New Anti-Electronic Warheads for BT Missile Systems

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Karagin
05/04/16 08:54 PM
61.40.222.5

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Was looking for a Power Point for work and found some older Battletech files, fun times. More to follow from them.

The following warheads are an attempt to make use of all the electronics in BATTLETECH and have a means to counter them. None of the following missiles need LOS or a Spotter to be used against their intended targets
These missiles will cause the designated “anti system” to go down for one turn.

Anti Angel Missile - only in LRM 5, 2 pt dmg/ missile, 3 hex minimum, +1 on attack roll vs. Angel equipped units, but if hit streak effect, AMS intercepts normally, cost x 3.5 normal for ammo and x2 for launcher. Used in Inner Sphere by F-C units in Davion space.

Anti Target Computer Missile - acts as streak if hit is scored vs. Clan targets with TC, AMS intercepts normally, cost x4 ammo, for LRM only, may fire at other targets normally without streak bonus.

Anti Beagle Missile - tracks Beagle Probes, immune to ECM, AMS destroys normally, warhead attaches for d6 turns and then explodes, if Probe location hit it is destroyed on a roll of 9+ with 2d6, cost x2 normal ammo, -1 to hit Beagle Probe targets.

Anti Bloodhound Missile - very much like the ABM above, but may not track Beagle units, immune to ECM and Angel, cost x3 normal ammo for LRM or ELRM.

Anti HUMP Missile - LRM or SRM variant, ignores holo and goes for parent unit, immune to ECM, AMS destroys normally, cost x5 normal ammo.

Anti ECM Missile - acts like streak vs. ECM equipped targets if a hit is scored, if location with ECM is hit on a roll of 10+ with 2d6, immune to AMS, cost x4 normal LRM ammo.

Anti C3 Missile - a LRM or ELRM, targets Master C3, AMS may shoot down, if location with C3 hit, roll 2d6, on an 11+ computer destroyed, cost x3 normal LRM or ELRM ammo.

Anti CBCR Missile - tracks CBCR emissions, ECM can jam, AMS may shoot down, ELRM ammo only that costs x2 normal.

Anti TAG Missile- a LRM or SRM equipped with this warhead will, once it has been tag with a TAG unit, follow the laser beam back to source mech and impact on location that houses the TAG System. AMS can shoot this missile down. Normal LRM or SRM ammo but x2 the cost of normal ammo.

I hope that these ideas give you a better BATTLETECH game and spur you to higher levels of play.
Enjoy.

Note CBCR is Counter Battery Control Radar, I will post the notes for it once I find the information.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/05/16 01:21 AM
66.74.61.223

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The main question deals with the heavier damage for the first entry. 2 points for lrm ranges is a little off.
I can see the cluster being tight enough to do extra damage, but was hoping you had some explanation for this.
IE. a bigger launcher with bigger missiles or something like it?

Other then that, the basis sounds interesting.
Karagin
05/05/16 07:24 AM
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One has larger warhead the rest do not. The rest have more cost with their ammo vs normal launchers.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/05/16 12:27 PM
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I believe they still haven't worked out the 'bugs' with mrms. The timeline should have been able to remove the to hit penalties, so are you going to include those into this concept, or leave them out?
Karagin
05/05/16 08:36 PM
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MRMs are not yet included.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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