Crossroadian Boarding Armor

Pages: 1
Retry
08/02/16 05:20 PM
68.103.19.152

Edit Reply Quote Quick Reply
The Crossroadian Federation is an alternative history faction, which sort of splintered off from the Clans during the Kerensky Exodus

The Crossroadian Commando-Marines are one of Crossroad's best kept secrets. They consist of a very small but elite group of the Crossroadian Federation Navy who specialize in boarding actions. A single point of Commando-Marines can take over a small Dropship (the most common prey), while three or four can make a fight out of a hostile Warship or Jumpship.

A standard Commando-Marine Boarding Point consists of three Pirate Battlesuits and one Dybbuk technisuit manned by a C-M Specialist.

The Pirates carry the brawn of the point with an AP Gauss Rifle and an anti-personnel mount that typically carries a Needle Rifle. Due to the covert nature of the mission, the AP Gauss Rifle is typically kept in reserve in favor of the much quieter Needle Rifle and is only used when absolutely necessary, such as when encountering equivalent battle armor marines. Other equipment includes a laser microphone to listen in on potentially vital conversations on the ground, an improved sensor suite, a cutting torch, and generic mission equipment storage that can include anything from explosive charges to hacking equipment.

The Dybbuk suit has a far more technical and less combat-driven role. It carries an Angel ECM Suite that can conceal the entire Commando-Marine point from almost every sensor suite known to man, including the Bloodhound. The right arm claw can be switched out with an armored glove, which allows the Dybbuk to use many equipment carried by the Pirates. Other than the battle claws, the Dybbuk's only means of self-defense against hostile marines is its Firedrake Needler.

Both are rather bulky assault-class suits as a result of the many design requirements, making them far from cheap. Their armor consists of 18 points of Improved Stealth with a secondary camo system to further increase their low-observation capability. Heavy Magnetic Battle Claws assist in grappling and holding onto warships, and are also useful in hand-to-hand combat. Their legs are also equipped with magnetism, allowing the Commando-Marines to stay anchored inside in the event that the captain decides to vent the room they're in.

Commando-Marines hone their skills during peacetime fighting actual pirates and reclaiming stolen dropships and jumpships during peacetime, but their fame comes from one particular encounter with invading Clan forces.

In 3052, Crusader Ideologues from Clan Ghost Bear attempted to stage a military coup. Elements of the navy were sympathetic to the coup and one, including the captain and crew of the new Leviathan III, were deployed by the coup leaders to the small Crossroadian Federation as a test-run.

The Leviathan III jumped to an outpost planet, guarded by three Crossroadian Frigates. Two were destroyed, and one managed to escape. The Leviathan deployed its dropships and mech compliments in order to occupy the planet.

The planet was equipped with a few units, including two armored regiments, a handful of airborne infantry regiments, ground-based aerospace fighters, and Commando-Marines, who arrived and were originally based at the engaged frigates and their dropship accompaniment.

While the defensive garrison was holding their own against the invaders, five points of Commando-Marines hitched a ride with an airborne regiment heading near a Union-C dropship, where they departed from there. Away from the ensuing firefight between the regiment and the Union's battlemechs, the Marines infiltrated the Union under ECM and stealth cover. The crewmen were dispatched seamlessly, and a check of the logs by a Dybbuk revealed that neither the Union's mech group nor the Leviathan III were aware of the takeover. The C-M commander saw an opportunity and ordered all of the C-Ms to come aboard.

With the aid of sound imitation equipment, the S-Ms impersonated the Union's captain and ordered the 'Mech group to fall back. They did, potentially saving many lives of the Airborne Regiment. Unfortunately for the Mechwarriors, they found themselves in an ambush situation upon dismounting their rides.

The Union-C called up the Leviathan and stated that their mission was complete and requested permission to dock. A quick scan of the area indicated that the Airborne Regiment was falling back and that the mech group had indeed re-entered the Union, so the docking was approved.

Upon docking, the Commando-Marines burst through the door to a welcoming committe, guns blazing. Only now did the Captain realize that they had been infiltrated. The Commando-Marines spread out to take control of as much of the ship as quickly as possible, with many firefights breaking out in many different parts of the ship, where the heavy armor of the Commandos proved to be a great advantage even when outnumbered by unarmored marines and some Space Elementals.

Out of desparation, the Leviathan Commander opened all vents to all compartments. The Commando-Marines and a few lucky Space Elementals managed to survive the purge, while the regular crewmen, gunners, and marines were flung into space by the hundreds. By the time the first Commando-Marine point made it to the Control room, the Captain had shot himself.

With the loss of the Leviathan III flagship, many of the fighters and dropships accompanying the Leviathan III surrendered. A few decided to fight back and attempted to destroy the Leviathan III (not enough Commando-Marines were available to man the guns), but the Ground Aerospace detachment caught wind of what had happened and deployed to protect the newly-captured battleship, which was left in a functional state.

The military coup ultimately failed, and the participants in it were to go through their own purge, with the events of the Crossroads Border Infiltration particularly highlighted for emphasis. Thus, in a rather odd and turbulent encounter, Crossroads ended the conflict with one extra battleship (and its dropship and fighter compliment) than they began with, due to the incredible luck of a handful of special ops marines.

------------------------------------
Pirate Mk.I
Mixed (Base Clan)
BV: 606
Cost: 6,837,000 C-bills
Source: Crossroads

Movement: 1/1

Internal: 5
Armor: 90 BA Stealth (Improved)
Internal Armor
Trooper 1 1 18
Trooper 2 1 18
Trooper 3 1 18
Trooper 4 1 18
Trooper 5 1 18

Weapons Loc Heat
AP Gauss Rifle (Right arm) Point 1
Needler Rifle (Shredder Heavy) (APM) (IS) Point 0


Equipment Loc
Space Operations Adaptation (Body) Point
Anti Personnel Weapon Mount (Left arm) Point
Improved Sensors (Body) Point
Mission Equipment Storage (Right arm) Point
Heavy Battle Magnetic Claw (Left arm) Point
Heavy Battle Magnetic Claw (Right arm) Point
Cutting Torch (Right arm) Point
Camo System (Body) Point
Laser Microphone (Left arm) Point



Dybbuk Mk.I
Mixed (Base Clan)
BV: 545
Cost: 9,581,250 C-bills
Source: Crossroads

Movement: 1/1

Internal: 5
Armor: 90 BA Stealth (Improved)
Internal Armor
Trooper 1 1 18
Trooper 2 1 18
Trooper 3 1 18
Trooper 4 1 18
Trooper 5 1 18

Weapons Loc Heat
Firedrake Needler (Left arm) (IS) Point 0


Equipment Loc
Heavy Battle Magnetic Claw (Left arm) Point
Heavy Battle Magnetic Claw (Right arm) Point
Camo System (Body) Point
Angel ECM Suite (Body) Point
Modular Equipment Adaptor (Right arm) Point
Space Operations Adaptation (Body) Point
CarcerKango
08/02/16 06:22 PM
73.4.87.73

Edit Reply Quote Quick Reply
Very nice fluff work!
happyguy49
08/09/16 03:55 AM
98.30.242.159

Edit Reply Quote Quick Reply
Fluff is indeed awesome, "nice work" seconded.

I have to say though, are the costs accurate? I have never tried to design a PA suit myself. My favorite book PA suit is the Corona, which costs 412k (and rocks a medium pulse laser... 7 damage at -2 to hit.. one point could do 35 dmg very accurately. Cool.) But these two suits..

"Pirate Mk.I
Cost: 6,837,000 C-bills"

and

"Dybbuk Mk.I
Cost: 9,581,250 C-bills"

are those prices right? That's the cost of a 3025 heavy or assault MECH. Or a 3100's (non xl having) mech or tank even. What gives? What is making these two suits as expensive as Battlemechs?
Retry
08/09/16 02:22 PM
68.103.19.152

Edit Reply Quote Quick Reply
The price is for the entire five-man squads, which is for usage on the tabletop (although since it's more of a fluffy/RPGish type special ops unit, you really wouldn't anyways). So the price for one Pirate is 1,367,400 and the price of a Dybbuk is $1,916,250.

The space equipment, low-visibility stealth measures, and the Dybbuk's Angel ECM sure ain't cheap.
Pages: 1
Extra information
1 registered and 319 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 4127


Contact Admins Sarna.net