Longbow Light (C)

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happyguy49
06/02/16 11:06 AM
98.30.242.159

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Longbow Light (C)

Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3133
Cost: 12,463,292 C-Bills
Battle Value: 2,747

Chassis: Clan Endo-Steel
Power Plant: Clan 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Clan Ferro-Fibrous
Armament:
4 (CL) LRM-15s w/ Artemis V FCS
1 (CL) ER Medium Laser

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL
Engine: XL Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 10(20) 0.00
Gyro: XL 1.50
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 172 9.00
Armor Locations: 4 LT, 1 RT, 1 LL, 1 RL
CASE Locations: RT 0.00
CASE II Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 19
L/R Torso (rear) 7
L/R Arm 9 17
L/R Leg 13 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) ER Medium Laser HD 5 1 1.00
2 (CL) LRM-15s RA 10 4 7.00
Artemis V FCS RA - 4 3.00
A.E.S. RA - 2 2.00
2 (CL) LRM-15s LA 10 4 7.00
Artemis V FCS LA - 4 3.00
A.E.S. LA - 2 2.00
@LRM-15 (Art-V) (48) RT - 6 6.00
Free Critical Slots: 4


Thought of combining the Actuator Enhancement System with already-accurate Artemis V missiles from another thread discussion. So here is the Longbow Light. Every spare arm-crit is essential for this to work, two LRM-15's in each arm are only two crits each, but the Artemis V is also two crits per system. 8 crits per arm for 30 LRM tubes per arm, total of 60 tubes that get -2 to hit! (and also get a bonus of +3 on the cluster hits table.) Remaining 4 arm crits are for shoulder and upper-arm, (which means Longbow Light can flip arms like a Rifleman) and the two crits required for a medium mech A.E.S.

Very high damage out to good range make this a good dueler or base-guard, especially for newer pilots with worse gunnery skill.

Near max armor, ammo bin protected by CASE 2, standard medium mech speed of 5/8. One laser for backup, I'd like another but can't figure how to spare the weight.
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