happyguy49
06/02/16 11:06 AM
98.30.242.159
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Longbow Light (C)
Mass: 55 tons Tech Base: Mixed Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: X/X-X-X-A Production Year: 3133 Cost: 12,463,292 C-Bills Battle Value: 2,747
Chassis: Clan Endo-Steel Power Plant: Clan 275 Fusion XL Engine Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Clan Ferro-Fibrous Armament: 4 (CL) LRM-15s w/ Artemis V FCS 1 (CL) ER Medium Laser
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 91 points 3.00 Internal Locations: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL Engine: XL Engine 275 8.00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: (CL) Double Heat Sink 10(20) 0.00 Gyro: XL 1.50 Cockpit: Small 2.00 Actuators: L: SH+UA R: SH+UA Armor: Ferro-Fibrous AV - 172 9.00 Armor Locations: 4 LT, 1 RT, 1 LL, 1 RL CASE Locations: RT 0.00 CASE II Locations: 1 RT 0.50
Internal Armor Structure Factor Head 3 9 Center Torso 18 26 Center Torso (rear) 7 L/R Torso 13 19 L/R Torso (rear) 7 L/R Arm 9 17 L/R Leg 13 22
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (CL) ER Medium Laser HD 5 1 1.00 2 (CL) LRM-15s RA 10 4 7.00 Artemis V FCS RA - 4 3.00 A.E.S. RA - 2 2.00 2 (CL) LRM-15s LA 10 4 7.00 Artemis V FCS LA - 4 3.00 A.E.S. LA - 2 2.00 @LRM-15 (Art-V) (48) RT - 6 6.00 Free Critical Slots: 4
Thought of combining the Actuator Enhancement System with already-accurate Artemis V missiles from another thread discussion. So here is the Longbow Light. Every spare arm-crit is essential for this to work, two LRM-15's in each arm are only two crits each, but the Artemis V is also two crits per system. 8 crits per arm for 30 LRM tubes per arm, total of 60 tubes that get -2 to hit! (and also get a bonus of +3 on the cluster hits table.) Remaining 4 arm crits are for shoulder and upper-arm, (which means Longbow Light can flip arms like a Rifleman) and the two crits required for a medium mech A.E.S.
Very high damage out to good range make this a good dueler or base-guard, especially for newer pilots with worse gunnery skill.
Near max armor, ammo bin protected by CASE 2, standard medium mech speed of 5/8. One laser for backup, I'd like another but can't figure how to spare the weight.
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