Helepolis HEP-PH "Pharaoh" (2)

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Requiemking
09/07/16 03:08 PM
70.77.94.142

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My lord, unfortunately, my unit and I have been unable to complete our assigned mission to capture or destroy the mech known as "Pharaoh". I take full responsibility for the failure, as I failed to anticipate the Pharaoh's capabilities as well as the company of Lightning hover tanks that were stationed nearby, likely as a protective escort for the Pharaoh. Within this report I have included a dossier containing all the information we have on the Pharaoh, including some approximations based on what we know about the base design.

Though we have failed our initial mission, we do have a new lead that we are pursuing. Though the name and disposition of the mercenary unit to whom Pharaoh answers to remains unknown, they are unusually well armed for a backwater unit. From the advanced technology they wield, as well as their determination to protect this planet in particular, we have come under the assumption that there might be a cache of Star League equipment here. With your permission, we would like to begin seeking this out, so that we may claim it for the Federated Suns, as well as to redeem ourselves of our initial failure.
- Seargent-Major Ryan Jordan
Chisholm's Raiders, 5th Reconnaissance Lance
5 January, 3021

Name: Helepolis HEP-PH "Pharaoh"
Mass: 75 tons
Chassis: Mitchell Heavy HEP
Power Plant: VOX 225
Cruising Speed: 32 KM/H
Maximum Speed: 54 KM/H
Jump Jets: N/A
Jump Capacity: N/A
Armor: Armorscale Standard with CASE
Armament:
1 Armstrong Industries Sniper artillery piece
2 Martell medium lasers
1 Nova large laser
1 Olympia Flamer
Manufacturer: Mitchell Vehicles
Primary Factory: Graham IV
Communications System: Exeter Longscan 100
Targeting and Tracking System: O/P GRD059

Weapons & Ammo/ Location/ Critical/ Tonnage
Sniper Artillery Piece/ RA/RT/ 20/ 20
Ammo (Sniper) 60/ LT/ 6/ 6
1 Medium laser/ LA/ 1/ 1
1 Medium laser/ LT (R)/ 1/ 1
1 Large laser/ LT/ 2/ 5
1 Flamer/ LA/ 1/ 1

Notes: The Helepolis "Pharaoh" appears to be a heavily customised version of an HEP-2H. Containing a wealth of rare parts, including CASE, Pharaoh seems to be built for extended campaigns. The Armstrong Industries Sniper Artillery Piece has been retained, but it appears to have had it's ammunition increased.When my unit engaged the target vehicle, we were shocked when it turned and fired upon us with the Sniper. By this act alone, I assume the Pharaoh has had it's default targeting system replaced with an O/P GRD059 T&T system, probably cannibalised from a Marksman Artillery tank. This has allowed the Pharaoh to supplement it's otherwise meagre firepower considerably. It's ammunition bays appear to be located in the left torso area, judging by the increased armour in the region. All backup weaponry seems to be located in the left arm and torso.

Edit: Due to the heat of battle, I erroneously listed that the Pharaoh mounted medium pulse lasers. One of my subordinates has provided me with the correct armament.


Edited by Requiemking (09/07/16 05:18 PM)
ghostrider
09/07/16 04:21 PM
66.74.61.223

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Interesting fluff.
I take it you still don't have the armor factor yet.
With the weapons loadout, I can see this mech using the ten standard heat sinks if double sinks are used. Only one would have to be located in the crits table.
If you go with that, the armor should be what is left over in weight, unless there is some odd thing like some electronics involve in the unit.

Not sure if the unit was like that from canon sources, but having all the 'close' ranged weapons in one location isn't a good idea. You lose the arm, and lose all defensive weapons. But that is just a suggestion.
ghostrider
09/07/16 04:30 PM
66.74.61.223

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I just looked at the original and seen you updated the medium lasers to pulse, I have a question and a few suggestions with this.
Did you have some extra weight to use the pulse?

As the speed of the mech is slow, and the idea of using the secondary weapons are to deter pursuit, I would figure ermls would be a better choice. The innersphere pulse have real crappy range.
The distance the ers fire at would be a bonus to keeping the enemy from trying to close.
A further suggestion is, if you have the 6 tons for the pulse, I would suggest putting a ton into a sink and running 5 ers if you have the weight/space for it.

With this unit, I would see having one as a rear firing weapon.
Requiemking
09/07/16 05:25 PM
70.77.94.142

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I've edited the main post.
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