Donar

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Silverlocust
06/08/16 02:39 AM
184.12.164.187

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Code:

Type: Donar
Technology Base: Clan
Ruls Level
Mass: 100
Chassis: Omni Tracked Vehicle
Power Plant: Earthmover 200 XL
Cruising Speed: 22kph
Maximum Speed: 32 kph
Armor: Spiderweb DuraMaxx Type V Ferro-Fibrous
Armament:
57 Tons Pod Space Available
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: GlobalComm Eavesdropper 3K TacComm
Targeting and Tracking System: GlobalComm Nightwatch Type V Spotter


Type: Donar
Mass: 100
Equipment Item Mass
Internal Structure: 50 CASE SafeTMaxx 0 10
Engine: 200 XL Fusion 1 7
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 0 0
Control Equipment: 0 5
Lift Equipment: 0 0
Power Amplifier: 0 0
Turret: 0 4
Crew: 6 0 0
Armor Factor: 326 1 17
Internal Armor
Structure Value
Front 10 80
R/L Side 10/10 70/70
Rear 10 41
Turret 10 65


PRIMARY CONFIGURATION
Weapons & Ammo Location Heat Item Tonnage
Heavy Large Laser Turret 18 1 4
LB 20-X AC Turret 6 1 12
ATM 12 Turret 8 1 7
Streak SRM-6 Turret 4 1 3
Targeting Computer Body 1 4
Standard Ammo(LB 20-X AC)30 Body 1 6
Standard Ammo(ATM 12)30 Body 1 6
Ammo(Streak SRM-6)30 Body 1 2
8 Heat Sinks Body 8 8
Cargo Body 1 5

CONFIGURATION A
Weapons & Ammo Location Heat Item Tonnage
LB 20-X AC Turret 6 1 12
LB 20-X AC Turret 6 1 12
LB 20-X AC Turret 6 1 12
ER Small Laser Right 2 1 .5
ER Small Laser Left 2 1 .5
Targeting Computer Body 1 8
Standard Ammo(LB 20-X AC)60 Body 1 12

CONFIGURATION B
Weapons & Ammo Location Heat Item Tonnage
LB 20-X AC Turret 6 1 12
Med Pulse Laser Turret 4 1 2
Med Pulse Laser Turret 4 1 2
Med Pulse Laser Turret 4 1 2
Med Pulse Laser Turret 4 1 2
Streak SRM-4 Front 3 1 2
Streak SRM-4 Right 3 1 2
Streak SRM-4 Left 3 1 2
Active Probe Body 1 1
ECM Suite Body 1 1
Targeting Computer Body 1 4
Standard Ammo(LB 20-X AC)55 Body 1 11
Ammo(Streak SRM-4)75 Body 1 3
6 Heat Sinks Body 6 6
Cargo Body 1 5

CONFIGURATION C
Weapons & Ammo Location Heat Item Tonnage
Gauss Rifle Turret 1 1 12
Gauss Rifle Turret 1 1 12
LB 5-X AC Turret 1 1 7
LB 5-X AC Turret 1 1 7
Targeting Computer Body 1 8
Ammo(Gauss Rifle)64 Body 1 8
Standard Ammo(LB 5-X AC)60 Body 1 3

CONFIGURATION D
Weapons & Ammo Location Heat Item Tonnage
LB 5-X AC Turret 1 1 7
LB 5-X AC Turret 1 1 7
LB 5-X AC Turret 1 1 7
ATM 9 Turret 6 1 5
ATM 9 Turret 6 1 5
ATM 9 Turret 6 1 5
Small Pulse Laser Front 2 1 1
ER Small Laser Right 2 1 .5
ER Small Laser Left 2 1 .5
Active Probe Body 1 1
ECM Suite Body 1 1
Targeting Computer Body 1 5
Standard Ammo(LB 5-X AC)60 Body 1 3
ER Ammo(ATM 9)63 Body 1 9




Edited by Silverlocust (06/08/16 05:36 AM)
Karagin
06/08/16 07:03 AM
61.40.222.5

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So which Clan and why do they need a 100 ton omni tank?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
06/08/16 11:43 AM
66.74.61.223

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Primary configuration might benefit from removing the streak and downgrading the atm 12 to a 9 and adding a second atm 9 in there. Put in a ton of er ammo extra firepower at range. Or use some lrms/smaller atm for enhanced range damage.

Another suggestion would be a triple gauss rifle version, like the 20x. Not sure if they changed the clans since I last read about them, but range was a big thing with them. Granted the lbx cannon is longer reaching then the normal ones, but for a 100 ton unit, a range of 12 is kind of a waste. Another thought is changing the pulse to ermls but still not that great for range.

The b configuration probably has to much 20x ammo. 11 tons is more then it will use, as it would be a target for most enemies that aren't engaged in mechs.

And one request. Would you add in the transmission information in the beginning stats?
We are aware megamek doesn't do so, but it makes it easier to look over all the stats in the unit.
CrayModerator
06/08/16 05:18 PM
72.189.109.30

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Quote:
Karagin writes:

So which Clan and why do they need a 100 ton omni tank?



Who doesn't need a Clan tech 100-ton tank?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
06/08/16 08:05 PM
61.40.222.5

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Word of Blake
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Silverlocust
06/09/16 08:02 AM
12.10.100.62

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Quote:
Karagin writes:

So which Clan and why do they need a 100 ton omni tank?



To which ever ones decide to "man up" to take one.

Quote:
ghostrider writes:

Primary configuration might benefit from removing the streak and downgrading the atm 12 to a 9 and adding a second atm 9 in there. Put in a ton of er ammo extra firepower at range. Or use some lrms/smaller atm for enhanced range damage.

Another suggestion would be a triple gauss rifle version, like the 20x. Not sure if they changed the clans since I last read about them, but range was a big thing with them. Granted the lbx cannon is longer reaching then the normal ones, but for a 100 ton unit, a range of 12 is kind of a waste. Another thought is changing the pulse to ermls but still not that great for range.



The reason for the mid-range firepower was inspired by both the Demolisher (LB 20-X and AC/20) and Ontos (8 Med Lasers and 2 LRM-5) tanks. As for the 3x Gauss Rifles, I have another tank with that set up. You also have to keep in mind that this monster is going to be roaming around with other tanks and those tanks are the ones that will be doing all the real work so this can come in and put the final nail in the coffin.
Karagin
06/09/16 08:17 AM
61.40.222.5

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Man up...yeah and given the disdain the Clans have for vehicles, yeah that will one Clan and even then they would pass.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
happyguy49
06/09/16 10:07 AM
98.30.242.159

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I guess C is my favorite, although it leaves the 10 free heatsinks unused (this is inefficient)

Make a configuration like that, 2 Gausses, but with an LB-10x instead of two fives, and and ER Large Laser. Then you get two big hole punchers, one very long range medium hole puncher, and a better crit finder than two LB-5X's.

As others pointed out a slow 2/3 movement tank really shouldn't bother with short and medium range weapons, as almost all units will be fast enough to stay out of their range, making them dead weight unless the Donar is assaulting a static position. Slow 2/3 tanks should combo artillery and long-range weapons IMHO.

...now THIS is a good Clan tank! the "Mars":

http://www.sarna.net/wiki/Mars_%28Combat_Vehicle%29

especially the XL version which bumps speed up to 3/5. Your tank is more heavily armored however, 17 tons is nice! Look into this armor instead of regular Ferro Fibrous though:

http://www.sarna.net/wiki/Hardened_Armor

It is my sincere and strongly held belief that Hardened Armor should be the new default armor of all wheeled and tracked tanks. The only downside is +1 to piloting skill rolls, and it greatly alleviates that greatest weakness of all Vee's, the damn crit rolls! (for non-penetrating hits) From the wiki:

"As the armor is thicker and provides better protection, checks for a penetrating critical hit have a -2 modifier, essentially requiring a 10 or higher for a critical hit."

In a battle you are honestly more likely to lose this tank to a lucky crit long before the 17 tons of armor is penetrated.
ghostrider
06/09/16 12:01 PM
66.74.61.223

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Unless the hardened armor prevents movement crits, I think it is questionable on the trade offs. Still positive.

Did you think about the 11 tons of ammo for the B version? I could see it with an ultra 20, though still a bit much for even that, and an lbx is much.

As I do agree with Karagin that the initial view of the clans would have them wondering if wasting the resources on a 100 ton vehicle is worth it, I can see them moving beyond this after the truce. Not easily or quickly, though Hells Horses might be the most likely to use it. Most clans would rather try and make an omnimech then an omnivehicle.
This does offer some of the things clan warrior like. Straight up firepower. The egos of warriors make it difficult for them to work as a team as most vehicles need.
But still very usable. For trade to the innersphere, this might be considered a dream vehicle.

Just hope you don't need it for an assault that requires any speed. But used within it's limitations, it will get the job done.
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