

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Rifle LT 2 3 8.00
Medium Laser RA 3 1 1.00
LRM-5 HD 2 1 2.00
LRM-5 RT 2 1 2.00
@Heavy Rifle (6) LT - 1 1.00
@LRM-5 (24) RT - 1 1.00

Free Critical Slots: 36

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
4/2j 1 2 1 0 2 0 Structure: 5
Special Abilities: SRCH, ES, SOA, IF 1

ghostrider
04/20/16 12:14 PM
66.74.61.223

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I do like the idea of having inferior units on the outer edges of the periphery.

As it is probably cobbled together, the weapons would be what they have available at the time. I was going to ask about maintainence of the laser, but that would be picky in a situation that you can't be.

It definitely is usable in that situation.
CrayModerator
04/20/16 05:36 PM
72.189.109.30

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Quote:
ghostrider writes:
As it is probably cobbled together, the weapons would be what they have available at the time. I was going to ask about maintainence of the laser, but that would be picky in a situation that you can't be.




Lasers have a maintenance issue in getting high tech parts, but avoid the problem and high costs of ammo supplies.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Akalabeth
04/20/16 07:37 PM
64.251.81.66

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The main intent was to use the Heavy Rifle and perhaps also play with the Fission engine.

Medium Lasers are prevalent enough that replacement parts shouldn't be too difficult. They are likely the most common weapon in the entire game.
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