Vidar

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Silverlocust
06/29/16 06:27 AM
74.47.100.107

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Name: Vidar
Technology Base: Clan
Mass: 30
Chassis: Omni Biped
Rules Level: Standard
Power Plant: RhinoPusher 180 XL
Cruising Speed: 65 kph
Maximum Speed: 97 kph
Jump Jets: Longstride Type II Jumpers
Jump Capacity: 180 meters
Armor: Spiderweb DuraMaxx Ferro-Fibrous
Armament:
10 Tons Pod Space Available
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Type A ComLink
Targeting and Tracking System: Earthbound Sniper 5000



Equipment Mass
Internal Structure: CASE SafeTMaxx Standard 3
Engine: 180 XL fusion 3.5
Walking MP: 6
Running MP: 9
Jumping MP: 6 3
Heat Sinks: 10 (20) 0
Gyro: Standard 2
Cockpit: Standard 3
Armor Factor: 105 5.5
Internal Armor
Structure Value
Head 3 9
Center Torso 10 17
Center Torso (rear) 3
R/L Torso 7 12
R/L Torso (rear) 2
R/L Arm 5 10
R/L Leg 7 14



FIXED LOCATIONS
Location Fixed SR
head Ferro-Fibrous 0
c torso Double Heat Sink 0
r torso 2XL,DHS,FF,Jump Jet 6
l torso 2XL,DHS,FF,Jump Jet 6
r arm 2 Ferro-Fibrous 6
l arm 2 Ferro-Fibrous 6
r leg 2 Jump Jets 0
l leg 2 Jump Jets 0



Primary Configuration(No Right Hand Actuator)
Weapons & Ammo Location Heat Critical Tonnage
Targeting Computer RT 2 2
Active Probe LT 1 1
ECM Suite LT 1 1
ER PPC RA 15 2 6

Configuration A
Weapons & Ammo Location Heat Critical Tonnage
Targeting Computer RT 1 1
Active Probe RT 1 1
ECM Suite RT 1 1
Streak SRM-4 LT 3 2 3
Ammo(Streak SRM-4)25 LT 1 1
ER L Laser RA 12 1 4

Configuration B
Weapons & Ammo Location Heat Critical Tonnage
Active Probe RT 1 1
ECM Suite RT 1 1
Targeting Computer LT 2 2
ER L Laser RA 12 1 4
ER M Laser LA 5 1 1
ER M Laser LA 5 1 1

Configuration C
Weapons & Ammo Location Heat Critical Tonnage
Targeting Computer RT 2 2
Active Probe LT 1 1
ECM Suite LT 1 1
L Pulse Laser RA 10 2 6

Configuration D
Weapons & Ammo Location Heat Critical Tonnage
ER Ammo(ATM 3)20 RT 1 1
Swarm Ammo(LRM-5)24 RT 1 1
ER Ammo(ATM 3)20 LT 1 1
Swarm Ammo(LRM-5)24 LT 1 1
ER S Laser RA 2 1 .5
ATM 3 RA 2 2 1.5
LRM-5 RA 2 1 1
ER S Laser LA 2 1 .5
ATM 3 LA 2 2 1.5
LRM-5 LA 2 1 1







ghostrider
06/30/16 02:52 AM
66.74.61.223

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Thanks for leaving fixed items in just the initial area. Much easier to read without relisting things like the jets.

I know some don't like massed weapons of the same kind, but the D configuration might be better served using the atm 3 without the lrms. You can use the long range missiles with the atm as well as the more damaging shorter ranged missiles. Since the atms can use the same ammo bin, you would not have to have extra bins for different weapons.
Also removing the ersl's and adding a single erml might gain you some additional range firepower.

Otherwise it looks like it could be a solid mech.
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