Zephyr Alpha ZPR-ALP-8

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Karagin
05/14/16 10:36 PM
61.40.222.5

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Code:
                BattleMech Technical Readout

Type/Model: Zephyr Alpha ZPR-ALP-8
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 55 tons
Chassis: Endo Steel
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Gauss Rifle
1 ER Medium Laser
1 Streak SRM 4
1 LRM 10
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Zephyr Alpha ZPR-ALP-8
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 1 HD, 3 LA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 275 XL Fusion 12 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 179 pts Ferro-Fibrous 14 10.00
(Armor Crit Loc: 5 LA, 4 LT, 5 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 19/19
L/R Side Torso (Rear): 6/6
L/R Arm: 9 17/17
L/R Leg: 13 25/25

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 9 17.00
(Ammo Locations: 2 RA)
1 ER Medium Laser LA 5 1 1.00
1 Streak SRM 4 RT 3 25 2 4.00
(Ammo Locations: 1 RT)
1 LRM 10 LT 4 12 3 6.00
(Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS: 13 78 55.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 10,075,516 C-Bills
Battle Value 2: 1,595 (old BV = 1,409)
Cost per BV2: 6,316.94
Weapon Value: 1,482 / 1,392 (Ratio = .93 / .87)
Damage Factors: SRDmg = 27; MRDmg = 18; LRDmg = 10
BattleForce2: MP: 5, Armor/Structure: 4/2
Damage PB/M/L: 4/3/2, Overheat: 0
Class: MM; Point Value: 16
Karagin

Given time and plenty of paper, a philosopher can prove anything.
happyguy49
05/22/16 11:22 PM
98.30.242.159

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A nice "well rounded" design. People tend to hate on IS designs with XL engines, and I understand, but there's often no other way to get enough tonnage for what you want to do.

I would move the missile ammo though. To a location other than the torso containing the XL engine crits. Arms, or legs if there is no other choice.
Karagin
05/23/16 06:42 AM
61.40.222.5

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Valid point, but I am going with the idea that the bins would be easier to feed to the launchers given their locations. Now an upgrade would be to figure out how to get CASE on the mech, that is what came to mine as I was reading your comments...back to the drawing board on that idea. Thanks for it though since it will allow me the chance to work on things more.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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